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Magiculture 2

1.12 pack focused on exploration, magic, and agriculture

File Details

Magiculture 2 - 0.7.3.4

  • B
  • Jul 6, 2020
  • 21.99 MB
  • 47.1K
  • 1.12.2

File Name

Magiculture 2-0.7.3.4.zip

Supported Versions

  • 1.12.2

 

UPDATE 0.7.3.4
Tweaks:
- The temperature of lava and magma has been reduced somewhat
- Increased the cost of some tome of alkahestry trades
- Villagers, golems now spawn in villages once again
- Grimoire of Gaia mobs no longer spawn in the twilight forest
- Curses on items are once again visible
- Enchanted books no longer show items by default (can be re-enabled in the Quark options)
- Lowered the hunger drain of wing flight
- Orbituaries are now always kept on death
- "Nether quartz" is now called "quartz" (it's in the overworld too!!)
- "Meat" is now called "Monster Meat" (it's meat FOR monsters, not FROM monsters!!)
- Added new crafting recipes for monster feed and premium monster feed, for Adventurers
- The "Recall" enchantment should now be more rare
- Antique atlas no longer makes automatic markers for wizardry structures
      - This fixes an issue preventing players from placing markers
- Tweaks to villager trading
      - Made some internal changes to villagers, which *may* cause existing ones to be removed. Sorry!
      - Botanists now replace Roots' Druid villagers
      - Fixed a broken trade (silicon) on Engineer villagers
      - Hopefully fixed an issue where Engineers sometimes spawned with Botanist trades
      - Added trades for monster feed and premium monster feed to the Adventurer
      - Added trades for elemental magic crystals to the Wizard

 

Bugfixes:

- Fixed an issue where fish couldn't be caught in certain biomes
      - Fish can now be caught in the twilight forest!
- Dense platinum now has the same mining level as platinum
- Steel ingots, plates, nuggets now auto-convert to immersive eng versions in the inventory
- Fixed a typo with the Blast Furnace quest
- Removed the task to gather a truffle from the Pig Wrangler quest (this seems to be broken in the current Animania?)

 

UPDATE 0.7.3.3
Bugfixes and Tweaks:
- Removed the crimson blade from the placeholder thaumcraft quest (but for real this time)
      - The crimson blade can, however, now be found as a rare drop from crimson cultist knights
- The quest "meal prep" now requires "harvesting"
- Fixed an issue where taking the agriculture profession prevented you from getting xp from crops
      - Taking the agriculture profession now gives a 1.5x XP bonus when harvesting crops
- Changed recipe for free-standing flames to now use flint and steel + sticks
- FTB Backups should now function properly out-of-the-box
- Removed FTB utils badge rendering by default, fixing a player-model rendering error on the inventory screen
 

 

UPDATE 0.7.3.2

 Bugfixes:
- "Industrial Tools" no longer erroniously requires "Intro to Engineering" (but for real this time)
- A starter house capsule is no longer given on spawn
- Added skillable locks for some more items


UPDATE 0.7.3.1

 Bugfixes:
- Fixed an issue where a required mod was not downloading


UPDATE 0.7.3.0

Important:

- A LOT was changed since version 0.6.X, and this version will likely be incompatible with old worlds. Load them at your own risk!

- The quest book was changed! Please update the quest book in your worlds by using the Quest Debug Wand, or the command "/bq_admin Default load"

- Gamestage Books was removed and replaced with new, custom items. This means that if you have redeemed a gamestage book reward but have not yet used it, you will need to give yourself the new book manually using commands to progress

 

Mod Changes:
Added:
- Additional Lights, Bonsai Trees 2, Botanic Bonsai Builder's Bag, Cloud Boots, Immersive Radial Menu, Lazy AE2, Controlling, HeartDrops, Whoops, JETIF, Loot Capacitor Tooltips

Updated:
- Almost everything to the latest version as of 6/25/2020

Removed:
- Phosphor (being discontinued for 1.12, has some unresolved crashing issues, feel free to re-add if you need a performance boost)

Content Changes:

Additions:
- Added Cloud Boots as a direct upgrade to Long-Fall boots
      - Modified the quest book to reflect this
      - Added Cloud Boots to some treasure loot pools
- Added Bonsai and Botanic Bonsai, under the Agriculturist profession
      - Added a small quest for this mod
- Added Builder's Bag, which adds some useful features for building
      - Added two small quests for these mods
- Monsters now drop recovery hearts based on their max health when killed by a player without full health
      - This will make dungeon raiding a little easier, and I think that's okay
- Additional lights adds some pretty torches for your decorating purposes
- Dynamic lights are back! 


Tweaks:
- Igloo chests now have a custom loot table
- Thaumcraft crystal seeds are now obtainable rarely when mining crystal ore
- This should allow players to unlock the research tree which requires scanning a vis crystal much easier
- Iron, gold gears can now be found in certain loot chests (most commonly abandoned mineshaft chests)