KidZ 5 - Create and Dragons-1.2.zip
What's new
KidZ 5 - Dragons and Creepers
Changelog for version 1.2
Don't forget to backup your world!
Main changes
Focuses on a much stronger early-game progression, clearer Create and MineColonies guidance, improved ore processing, a redesigned Questbook experience, and another round of UI, balance, and compatibility improvements.
Added
- Added More Mekanism Processing to better connect Mekanism with the pack's ore progression.
- Added a new custom Questbook visual theme with clearer chapter identity, progression states, and improved readability.
- Added new Questbook artwork and Create-themed visuals.
- Added a much more complete first Create progression, guiding players from their first moving parts to early mechanical power and ore processing.
- Added additional MineColonies progression steps for establishing and growing the first settlement.
- Added new storage, mining, automation, and exploration quest content.
- Added several compatibility and recipe fixes for Create, Silent Gear, Farmer's Delight, Create Deco, Stellaris, Supplementaries, and other integrated mods.
- Added improved data cleanup to remove recipes and entries that should not be part of the intended progression.
Questbook changes
- The early Questbook has been substantially expanded and reorganized.
- Create progression now has a clearer learning path through early rotational power, basic machines, logistics, and the first important processed materials.
- MineColonies onboarding has been rewritten and extended, with clearer guidance from planning the colony through its first important buildings and workers.
- Several chapters have been renamed or reorganized to make the progression easier to understand.
- Mining, storage, home, exploration, and mechanical progression have been separated more cleanly into dedicated sections.
- More quests now explain what an item or machine is for instead of simply asking the player to craft it.
- Quest descriptions have received another writing and consistency pass.
- Quest icons, shapes, chapter visuals, dependency lines, and lock indicators have been improved.
- Several progression milestones and hidden checks have been refined so quests unlock in a more natural order.
- Reward presentation and chapter completion feedback have been improved.
- Numerous quest positions and layouts have been adjusted for a cleaner Questbook.
Mod changes
Added
- More Mekanism Processing
Updated
- Clean Swing Through Grass
- FTB Library
- FTB Quests
- FTB Ranks
- FTB Ultimine
- JEI / REI / EMI WorldGen
- Just Enough Items
- Just Enough Mekanism Multiblocks
- KubeJS
- Silent Gear Jade Tiers
- Sophisticated Backpacks
- Sophisticated Backpacks Create Integration
- Sophisticated Core
- Sophisticated JEI Index
NeoForge has been updated from 21.1.249 to 21.1.250.
Config changes
- Reworked ore processing to create a clearer progression between early Create processing and later Mekanism processing.
- Zinc progression has been expanded and better integrated into the early mechanical path.
- Updated several MineColonies balance settings and colony progression defaults.
- Nerfed Rain. It will rain less globally.
- Improved JEI layout and recipe browsing defaults.
- Updated HUD presentation, including health and status information.
- Updated default keybindings and several client-side quality-of-life settings.
- Improved Mekanism safety settings for moving special blocks.
- Updated JourneyMap, Inventory Profiles, Structurize, and other client defaults.
- Added several datapack and recipe compatibility fixes to reduce unnecessary warnings and broken integrations.
- Continued internal cleanup of custom recipes and namespaces for a more consistent pack foundation.
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