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Jojovein

The Ultimate Jojo's Bizarre Adventure modpack!

File Details

Jojovein 6.1.0

  • R
  • Mar 28, 2024
  • 114.41 MB
  • 1.1K
  • 1.12.2
  • Forge

File Name

Jojovein-6.1.0.zip

Supported Versions

  • 1.12.2

[![homepage][1]][2] [1]: https://www.bisecthosting.com/partners/custom-banners/6a646c20-b135-4c17-9be8-6f2923378346.png [2]: https://bisecthosting.com/hydraheads

Additions:

  • Audio reload (f3+r to reload audio devices)

Updates:

  • Updated JourneyMap

  • Updated Censored ASM

  • Updated Entity Culling

  • Updated Future MC

  • Updated Supermartinj Core

  • Updated RenderLib

  • Updated Loottweaker

  • Updated JourneyMap

Changes:

  • Game now tells you what the next event is

  • Added escape button to modded guis, in case no escape key

  • Fixed scripts breaking if somebody has corrupted data

  • Fixed rare, playerdata corruption causing your data to reset every login

  • Fixed being able to add/use instant health to custom stand passives, making you virtually immortal

  • Added assets for BSV

  • Fixed attacks from certain stands (haze, sun, etc) hitting non interactable npcs

  • Fixed red hot chili pepper movement ability breaking scripts under certain conditions

  • Changed description of smithing table quest to clarify it wants THE TABLE, not the luck sword

  • Added gatekeeper staff to a/w skinning list for swords

  • Lowered lightning enchant damage to default

  • Default custom stand skins no longer use the broken imgur

  • Tediously put every skin for every npc of every part of story mode into the game files to not use the broken imgur

  • Nerfed refund time on TS

  • Nerfed cooldown on all healing ults

  • Fixed lava not building heat on vampires

  • Increased sun flash stun time to 6 seconds

  • Slide now scales to the user's speed, so vampires should find it useful now

  • Fixed the text for spin erroneously saying alt+f was still the way to summon horses

  • Changed horse summoning, it is now ALWAYS available with a spin burst, if the player is not sneaking or in the air

  • Mask heal nerf (100% last hit -> 80% last hit)

  • Fixed certain hamon moves applying the bonus to living mobs and not undead ones and overdamage event npcs

  • Fixed scarf style and needle hair's ability to force damage through invincibility moves

  • Increased star platinum inhale power

  • Fixed vampires being unable to take sun stand damage if they switched to pillar man mode in mask battle arts, then changed stands

  • Fixed Star Boost displaying as "NaN" at level 0

  • Changed how stand shields work.

-- They no longer start timers

-- They all regen very quickly after 25 seconds of consecutive max health

--- Generally, this means you won't regenerate them in combat. Use them sparingly!

  • Added CQC Eye Sword Ability to the Game

-- Uses one shadow soul saved on the blade

-- Applies weight all around you

-- Affected vampires are also slowed

-- Grants resistance 2 to user (which lowers to 1 when hit)

-- Recharges every 30 seconds

  • Melee hits within 4.6 blocks still do full damage

  • Fullstrikes now do 5% more damage even on first hit

-- If within 2 blocks, increases to 10%

-- If within 1 block, increases to 15%

  • Spear increases full damage range to 5.1

-- Spear fullstrike range is between 2.1 and 5.1

--- Spear fullstrike is a "tipper" (stronger closer to end of range rather than up close)

  • Made crits slightly better (20%->25%)

  • Made DSP hint less vague