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Limited Liability - PMC Warfare

Become a PMC, take on contracts, earn your pay, buy better gear, and wage combined-arms warfare across a dynamic battlefield.
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Description

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║  LL-NET // PRIVATE CONTRACTOR NETWORK                                ║
║  CONNECTION: ENCRYPTED                                               ║
║  ACCESS LEVEL: MERCENARY                                             ║
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║                                                                      ║
║            L I A B I L I T Y  //  P M C  W A R F A R E               ║
║                                                                      ║
╠══════════════════════════════════════════════════════════════════════╣
║  > CONTRACT DATABASE ........ ONLINE                                 ║
║  > BLACK MARKET ............. ONLINE                                 ║
║  > BOUNTY NETWORK ........... ONLINE                                 ║
║  > COMBAT ZONE .............. ACTIVE                                 ║
║                                                                      ║
║  NOTICE:                                                             ║
║  NO ALLEGIANCE IS PERMANENT.                                         ║
║  NO CONTRACT IS PERSONAL.                                            ║
║                                                                      ║
║                    EVERYONE'S GOT A PRICE.                           ║
╚══════════════════════════════════════════════════════════════════════╝

WELCOME, CONTRACTOR.
Governments have lost their monopoly on war. Private military companies now fight for territory, equipment, resources and, above all else, money.

Take contracts. Hunt bounties. Trade on the black market. Build your arsenal. Field military vehicles. Fight alongside allies—or put a price on their heads.

Limited Liability: PMC Warfare turns Minecraft into an open-world mercenary sandbox where nearly everything ultimately comes back to one thing:

Getting paid.

[ CONTRACT DATABASE ]

The world itself is your job board.

Take on objectives ranging from small-scale combat encounters to high-value targets and heavily armed threats. Completing contracts and eliminating hostile forces earns money that can be reinvested directly into your equipment.

As your arsenal grows, so does the scale of warfare.

Infantry firefights can turn into vehicle engagements, air attacks, and battles involving some of the most powerful equipment available in the pack.

Violence, on demand.

 

[ BLACK MARKET ]

War is expensive. Make sure somebody else is paying for it.

Your money is your progression.

Weapons, ammunition, armor, equipment, vehicles, aircraft and specialized hardware are purchased through a fully stocked black market. Better equipment doesn't simply appear because you've played long enough—you need to earn enough to afford it.

Spend everything on a better rifle. Stockpile ammunition. Save for armored support. Or keep building your account until you can afford the kind of firepower that changes the battlefield entirely.

If you can afford it, you can field it.

[ BOUNTY NETWORK ]

If it can fight, somebody is probably willing to pay you to kill it.

Hostile forces carry a price.

Eliminating enemies earns money automatically, turning combat itself into part of the economy. More dangerous targets command greater rewards, giving you a reason to hunt increasingly capable opponents as your own equipment improves.

Vehicles aren't exempt.

Taking down armored and other high-value targets can produce substantially larger payouts—but destroying them may require expensive ammunition of your own.

A missile has a price.

So does the thing you're firing it at.

[ FIELD OPERATIONS ]

Not every paycheck comes from pulling a trigger.

Operations extend beyond simply eliminating targets.

Locate and rescue hostages, recon enemy positions, recover valuable equipment and complete objectives while operating in an unpredictable open world.

A mission that begins quietly can become a firefight without warning.

Whether you carefully plan the operation or solve the problem with overwhelming firepower is up to you.

The contract specifies the objective. How you accomplish it is your problem.

[ CONTRACTOR NETWORK ]

Limited Liability can be played alone, but its systems are built to become even more interesting when other contractors enter the equation.

Work together when your interests align. Share the rewards.

Bring enough firepower to accomplish things neither contractor could manage alone.

But remember what kind of people you're working with.

Your allies have guns, your allies need money.

And you have a price too.

[ WHAT TO EXPECT ]

Limited Liability is built around freedom of approach.

Take contracts when you want direction, hunt hostile forces for additional income, search the world for valuables, build your arsenal through the black market, or simply head out and see what trouble you can find.

There is no prescribed way to play. The contract gives you an objective. Everything between accepting it and getting paid is your decision.

// PLANNED FEATURES //

BLACK EXCHANGE
Invest in underground organizations, private military companies, smugglers, and arms dealers. Buy low, sell high, and profit from the instability you help create.

DYNAMIC WAR ECONOMY & GLOBAL EVENTS
Wars affect markets. Shortages, major offensives, arms shipments, embargoes, and battlefield events can influence prices, availability, contracts, and opportunities across the world.

PMC REPUTATION
Your work builds your name. Successful operations open the door to better clients, higher-risk contracts, exclusive equipment, and greater rewards.

INTELLIGENCE SYSTEM
Information has value. Recover, intercept, or purchase intelligence revealing HVTs, enemy movements, incoming attacks, lucrative opportunities, and other information worth acting on.

VEHICLE INSURANCE
Protect your investment before putting expensive hardware into combat. Insured vehicles may qualify for partial reimbursement when they're inevitably reduced to a smoking crater.

SMUGGLING
Take high-risk transport jobs requiring you to purchase the requested cargo with your own money before departure. Deliver the complete shipment before a deadline determined by distance and collect a substantial payout. Lose the cargo, miss the deadline, or get killed along the way, and the loss is yours.

No delivery. No reimbursement.

CONTRACT BETRAYALS
Not every client intends to honor the deal. Objectives can change, intelligence can be false, payments can disappear, and occasionally you'll discover someone else was hired to clean up the loose ends.

WAR CORRESPONDENTS
The war remembers what happens. LL-NET reports on major battles, destroyed vehicles, successful operations, shifting conditions, and other noteworthy events occurring throughout the conflict.

PLAYER BOUNTIES & HEAT
Place a price on rival contractors—or find yourself on the wrong side of one. Wanted players accumulate Heat, restricting access to contracts and causing black-market dealers to refuse service as attention grows. Lay low and wait for the heat to fade, survive the hunters coming for the bounty, or find the right people and bribe your way back into business.

Everybody looks the other way for the right price.

// DEVELOPMENT CONTINUES //
New systems, contracts, equipment, vehicles, and opportunities will continue to expand the mercenary sandbox.

THE WAR IS ALWAYS CHANGING.
MAKE SURE YOU'RE GETTING PAID.

[ THIRD-PARTY ASSETS // CREDITS DATABASE ]

MODS USED & CREDITS 

Limited Liability: PMC Warfare is built on the work of an incredible modding community.

Every mod, library, resource pack, and shader listed below belongs to its respective creator. Limited Liability combines these projects with custom content, configuration, progression, quests, economy systems, and contract integrations to create the complete experience.

// CORE WARFARE & GAMEPLAY

// CONTRACTS, ECONOMY & PMC SYSTEMS

// WORLD & ENVIRONMENT

// IMMERSION & PLAYER SYSTEMS

 // VISUALS & SHADERS

// PERFORMANCE & OPTIMIZATION

// INTERFACE & QUALITY OF LIFE

// WORLD TOOLS & NAVIGATION

// ADDITIONAL GAMEPLAY & COMPATIBILITY

// MEDIA SYSTEMS

 

// LIBRARIES & DEPENDENCIES

 

 > CREDIT WHERE CREDIT IS DUE.

 

Limited Liability: PMC Warfare and its original configuration, custom content, contracts, progression systems and associated project materials are All Rights Reserved. Third-party mods and assets remain the property of their respective creators and are distributed according to their respective licenses.


┌───────────────────────────────────────────────┐
│ LL-NET // SESSION ACTIVE                     │
├───────────────────────────────────────────────┤
│ CONTRACT DATABASE ........ ONLINE            │
│ PRIVATE MARKET ........... ONLINE            │
│ BOUNTY NETWORK ........... ONLINE            │
│ COMBAT ZONE .............. ACTIVE            │
│                                               │
│ REMEMBER:                                    │
│ NO ALLEGIANCE IS PERMANENT.                  │
│ NO CONTRACT IS PERSONAL.                     │
│                                               │
│          EVERYONE'S GOT A PRICE.             │
└───────────────────────────────────────────────┘


The Limited Liability - PMC Warfare Team

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