Description

Requires: Iron's Arms 'n Artifice
The Premise
Dead Or Alive introduces the bounty board: a seamless and menuless system of accepting and turning in bounties weather they are Dead Or Alive.
The Outlaw

A new type of illager: The Outlaw is armed and dangerous, they can spawn along side base pillagers or as six special variants you may face during your career:
- Coward: Quick on his feet, keeps his distance and gives up early.
- Sharp Shooter: Long guns, long range, tight aim and hard hits.
- Dynamiter: Lobs lit dynamite at you, and drops a few sticks when he goes down.
- Silver-Tongue: When he's hurt, he offers you money to look the other way. Take the bribe and you keep the cash, but the writ fails and your reputation suffers.
- Slippery: Throws a smoke bomb and vanishes when hit. Take too long and he rides off to a new hideout. Let him slip twice and he's gone for good.
- Quick Draw: Always carries a revolver, and calls you out to a duel…
The Lawman

A new villager profession: The Lawman never sleeps and fiercely protect villages and the villagers in them.
After placing a bounty board a nearby villager will take up as the new town Sheriff, Sheriffs will trade equipment to aid you in your new career such as weapons and ammunition. They also have the ability to summon deputies in combat if their health drops below %60. Players themselves ranked Sheriff or higher can use badges on villagers to deputize them. Deputies will follow you and assist you in combat, or can be assigned to guard a location.
You
After creating a bounty board to become a bounty hunter you must look at the board and take the oath to swear in, you will be assigned the first of three ranks: Deputy and be given the bounty book.
The Ranks:
Deputy: the lowest rank only able to take on varmits and low teir outlaws with little reward and recognition. %10 off Sheriff trades
Sheriff: able to hunt low and mid teir outlaws with increased rewards and stakes and gain the power to deputize villagers. %20 off Sheriff trades
Marshal: the highest rank able to pursue the most dangerous outlaws with the best rewards available. %30 off Sheriff trades
Notoriety:
Every bounty you cash in makes outlaws hear your name: Known → Feared → Legend. Your fame cools a little each day.
- Known: outlaw patrols come looking for you.
- Bounty on your head: now and then, hired guns ride out to collect it.
- Legend: plain outlaws think twice and run.
| Rank | Reputation | Bounties | Writs at once | Reward bonus |
|---|---|---|---|---|
| Deputy | – | ★ | 1 | – |
| Sheriff | 150 | ★★ | 2 | +10% |
| Marshal | 500 | ★★★ | 3 | +25% |
Tools Of The Trade
The Bounty Book:
A ledger of every bounty you've closed, with portraits, traits, rewards and DEAD / ALIVE stamps, plus a summary page of your rank, record and notoriety. You get one when you're sworn in. Sheriffs sell more, or you can craft one from a book, leather and a gold nugget.
Dynamite:
Hold use to light it and rear back like a trident, then let go to throw. A full wind-up throws it farthest. It tumbles, bounces, and goes off without breaking blocks. The fuse burns from the moment you light it. Hold it to cook it, but hold on too long and it goes off in your hand.
The Lasso:
Hold use to twirl the loop over your head, then let go to throw. The longer you twirl, the farther it flies (up to about 20 blocks).
- A roped mob can't fight back. It loses its target, every hit or shot it tries is cancelled, endermen can't teleport, and it moves at a crawl.
- Use to haul it in, sneak-use to let go, or use on a fence to tie it off.
- Hostile mobs wriggle free after a while. Animals never do.
- Wanted outlaws fight the rope (20 / 14 / 10 seconds by tier). Once they surrender, they stay tied for good and cash in at the board.
- Bosses, wardens and shulkers can't be roped.

Become the Outlaw
Killing villagers, lawmen, wandering traders or village golems builds infamy. So does murdering other players, if PvP infamy is on (configurable).
- Push it far enough and you're WANTED. The whole server hears about it, your face goes up on every bounty board, and every lawman shoots on sight.
- Other players can take your poster and hunt you down for the reward.
- Clear your name by paying the fine at a board, by getting caught, or by laying low until it blows over.
Configuration
config/deadoralive-server.toml is set per world and synced to clients. You can set:
- Ranks: the reputation needed for Sheriff and Marshal, and the cost of the oath.
- Bounties: the poster refill time, hideout distances per tier, the alive bonus, the reward multiplier, whether hideouts build a camp, and the surrender health threshold.
- Spawning: outlaw patrols, outlaws riding with pillager patrols, and outlaws at outposts.
- Fugitives: whether killing players counts as a crime.
- Currency: pay bounties in any item.
payoutItemtakes any item id, such asminecraft:emerald(the default),minecraft:gold_ingot, or another mod's currency.payoutNameis the word shown on boards, writs and messages.- Bribes, outlaw loot and fines use the same item. Sheriff trades stay in emeralds.
Commands:
/deadoralive (alias /doa)
status [player]: your rank, reputation and notoriety.star: show or hide your star.
Op commands:
setrank <players> <none|deputy|sheriff|marshal>addrep <players> <amount>reroll: re-pins the board you're looking at.testoutlaw <tier> [trait]notoriety <players> <amount>infamy <players> <amount>




