Jojovein 6.0.1
What's new
Changes: - King Crimson's skip no longer drags every npc in the game down to the ground, including sun
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Fixed stands not despawning if their users log out
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Fixed broken timer logic causing sun beams to behave strangely in multiplayer
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Partially rebuffed dream needle, not entirely though. Its effects ignores stand guard as well.
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Reverted login code, fixed the phone issues and more performant
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Slight rebuff of stand rush range, not as much as was before still
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Added a 1 second cooldown between combusting
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Fixed Match/Gas moves for server, and sun neutral attack for server
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script code for projectiles no longer capable of erroring
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"Jojovein" no longer plays on respawn
This mod has no additional files


