File Details
Lightweight Adventures with Team Rustic 1.0.1.0.zip
- R
- Feb 18, 2023
- 541.77 KB
- 38
- 1.16.5
- Forge
File Name
Lightweight Adventures with Team Rustic 1.0.1.0.zip
Supported Versions
- 1.16.5
Version 1.0.1.0 released! Small update with a few Quality of Life changes.
Mods
Removed Jellyfishing. It thought it was so clever sneaking in, but it's not.
Recipes
- Added Structural Hemp Rope Coils (or whatever they're called; item ID is immersiveengineering:wirecoil_structure_rope) to the tag #supplementaries;rope. This will allow you to use the aforementioned item as rope when making/refilling Rope Arrows.
- Added recipes for Scaffolding and Sythian Scaffolding using ALL forms of #forge:string.
- Added shapeless crafting recipe for Books, using 2x Template Boards (Silent Gear), 3 sheets of paper, and 1 of any accepted #forge:string.
- Made Structural Cable Connectors (Immersive Engineering) significantly cheaper: they now take 3x Metal Bar (Engineer's Decor) and 2x Iron Nuggets to make 2.
Data Packs
- Added new custom material to Custom Silent Gear Materials (namespace csgmats): Tough Fabric (immersiveengineering:hemp_fabric). It can be used as an armor lining or a tool grip.
- As a lining, it increases armor durability, but reduces enchantability. Enchant your armor before adding this for best effect! It is boring, but practical.
- As a tool grip, it increases durability and repair efficiency significantly and adds a small amount to harvest speed, but cuts enchantability. It is mostly useful on slow tools like Hammers, Excavators, and Saws, before faster materials become available.
- The part color is a kind of neutral brown (hex code #663311).
Closing Thoughts
- As of writing this, this pack has 20 more downloads than I anticipated. Meaning, it has 20 downloads. Hopefully you're enjoying this!
- If you're wondering what the version numbers mean, here's a quick breakdown.
- The first digit is one because I have not scrapped everything and started over.
- The second digit will be changed if I add (or remove) mods at a later date.
- The third digit will be changed with each of these incidental updates.
- The fourth digit will be changed if there is an emergency patch that needs to go up (i.e. everything is broken for some reason). I try to playtest things before uploading, so you shouldn't see this number change.