Liminal Industries - Rescripted-1.19.3 - 10.zip
What's new
1.19.3 - 9.3
- Scrapping pool clothing now instead gives clothing piles
- Clothing piles can be processed into fabric, stuffing, and rarely sewing needles
- Thermal fabrics and certain tinker's modifier items such as the silky cloth are now instead crafted in a magic workbench
- Beach towels can now be scrapped into string
- Elytras can now be crafted with enough towels as a pity system
- Reworked locker loot to use actual loot tables
- Added batteries and lithium-ion batteries to locker loot tables
- Most kitchen and bathroom furniture can now be crushed and melted into porcelain
- Elemental cakes can now be placed and eaten. Eating these cakes drops elemental powders
- The concrete burner can now accept flammable blocks placed on top of it as fuel. Additionally, it can burn blocks placed around it's top, turning them into ash
- The cold eye now uses blizz powder instead of blizz cubes in its recipe
- Light buzzing and speaker sounds are now under the ambience sound category and can be adjusted independently from other block sounds
- Ceiling lamps now only buzz when a player is nearby to hear it, this significantly reduces the amount of sounds playing globally, helping prevent lag and sound system overloads
- Ceiling lamps also now only buzz when exposed, so every buzzing lamp should be accessible to the player for destruction. No more inaccessible buzzing lamps from inside the walls!
- Fixed iron duplication with signs and ingot progression skips with rusty sheet metal
- Removed duplicate sign scrapping recipes
- Made coal coke recipes more consistent with each other
- You can now directly open create packages when crouching while looting a pool locker
- Packages and towels now pop out of the front of a pool locker when looting one instead of being added to player inventory; This prevents loot from being deleted when the player has inventory space
- Disabled supplementary wrench rotation for now as it caused weird behaviours with certain blocks
- You now always get shulker shells as loot from a locker that once had a sculkling in it. These replace normal packages. Towels remain unaffected
- Added compacting/uncompacting recipes for carpet dust and plywood
- The amount of mobs spawned in each wave by a sculk spawner is now depend on the world's difficulty setting. (5 - easy; 10 - normal; hard - 15)
- Armour Stands can now be used to activate a spawner, just like a player would. This change is to encourage automatic spawner farms
- Fixed an issue where end eyes were hard to place in end portal frames due to the ability to place them on surfaces as decoration
- Disabled block placement event cancel when interacting with sculk using an empty hand. Also shrunk the hitbox for sculk plants. These are to allow for easier corpse interactions on sculk
- Synced sculk interaction between client and server, so items don't fake disappear from the inventory when the interaction is restricted
- Allowed for placement of igneous extruders, sculk tendrils, and sculk shrooms directly on sculk blocks
- Sculk plants are now mineable faster with a hoe
- Made the recipe for the camera easier, and added a scrapping recipe, also added paper to the quest rewards for making a light room
- New quest for the recovery compass, and made it craftable with photographs
- Wooden borders can now be added to fake wallpaper
- Can now cut growing carpet on floor tiles, but it doesn't drop anything
- Can now also bonemeal floor tiles
1.19.3 - 10
- All 1.19.3 - 9.3 Changes
- Both pool locker halves will now break when one of them is destroyed by a player, or by a wall piercer
- The Long-Range Wall Piercer now only plays one sound per activation, rather than every block it destroys
- Completely overhauled the Locker Sculkling; Anger is now time based instead of distance based. You can no longer spam damage. Prying a sculkling's locker doors will deal significant damage to it. Warning stages are audial, playing sounds when agitated and roaring when aggroed, and darkness will be given to players when the doors are open. Damage has been reduced and levitation was removed as a hit effect, but freezing damage was given instead. Split the projectile effects between sculklings and normal shulkers
- Sculkling damage effects now depend on world difficulty, and can also be blocked by a shield
- Can now open up wallpaper power boxes with a pickaxe to reveal it's internal wiring. These can be snipped for copper, and overtime they will grow back
- Power Boxes can now ripped off of the wall and relocated, allowing for powering of other rooms and furniture, with an attached circuit breaker; Additionally, they can now be crafted
- Renamed room groups to room variants within sector configs, and added a new room groups folder. Old sector references now instead point to this new room groups folder instead of a different sector. This allows different sectors to share groups of rooms without creating fake sector files
- Added early game automation recipes for cardboard blocks
- Modified the recipes for compasses, globes, and the altimeter; Also gave slice maps an early game recipe
- Made pool lockers only lootable from the front
- Made lodestones easier to craft
- Changed how you get ancient debris and netherite
- Adjusted the recipes for mixing, filling, and emptying almond water and other bottled drinks
- New recipe for powder snow in the create mixer, and new ways to automate freezing almond water cans
- Using the pack command within the room forge automatically saves the room structure schematic within the world files. No more using structure blocks to manually save each slice!
- Changed the efficiency of passive boilers from 0.3 to 0.5
- Fixed all broken create low heat / farmers delight mixing recipes
- Added the Dark Steel Crowbar and Infinity Knife which do not break
- Added a new sector into the map, for now known as "phobia", a repeating sector of small, dark, claustrophobic hallways to get lost in. This may get expanded upon in 1.19.3 - 11
This mod has no additional files

