File Details
Matter & Motion-0.1.1.zip
- R
- Jun 17, 2026
- 20.47 MB
- 0
- 1.21.1
- NeoForge
File Name
Matter Motion-0.1.1.zip
Supported Versions
- 1.21.1
0.1.1 — Industrial & Builder Expansion
This update expands Matter & Motion beyond the first working version by strengthening the pack’s Create-focused industry, oil/fuel power, building palette, train infrastructure, food systems, menu presentation, and performance tooling.
The core identity remains the same: transmute the matter, set it in motion, and build massive automated worlds without letting the resource grind kill your momentum.
Added / Expanded
Oil, Fuel & Industry
Added Create: The Factory Must Grow as a major industrial progression branch
Oil extraction and refining
Diesel-era factory aesthetics
Heavy industry blocks
Electricity and voltage systems
Additional industrial materials and processing routes
Added Create: Diesel Generators for additional oil/fuel-based stress generation
Expanded the power direction of the pack toward transportable fuel, refineries, engine rooms, and distributed industrial infrastructure
Added more factory-focused Create support through additional processing, transmission, and mechanical utility mods
Create Addon Expansion
Expanded the Create ecosystem with additional automation, railway, factory, and schematic tools
Added / included support for:
Create: Steam ’n Rails
Create: Bells & Whistles
Create Deco
Create: Connected
Create: Copycats+
Create: Enchantment Industry
Create: Liquid Fuel
Create: Transmission
Create: Ore Excavation
Create: Ultimate Factory
Create: Winery
Create: Chimneys
Create: Cobblestone
Create: Dragons Plus
Create schematic utilities, schematic checking, pattern schematics, and faster schematic cannon support
Added additional train-focused tools, including railway navigation and train utility support
Building & Decoration
Expanded the building palette for large stations, factories, workshops, towns, taverns, hidden rooms, and finished interiors
Added / expanded support for:
FramedBlocks
Create Copycats+
Chipped
Chipped Express
Rechiseled
Rechiseled: Chipped
Connected Glass
Modern Flat Colored Blocks
Macaw’s building suite
Decocraft
Decocraft Nature
Design n’ Decor
Immersive Furniture
Supplementaries
Amendments
Quark
Dramatic Doors
Double Doors
Secret Doors
This version should better support detailed train terminals, framed roofs, custom interiors, decorative factories, and lived-in builds
Food, Cooking & Taverns
Expanded the food/cooking direction with the Kaleidoscope ecosystem
Kaleidoscope Cookery
Kaleidoscope Cookery Automation
Kaleidoscope Chinese Food
Kaleidoscope Tavern
Kaleidoscope Nether
Kaleidoscope End
Kaleidoscope Wine Dimension
Added Create: Winery for Create-integrated drink and production systems
Added more support for taverns, kitchens, food automation, and long building/exploration sessions
World Generation & Exploration
Continued support for large-scale terrain generation through Terralith and Tectonic
Expanded Nether and End exploration through Incendium, Nullscape, and Kaleidoscope dimension modules
Added / retained exploration and travel support through:
Nature’s Compass
Waystones
Tempad
Lootr
The worldgen direction remains focused on dramatic landscapes worth preserving and building into
Storage & Logistics
Expanded storage and logistics options with:
Sophisticated Storage
Sophisticated Backpacks
Sophisticated Create integrations
Classic Pipes
Refined Storage
Extra Storage
Extra Disks
Universal Grid
Physical storage, Create logistics, package-style routing, and large warehouses remain the preferred thematic direction, with digital storage available as an optional convenience layer
Companion & Mobility Support
Added / retained Doggy Talents Next
Added DTN Palette of Paws for additional dog customization
Continued support for early movement and build-site traversal through wings, Elytra support, grappling hooks, curios/accessory slots, artifacts, relics, and mobility items
UI, Menus & Information
Added menu and loading-screen support through:
FancyMenu
Drippy Loading Screen
Added / retained recipe, control, tooltip, and information tools:
EMI
JEI
Jade
Controlling
Mouse Tweaks
Inventory Sorter
Shulker Box Tooltip
Enchantment Descriptions
Polymorph
RS Polymorph
Added additional support for cleaner recipe browsing, controls, block info, and general usability
Performance, Profiling & Stability
Expanded the optimization and profiling stack with:
Sodium
Sodium Extra
Sodium Dynamic Lights
Iris
ImmediatelyFast
ModernFix
FerriteCore
Entity Culling
More Culling
Noisium
BadOptimizations
Alternate Current
FastSuite
FastWorkbench
FastFurnace
Clumps
Let Me Despawn
Dynamic FPS
ServerCore
Get It Together Drops
Redirected
Neruina
Spark
Observable
Chunky
Continued focus on keeping the pack playable with sensible settings while still supporting large builds, large terrain, Create machines, and shader-friendly visuals
Changed
Shifted the pack’s power progression more strongly toward oil, fuel, engines, refineries, and Create-themed industry
Expanded the pack’s building identity around large decorative infrastructure, especially train halls, factories, hidden spaces, taverns, framed roofs, and industrial interiors
Reworked the food direction toward the Kaleidoscope cooking/tavern/wine ecosystem
Strengthened support for train-based infrastructure and large world-spanning logistics
Improved the pack’s presentation layer with custom menu/loading-screen support
Expanded the optimization and debugging toolset for smoother testing and easier issue tracking
Notes
This is still an early development release. Balance, configs, EMC values, recipes, oil/fuel progression, storage direction, and mod interactions may continue to change.
Some systems are intentionally broad in this version so the core gameplay can be tested before final progression tightening. The main goal of 0.1.1 is to expand the pack from “working foundation” into a fuller Matter & Motion experience:
Find a beautiful place. Preserve it. Transmute the matter. Set it in motion. Build forever.