This is my collection of mods primarily targeted on exploration, tech and magic. This a successor to my previous modpack, Lair.
Exploration
Worldgen is altered using Realistic Terrain Generation mod with new biomes from Traverse and Project: Vibrant Journeys. Project: Vibrant Journeys also adds a lot of small features making the game more interesting. Quark and Charm are added for the same purpose. Randomised structures are added with Additional Structures and RecurrentComplex. Nether generation is improved with BetterNether and NetherEx, caves — with YUNG's Better Caves. Pam's HarvestCraft adds new plants and food. Instead of Twilight Forest, there's now the famous Aether mod. If that's not enough, there's also Dimensional Doors and DefiledLands now. Waystones are used to help travelers to find all those random features.
Tech and (a little bit of) Magic
Previously used IndustrialCraft, BuildCraft, Project Red and RailCraft are now replaced with Mekanism, OpenComputers, Immersive Engineering, AdvancedRocketry and NuclearCraft. Thaumcraft adds a bit of magic to this techonological madness.
Decoration
Some mods for fun and creative buildings: Hats, Storage Drawers, Chisels and Bits, MalisisDoors. And of course, must-have utilities: Not Enough Items, Waila, Journey Map, Inventory Tweaks. Some mods are used to improve visuals (and audio) of the game: Dynamic Trees, Dynamic Lighting, Dynamic Surroundings, Sound Filters, BetterFoliage.

