MITE-Underworld-R1.4.4.zip
What's new
R1.4.4 Update:
1. This update is compatible with save files from version 1.4.3 and later.
2. Optimized the detection and conversion logic for vanilla workbenches and certain disabled blocks. A flag is now added to previously scanned chunks to prevent redundant re-scanning, thereby improving performance.
3. Optimized the AI pathfinding logic for monsters tracking the player. This addresses the issue of large numbers of monsters clustering in a single location at night; instead of all rushing the player simultaneously, monsters are now deployed in waves. A new wave is triggered only after the current group has been defeated by the player. The deployment counts are as follows: 4 monsters per wave on the Overworld surface, 8 monsters per wave in the deep layers of the Overworld, and 8 monsters per wave in other dimensions.
4. Updated background images.
5. Optimized the rendering of water color during a "Blood Moon."
6. Increased the monster spawn limit for the Underground dimension from 35 to 40.
7. Recommendations: For single-player games, allocate at least 4–6 GB of RAM. For LAN multiplayer, the host should allocate at least 8 GB. For multiplayer sessions, using a dedicated server is recommended.
R1.4.4 更新:
1.此更新后,兼容1.4.3及其以后版本的存档;
2.优化原版工作台与一些禁用方块的检测与转换逻辑,对已经扫描过的区块,添加一个标记,使得后续不再重复多次扫描,加快运行速度;
3.优化怪物追踪玩家的AI寻路逻辑;解决夜晚大量怪物集中在一个地方的问题,现在怪物不再一起冲向玩家,而是由系统分批调配,当当前批次的怪物被目标玩家击杀后,系统才再次尝试调配附近的怪物追击目标玩家;在主世界地表,每次调配4个怪物;在主世界的深层,每次调配8个怪物;其它维度,每次调配8个怪物;
4.调整背景图片;
5.优化血月期间水体颜色的渲染;
6.地下世界维度的怪物刷新上限由35个改为40个;
7.建议:单人游戏至少需要分配4-6G内存,多人局域网游戏,主机建议至少8G以上;多人游戏建议使用服务端;
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