- Removed RPG Difficulty (Conflicts with Dungeon Difficulty causing its scaled mobs to always display as level 1 & 1000 hp zombies randomly even near spawn)
- Lowered mob armor overall to prevent things like 30 damage swords only dealing 3 damage to nether/end mobs, added a small amount of health to compensate
- Removed bonus non-RelicEx stats being applied to RelicEx relics (it's a bit confusing and they don't transfer)
- Twilight forest, minecells, and the nether are slightly easier
- Added much higher dimension-based difficulty scaling for Archmagus and nerfed spellblade loot scaling on recommendation of spellblades dev.
- Lowered base rate and bonus rolls rate, magic gear was overriding loot tables completely once a player started to accumulate luck
- Phantoms Origin phase blacklist, makes hardstone (minecells) and mazestone/mazebrick (twilight forest) unphasable to phantoms
- Fix attribute display for looted helmets with "dropped experience" bonus attribute
- Nerfed robe crit enchants as they are suddenly much stronger than expected due to what was apparently a bug being fixed
- Fixed twilight forest glacial biome temperature, which fixes fabric seasons incompat with random melting
- Fixed Things gloves being inequippable in the offhand glove slot
- Disabled MedievalOrigins' Ogre charge ability since it bypasses claims and unbreakable blocks
- Modded tool recipe support for farmer's delight cutting board recipes
- Moved roll arrows to bottom left so they don't overlap the hotbar when you get multiple rolls
- Centered the player thermometer since the environment thermometer was disabled
- Tagging mythic metals' carmot staff, conjuring's soul alloy scythe, and many weapons that are "axes" internally as weapons for TieredZ reforging, instead of tools
- Buffed riot gauntlet, it was end-game expensive but is outclassed by easy to get enchantments
- Hide face apple rendering
- Made warthog shells slightly looting resistant
- Made warthog shells require 4 shells per netherite scrap instead of 2
- Strength no longer gives defensive stats
- Constitution is now a better defensive stat
- Dex is now more specifically a ranged stat
- Int is now more specifically a magic stat
- Nerfed magic stat boosts overall (they have more access to bonuses from other sources)
- Luckiness/evasion nerfed
- Crit damage and lifesteal relics nerfed
- Immortal tier relics are less likely to be weak
- Fixed some weapons with custom abilities being unusable
- "Mixed" foods now restore reduced food to vegetarians/carnivores, instead of being completely inedible.
- Enderians are now immune to thirst.
- Immunities are now applied immediately upon origin selection
- Fixed a bug with the purified water bucket. Woops!