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Medieval MC [FABRIC] MMC1

Version 1.19.2 | Medieval Fantasy RPG Adventure & Exploration Modpack everyone wants!

File Details

Medieval MC [FABRIC] 1.19.2 v22

  • R
  • Jul 16, 2023
  • 69.88 MB
  • 270.0K
  • 1.19.2
  • Fabric

File Name

Medieval MC [FABRIC] 1.19.2 v22.zip

Supported Versions

  • 1.19.2
[Major Update]
 
Performance Improvements / Fixes / QoL Changes
 
- Added Mythic Mobs (by Kyber_6)
- Added Simply Swords [Fabric & Forge] (by sweenuss)
- Added Promenade (by Hugman_76)
- Added [EMF] Entity Model Features [Fabric & Forge] (by traben_0)
- Added Memory Settings[Forge/Fabric] (by someaddon)
- Added fix GPU memory leak[Forge/Fabric] (by someaddon)
- Added FullStack Watchdog (by telepathicgrunt)
- Added Recipe Book Delight (by melontini)
- Added Charm Fixer (by Blodhgrm)
- Added "Better End City" for Better End (by TheArchitects777)
- Added CTOV - Wizards compatibility pack (by ChoiceTheorem)
- Added CTOV - Villagers Plus Compat (by ChoiceTheorem)
- Added CTOV - Paladins & Priests compat (by ChoiceTheorem)
- Added CTOV - BYG Compat (by ChoiceTheorem)
- Added CTOV - Gazebo compat (by ChoiceTheorem)
- Added Repurposed Structures - Wizards Compat Datapack (by telepathicgrunt)
- Added Charm Woodcutter BYG (by DayIsGone)
- Added Charm - Promenade Compat Datapack (by SplendidAlakey)
- Added Charm Woodcutter Bewitchment/Plus (by DayIsGone)
- Added AdventureZ Netherite Fix (by MuonR)
- Added Trinkets Offhand Glove Fix (by MuonR)
- Added Farmer's Delight Tools Expanded (by MuonR)
- Added Twilight Forest - Glacier Melt Fix (by MuonR)
- Added BalanceEx (by MuonR)
- Added BalanceEx - Magic Addon (by MuonR)
- Added ArchonEx (by MuonR)
- Added STONEBORN - Meï's Additions for Modded GUIs (by MeixDev)
- Removed Farmer's Respite (Crashing)
- Removed Decorative Blocks (Causes issues)
- Removed MedievalWeapons (Replaced)
- Removed RPG Difficulty (Conflicts with Dungeon Difficulty causing its scaled mobs to always display as level 1 & 1000 hp zombies randomly even near spawn)
- Lowered mob armor overall to prevent things like 30 damage swords only dealing 3 damage to nether/end mobs, added a small amount of health to compensate
- Removed bonus non-RelicEx stats being applied to RelicEx relics (it's a bit confusing and they don't transfer)
- Twilight forest, minecells, and the nether are slightly easier
- Added much higher dimension-based difficulty scaling for Archmagus and nerfed spellblade loot scaling on recommendation of spellblades dev.
- Lowered base rate and bonus rolls rate, magic gear was overriding loot tables completely once a player started to accumulate luck
- Phantoms Origin phase blacklist, makes hardstone (minecells) and mazestone/mazebrick (twilight forest) unphasable to phantoms
- Fix attribute display for looted helmets with "dropped experience" bonus attribute
- Nerfed robe crit enchants as they are suddenly much stronger than expected due to what was apparently a bug being fixed
- Fixed twilight forest glacial biome temperature, which fixes fabric seasons incompat with random melting
- Fixed Things gloves being inequippable in the offhand glove slot
- Disabled MedievalOrigins' Ogre charge ability since it bypasses claims and unbreakable blocks
- Modded tool recipe support for farmer's delight cutting board recipes
- Moved roll arrows to bottom left so they don't overlap the hotbar when you get multiple rolls
- Centered the player thermometer since the environment thermometer was disabled
- Tagging mythic metals' carmot staff, conjuring's soul alloy scythe, and many weapons that are "axes" internally as weapons for TieredZ reforging, instead of tools
- Buffed riot gauntlet, it was end-game expensive but is outclassed by easy to get enchantments
- Hide face apple rendering
- Made warthog shells slightly looting resistant
- Made warthog shells require 4 shells per netherite scrap instead of 2
- Strength no longer gives defensive stats
- Constitution is now a better defensive stat
- Dex is now more specifically a ranged stat
- Int is now more specifically a magic stat
- Nerfed magic stat boosts overall (they have more access to bonuses from other sources)
- Luckiness/evasion nerfed
- Crit damage and lifesteal relics nerfed
- Immortal tier relics are less likely to be weak
- Fixed some weapons with custom abilities being unusable
- "Mixed" foods now restore reduced food to vegetarians/carnivores, instead of being completely inedible.
- Enderians are now immune to thirst.
- Immunities are now applied immediately upon origin selection
- Fixed a bug with the purified water bucket. Woops!
- Added modded compatibility for travelers backpacks & toms simple storage crafting recipes
- Fixed any silver be used for silver chests and any wooden chest be used to craft mythic metals chests
- Fixed waystone marker not remove on waystone broke (JMI)
- Fixed a crashing bug on Fabric related to Refreshment Enchantment (MCDW)
- Fixed mutant creatures over-spawning in modded biomes using vanilla's spawn costs system (Mutant Monsters)
- Fixed splash/lingering potions' affected areas not being scaled (Pehkui)
- Fixed scaled projectiles' damage being incorectly scaled by their velocities (Pehkui)
- Fixed there being an unnecessary condition in the prepared power (RPG Origins)
- Fixed occasional crash when placing down Waystones (Fabric Waystones)
 
- Many Fixes from [Let's Do] Meadow
- Many Fixes from Better Statistics Screen
- Many Fixes from Friends&Foes
- Many Fixes from FTB Chunks
- Many Fixes from FTB Quests
- Many Fixes from Inventory Profiles Next
- Many Fixes from Galosphere
- Many Fixes from ModernFix
- Many Fixes from Moonlight
- Many Fixes from Oh The Biomes You'll Go Refabricated
- Many Fixes from PlayerEx
- Many Fixes from Supplementaries
- Many Fixes from Spellblades and Such
- Many Fixes from Traveler's Backpack
- Many Fixes from Zenith
- Many Fixes from Other Mods
- Reduced the Mod Count
- Updated all the Mods
 
Big thanks to MuonR helping with all the Datapacks & Config Changes
 
AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING