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Movement

Turn your world into one giant parkour map

File Details

// CLIENT DOWNLOAD v1.3

  • R
  • Apr 24, 2020
  • 54.39 MB
  • 18.8K
  • 1.15.2

File Name

Movement v1.3.0 CLIENT.zip

Supported Versions

  • 1.15.2

v1.3: the "I finally added another movement mechanic and praise GOD elytras are fixed" update

Oh, what a wonderful update this is. Movement mechanics finally got some love, mobs are more varied and exciting, and the "I miss Dungeon Realms" addition of Just Another Void Dimension (paired up with forgiving void because my brain is massive) gives you your own personal dimension to tinker with

 

General:
→ Updated recommended Forge version to v31.1.48 (required version v31.1.47 or above)

→ The custom world download is now included with the client download
     
This world is super important to help guide players through what the modpack has to offer, so I've added it back into the download. The world is not pregenerated, though, so it will only increase the overall file size by 50MB, not 1GB like before. Also, the spawn is fantastic and BzUrQ deserves every bit of recognition he can get for it

→ Mobs have had yet another update, making them more varied, difficult and exciting
     Pairing this version's customized additions of Rough Mobs Revamped and Mutant Beasts with last version's addition of Scaling Health, mobs are SUPER fun now. They're more dangerous, even in the midgame, and still pair well with how easily a player can escape from a mob they find too dangerous to fight. If you take a look at the full modlist google doc, I've added a "Combat" category to keep track of every tool you have in the pack to keep yourself alive and thriving. Better get to making that insanium sword

→ Copper now generates in the overworld and mining dimension
     Turns out, copper is essential. I went with JANOEO's copper so that dense ore can be found, like most other ores

→ Elenai Dodge offers the first new Movement mechanic since release
     About time, right? This mod allows you to air-strafe by pressing your middle mouse button while holding W,A,S or D. I love this and you will, too

→ Enchantable offers an enchant to negate all kinetic energy damage from your elytra
     I've decided not to include it in the Movement kit so it doesn't cause clutter BUT be on the lookout for that Iron Skull helmet enchant. On the topic, if someone could tell me how to disable kinetic energy damage all together, I'll love you forever

 
Common Bug Fixes/Addresses:
→ Your elytra no longer bugs out half the time you try to activate it
     This was fixed by updating Caelus API to its latest version. GOD BLESS

 

Added mods:
→ Rare Ice
→ Just Another Void Dimension (custom configured)
→ Elenai Dodge (custom configured)
→ Rough Mobs Revamped (custom configured)
→ Mutant Beasts (custom configured)
→ Flux Networks
→ Player Hopper
→ Enchantable
→ Ender Mail
→ Dracomelette
→ Turtlemod
     Curseforge said this mod didn't exist, so I couldn't publish the pack with it. Turns out, the author re-uploaded the mod file under the same name and deleted the old one AFTER I had already downloaded it. So, yeah. It's back smile :)
→ Forgiving Void (custom configured)
→ Better Drowning (custom configured)
→ Biome Border Viewer (custom configured)
→ Custom FoV (custom configured)
→ Automatic Tool Swap
→ Bookshelf

 

Removed Mods:
→ Expanded Advancement and Recipe Pack (Datapack)
     I removed this in v1.2.1 due to it causing more problems than I did for my parents as a teenager

 

Updated mods:
→ Oh The Biomes You'll Go
→ JANOEO (modified, still same version)
→ Caelus API

 

 

As a tip: If you want your existing world to be compatible with mods that add new cave generation, you don't have to travel to new chunks to do it! Delete your existing Advanced Mining Dimension data in your saves folder and load the dimension up again! The caves will have all of the new blocks.