Huge patch.
Vacuum Tubes & Circuit Boards will have their recipes removed from all non-workbench sources.
Solar Panels will be obtainable, but will produce no RF. This is purely for Mekanism brine purposes, and a tooltip will indicate as such
Botanical Mana will require Dragonstone instead of Pixie Dust.
Alloy Smelter costs will be increased across the board. All power sources will be buffed accordingly.
"Easy" alloys will use 1024rf/t. (Redstone Alloy, Electrum, Conductive Iron, etc)
"Normal" alloys will use 4096rf/t. (Steel, Invar, Bronze)
"Hard" alloys will use 32,768rf/t. (Signalum, Lumium, NC Alloys)
"Extreme" alloys will use 130,712rf/t. (Enderium, NC Alloys) Costs are not final and may be adjusted. Length of recipe will vary.
Easier coil recipes are in the Circuit Assembler.
Steel will no longer use coke coal + creosote, but only one of the two
Electrolytic cores will have their recipes fixed to be obtainable
HDPE -> Polyethylene will be added to a Magma Crucible
Polyethylene will no longer be needed for processor casings
Meteorites will use a lower amount of lifepoints
Bronze output on Alloy Blaster will be fixed
Manganese, Silicon, and Graphite will be obtainable earlier
Base Fluiduct recipes will be removed
Advanced Porter recipes will be added.
Dimensional Shards base recipes will be removed.
Bugs with metal blocks crafting the wrong version have been fixed
The Reactant Dynamo will no longer require the Reactant Dynamo
Phantomfaces have had their recipes fixed
Electrum, finally fixed.
Junk Storage module now has an actual recipe.
Mekanism Crusher has an actual recipe.
Advanced Inscriber uses Microcomputer Mainframes. I&F Dragonforge cores use Infusion.
Energy Cubes and Gas Tanks have their recipes fixed - you need tier installers to upgrade them from their basic variants.
The Alloy Blaster uses Iron in its steel recipe.
Signalum uses the right form of Sulfuric Acid.
The Advanced Inscriber correctly uses microcomputers instead of processors.
Polyethylene is now obtainable.
Pitcher Plants are removed
Salves are craftable
A recipe for red sand was implemented
Dark Steel/Dragonbone use Iridium until I (finally) actually do LootTweaker
Graphite and Silicon are properly obtainable
Coke Coal + Regular Coal blocks no longer produce 1 extra coal of burn time
The Alloy Blaster has a recipe for rotten flesh to leather using 10mb of blood
The Charging Station has been disabled. It might be re-enabled in the future
Scannable has been added as a way to find ores, using infusion to be crafted.
The Resonating Wand requires Life Alloy to be crafted.
Smashing has been disabled. Guardians don't drop water on death.
Skeletons have had their fire rate buffed from 0 ticks to 10 ticks.
Boss Fog has been disabled due to its glitches with gravestones.
IF Dragonforge cores use infusion.
Mekanism storage blocks cannot be crafted past basic - Tier installers are required to upgrade them.
Adding LazyAE2 and ExtraCells
Adding the ContentTweaker fluids for a custom oil system. Oil itself will not be implemented.
Making the Immersive Cloche recipes more difficult for their power
Tweaking Quest Book to remove relics from old formatting/misinformation, and to give player physical quest book on entry
Slightly reducing costs of Mekanism Circuits in terms of infusion material
Fixed the issues with Thermal Expansion fluid numbers. Magma Crucible produces the correct amount of fluid now