Lightweight Adventures with Team Rustic

A humorous, tech-centric pack centered around Create, Immersive Engineering, and Ars Nouveau.

File Details

Lightweight Adventures with Team Rustic 1.0.1.0.zip

  • R
  • Feb 18, 2023
  • 541.77 KB
  • 38
  • 1.16.5
  • Forge

File Name

Lightweight Adventures with Team Rustic 1.0.1.0.zip

Supported Versions

  • 1.16.5

Version 1.0.1.0 released!  Small update with a few Quality of Life changes.

 

Mods

 

Removed Jellyfishing.  It thought it was so clever sneaking in, but it's not.

 

Recipes

 

  • Added Structural Hemp Rope Coils (or whatever they're called; item ID is immersiveengineering:wirecoil_structure_rope) to the tag #supplementaries;rope.  This will allow you to use the aforementioned item as rope when making/refilling Rope Arrows.
  • Added recipes for Scaffolding and Sythian Scaffolding using ALL forms of #forge:string.
  • Added shapeless crafting recipe for Books, using 2x Template Boards (Silent Gear), 3 sheets of paper, and 1 of any accepted #forge:string.
  • Made Structural Cable Connectors (Immersive Engineering) significantly cheaper: they now take 3x Metal Bar (Engineer's Decor) and 2x Iron Nuggets to make 2.

 

Data Packs

 

  • Added new custom material to Custom Silent Gear Materials (namespace csgmats): Tough Fabric (immersiveengineering:hemp_fabric).  It can be used as an armor lining or a tool grip.

- As a lining, it increases armor durability, but reduces enchantability.  Enchant your armor before adding this for best effect!  It is boring, but practical.

- As a tool grip, it increases durability and repair efficiency significantly and adds a small amount to harvest speed, but cuts enchantability.  It is mostly useful on slow tools like Hammers, Excavators, and Saws, before faster materials become available.

- The part color is a kind of neutral brown (hex code #663311).

 

Closing Thoughts

 

  • As of writing this, this pack has 20 more downloads than I anticipated.  Meaning, it has 20 downloads.  Hopefully you're enjoying this!
  • If you're wondering what the version numbers mean, here's a quick breakdown.

- The first digit is one because I have not scrapped everything and started over.

- The second digit will be changed if I add (or remove) mods at a later date.

- The third digit will be changed with each of these incidental updates.

- The fourth digit will be changed if there is an emergency patch that needs to go up (i.e. everything is broken for some reason).  I try to playtest things before uploading, so you shouldn't see this number change.