File Details
Jojovein 6.1.0
- R
- Mar 28, 2024
- 114.41 MB
- 1.1K
- 1.12.2
- Forge
File Name
Jojovein-6.1.0.zip
Supported Versions
- 1.12.2
[![homepage][1]][2] [1]: https://www.bisecthosting.com/partners/custom-banners/6a646c20-b135-4c17-9be8-6f2923378346.png [2]: https://bisecthosting.com/hydraheads
Additions:
- Audio reload (f3+r to reload audio devices)
Updates:
Updated JourneyMap
Updated Censored ASM
Updated Entity Culling
Updated Future MC
Updated Supermartinj Core
Updated RenderLib
Updated Loottweaker
Updated JourneyMap
Changes:
Game now tells you what the next event is
Added escape button to modded guis, in case no escape key
Fixed scripts breaking if somebody has corrupted data
Fixed rare, playerdata corruption causing your data to reset every login
Fixed being able to add/use instant health to custom stand passives, making you virtually immortal
Added assets for BSV
Fixed attacks from certain stands (haze, sun, etc) hitting non interactable npcs
Fixed red hot chili pepper movement ability breaking scripts under certain conditions
Changed description of smithing table quest to clarify it wants THE TABLE, not the luck sword
Added gatekeeper staff to a/w skinning list for swords
Lowered lightning enchant damage to default
Default custom stand skins no longer use the broken imgur
Tediously put every skin for every npc of every part of story mode into the game files to not use the broken imgur
Nerfed refund time on TS
Nerfed cooldown on all healing ults
Fixed lava not building heat on vampires
Increased sun flash stun time to 6 seconds
Slide now scales to the user's speed, so vampires should find it useful now
Fixed the text for spin erroneously saying alt+f was still the way to summon horses
Changed horse summoning, it is now ALWAYS available with a spin burst, if the player is not sneaking or in the air
Mask heal nerf (100% last hit -> 80% last hit)
Fixed certain hamon moves applying the bonus to living mobs and not undead ones and overdamage event npcs
Fixed scarf style and needle hair's ability to force damage through invincibility moves
Increased star platinum inhale power
Fixed vampires being unable to take sun stand damage if they switched to pillar man mode in mask battle arts, then changed stands
Fixed Star Boost displaying as "NaN" at level 0
Changed how stand shields work.
-- They no longer start timers
-- They all regen very quickly after 25 seconds of consecutive max health
--- Generally, this means you won't regenerate them in combat. Use them sparingly!
- Added CQC Eye Sword Ability to the Game
-- Uses one shadow soul saved on the blade
-- Applies weight all around you
-- Affected vampires are also slowed
-- Grants resistance 2 to user (which lowers to 1 when hit)
-- Recharges every 30 seconds
Melee hits within 4.6 blocks still do full damage
Fullstrikes now do 5% more damage even on first hit
-- If within 2 blocks, increases to 10%
-- If within 1 block, increases to 15%
- Spear increases full damage range to 5.1
-- Spear fullstrike range is between 2.1 and 5.1
--- Spear fullstrike is a "tipper" (stronger closer to end of range rather than up close)
Made crits slightly better (20%->25%)
Made DSP hint less vague

