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Medieval Madness Personal

Unlisted
Custom personal medieval-themed modpack
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Medieval-Mayhem-0.5.17-beta-CurseForge.zip

File nameMedieval-Mayhem-0.5.17-beta-CurseForge.zip
Uploader
TibsBruhTibsBruh
Uploaded
Oct 12, 2026
Downloads
3
Size
23.6 MB
Mod Loaders
Forge
File ID
9148623
Type
B
Beta
Supported game versions
  • 1.20.1

What's new

Medieval Mayhem — 0.4.5 → 0.5.17

  • Clearer early progression: added Your First Hour, guiding players through Tinkers tools, shelter, food, Antique Atlas and FTB Essentials commands such as /sethome, /home and /back.
  • Quest book overhaul: improved descriptions, corrected misleading instructions and the “2022” text bug, tidied layouts, and organised chapters into eight groups. Quests now explain how to use the mods.
  • Custom MCA employment addon: hire villagers through their interaction menu as Lumberjacks, Harvesters, Fishers, Animal Farmers, Guards or Archers. They keep their MCA identity, relationships and families.
  • Proper worker management: assign work areas and supply/deposit chests, access inventories, and pause or resume jobs.
  • Useful automation: lumberjacks finish trees, collect bonus drops and replant; harvesters work crop patches and replant; fishers deliver catches; Animal Farmers breed livestock and cull excess adults while protecting babies and named or tamed animals.
  • Autonomous routines: workers start once configured, wander while waiting, sleep at night and resume at dawn. Guards and archers patrol their areas.
  • Hiring balance: costs increased to 32–80 Guild Coins, depending on the role. Suitable existing tools are reused.
  • Dedicated MCA Workforce quests: added guides covering hiring, setup, housing, supplies and every job.
  • Cleanup and fixes: removed Villager Recruits, Villager Workers and old contract items; fixed hiring buttons, payments, profession labels, breeding, delivery stalls and startup compatibility.
  • Fence gates: MCA villagers now open gates along their routes and close them behind themselves.

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