Matter and Motion

A Create + ProjectE survival modpack about building massive, beautiful, automated worlds — without the resource grind killing your momentum.

File Details

Matter & Motion-0.1.1.zip

  • R
  • Jun 17, 2026
  • 20.47 MB
  • 0
  • 1.21.1
  • NeoForge

File Name

Matter Motion-0.1.1.zip

Supported Versions

  • 1.21.1

0.1.1 — Industrial & Builder Expansion

This update expands Matter & Motion beyond the first working version by strengthening the pack’s Create-focused industry, oil/fuel power, building palette, train infrastructure, food systems, menu presentation, and performance tooling.

The core identity remains the same: transmute the matter, set it in motion, and build massive automated worlds without letting the resource grind kill your momentum.

Added / Expanded

Oil, Fuel & Industry

  • Added Create: The Factory Must Grow as a major industrial progression branch

    • Oil extraction and refining

    • Diesel-era factory aesthetics

    • Heavy industry blocks

    • Electricity and voltage systems

    • Additional industrial materials and processing routes

  • Added Create: Diesel Generators for additional oil/fuel-based stress generation

  • Expanded the power direction of the pack toward transportable fuel, refineries, engine rooms, and distributed industrial infrastructure

  • Added more factory-focused Create support through additional processing, transmission, and mechanical utility mods

Create Addon Expansion

  • Expanded the Create ecosystem with additional automation, railway, factory, and schematic tools

  • Added / included support for:

    • Create: Steam ’n Rails

    • Create: Bells & Whistles

    • Create Deco

    • Create: Connected

    • Create: Copycats+

    • Create: Enchantment Industry

    • Create: Liquid Fuel

    • Create: Transmission

    • Create: Ore Excavation

    • Create: Ultimate Factory

    • Create: Winery

    • Create: Chimneys

    • Create: Cobblestone

    • Create: Dragons Plus

    • Create schematic utilities, schematic checking, pattern schematics, and faster schematic cannon support

  • Added additional train-focused tools, including railway navigation and train utility support

Building & Decoration

  • Expanded the building palette for large stations, factories, workshops, towns, taverns, hidden rooms, and finished interiors

  • Added / expanded support for:

    • FramedBlocks

    • Create Copycats+

    • Chipped

    • Chipped Express

    • Rechiseled

    • Rechiseled: Chipped

    • Connected Glass

    • Modern Flat Colored Blocks

    • Macaw’s building suite

    • Decocraft

    • Decocraft Nature

    • Design n’ Decor

    • Immersive Furniture

    • Supplementaries

    • Amendments

    • Quark

    • Dramatic Doors

    • Double Doors

    • Secret Doors

  • This version should better support detailed train terminals, framed roofs, custom interiors, decorative factories, and lived-in builds

Food, Cooking & Taverns

  • Expanded the food/cooking direction with the Kaleidoscope ecosystem

    • Kaleidoscope Cookery

    • Kaleidoscope Cookery Automation

    • Kaleidoscope Chinese Food

    • Kaleidoscope Tavern

    • Kaleidoscope Nether

    • Kaleidoscope End

    • Kaleidoscope Wine Dimension

  • Added Create: Winery for Create-integrated drink and production systems

  • Added more support for taverns, kitchens, food automation, and long building/exploration sessions

World Generation & Exploration

  • Continued support for large-scale terrain generation through Terralith and Tectonic

  • Expanded Nether and End exploration through Incendium, Nullscape, and Kaleidoscope dimension modules

  • Added / retained exploration and travel support through:

    • Nature’s Compass

    • Waystones

    • Tempad

    • Lootr

  • The worldgen direction remains focused on dramatic landscapes worth preserving and building into

Storage & Logistics

  • Expanded storage and logistics options with:

    • Sophisticated Storage

    • Sophisticated Backpacks

    • Sophisticated Create integrations

    • Classic Pipes

    • Refined Storage

    • Extra Storage

    • Extra Disks

    • Universal Grid

  • Physical storage, Create logistics, package-style routing, and large warehouses remain the preferred thematic direction, with digital storage available as an optional convenience layer

Companion & Mobility Support

  • Added / retained Doggy Talents Next

  • Added DTN Palette of Paws for additional dog customization

  • Continued support for early movement and build-site traversal through wings, Elytra support, grappling hooks, curios/accessory slots, artifacts, relics, and mobility items

UI, Menus & Information

  • Added menu and loading-screen support through:

    • FancyMenu

    • Drippy Loading Screen

  • Added / retained recipe, control, tooltip, and information tools:

    • EMI

    • JEI

    • Jade

    • Controlling

    • Mouse Tweaks

    • Inventory Sorter

    • Shulker Box Tooltip

    • Enchantment Descriptions

    • Polymorph

    • RS Polymorph

  • Added additional support for cleaner recipe browsing, controls, block info, and general usability

Performance, Profiling & Stability

  • Expanded the optimization and profiling stack with:

    • Sodium

    • Sodium Extra

    • Sodium Dynamic Lights

    • Iris

    • ImmediatelyFast

    • ModernFix

    • FerriteCore

    • Entity Culling

    • More Culling

    • Noisium

    • BadOptimizations

    • Alternate Current

    • FastSuite

    • FastWorkbench

    • FastFurnace

    • Clumps

    • Let Me Despawn

    • Dynamic FPS

    • ServerCore

    • Get It Together Drops

    • Redirected

    • Neruina

    • Spark

    • Observable

    • Chunky

  • Continued focus on keeping the pack playable with sensible settings while still supporting large builds, large terrain, Create machines, and shader-friendly visuals

Changed

  • Shifted the pack’s power progression more strongly toward oil, fuel, engines, refineries, and Create-themed industry

  • Expanded the pack’s building identity around large decorative infrastructure, especially train halls, factories, hidden spaces, taverns, framed roofs, and industrial interiors

  • Reworked the food direction toward the Kaleidoscope cooking/tavern/wine ecosystem

  • Strengthened support for train-based infrastructure and large world-spanning logistics

  • Improved the pack’s presentation layer with custom menu/loading-screen support

  • Expanded the optimization and debugging toolset for smoother testing and easier issue tracking

Notes

This is still an early development release. Balance, configs, EMC values, recipes, oil/fuel progression, storage direction, and mod interactions may continue to change.

Some systems are intentionally broad in this version so the core gameplay can be tested before final progression tightening. The main goal of 0.1.1 is to expand the pack from “working foundation” into a fuller Matter & Motion experience:

Find a beautiful place. Preserve it. Transmute the matter. Set it in motion. Build forever.