Jojovein

The Ultimate Jojo's Bizarre Adventure modpack!

File Details

Jojovein 6.0.0

  • R
  • Jan 18, 2024
  • 100.86 MB
  • 230
  • 1.12.2
  • Forge

File Name

Jojovein-6.0.0.zip

Supported Versions

  • 1.12.2

homepage

Version 6.0! Jojovein: Fire and Ice!

This version has a focus on "fire"

Additions:

  • Added in Control Mod

  • Added clear water mod, you can now see clearly underwater always

  • Added no night vision flashing mod. Will make effect transitions seemless.

Updates:

  • Updated Funkymod

  • Updated CensoredASM (roll back before pushing)

  • Updated Abyssalcraft, you can now use materializer again!

  • Updated Crafttweaker

  • Updated Entity Culling

  • Updated Tesseract

  • Updated FutureMC

  • Updated Supermartinj Core and Conbfig Lib

  • Updated Renderlib

  • Updated MixinBooter

  • Updated Bisect Integration Menu

  • Updated Aurorian

New Features:

  • Added new stand, Sun. It makes use of heat.

  • Added new heat system

-- Heat: Builds in deserts at day time and the nether. Capped at level 1, unless you have full armor on.

--- Has levels: 1. Sweat -> no dodge, 2. Heatstroke -> slow and nausea, 3. Combustion, not naturally occuring

--- Cool off from biomes by touching water, shade, fire res, or by holding certain items (fan, umbrella)

-- Cold: Builds in snow type biomes. Capped at level 1, unless you are armorless.

--- Has levels: 1. Shiver -> weight, 2. Hypothermia -> slow and nausea, 3. Freezes, not naturally occuring

-- Warm up by touching shade, wearing full armor, or looking at a fireplace.

-- Water in cold biomes makes you very cold, unless depths armor equipped.

-- Heat universally resets from catching on fire

-- Sneak+B Shows heat, there will be a better way later

  • Added Fullstrike System

-- If a melee is over the vanilla range (3 blocks), it does 60% damage

-- If a melee attack is within that range, it lands fullstrike

--- Fullstrike increases every melee hit within 1 second of the last

--- +10% damage per consecutive hit, capping at +30%

--- attacks out of range build and maintain fullstrike even if they don't use it

Changes:

  • New Main Menu Screen

-- Main menu music update (not as loud, part 5 music swapped for Stone Ocean)

  • Updated some stand sfx (thanks afan)

  • Piano music swapouts, made them not as loud

-- Propeganda -> Distant Dreamer, Lucky Star OST -> Great Days

  • Internal rewrite of stand system

-- Everyone's stand shares 1 universal timer

--- massively reduces the amount of timers

--- stands now follow you way more smoothly

--- should MASSIVELY boost performance

  • Stands are now intangible, which is to say they phase through blocks

-- They become tangible for pilot and grab moves, etc

--- Must not be stuck in a block to use said moves

  • Major Code Cleanup

-- all stands share 1 central timer

--- it is ran by one player only, and if they log out it is passed to the next

-- all potion effects are applied by functions instead of commands

--- this means better performance

-- some copypasted code put into functions

  • Added recipe for crayfish book

  • Fixed recipe conflict with stripped wood

  • Added a stand summon sound for J Jack Flash

  • Chili Pepper dash damage buffed (47->54)

-- it now gets multiplied by the ult

  • Red Bind's Hitbox is now much larger

  • Drastically decreased the downtime on heaven's door abilities

  • Fixed bug where you could attack as a custom stand with king crimson

  • Fixed Dream Needle Problems

-- Nerfed duration, hit count, and power

-- Now plays a sound effect

-- limited range

  • Dream Needle now persists after TS

  • Spin is now more intuitive to use

-- Bursting on ground without sneaking summons horse, if available

-- Bursting in general is now the save horse key too

-- You now need to tame and saddle horse to unlock spin

-- When you unlock spin, the horse you are riding is automatically saved

  • Adjusted subclass jump heights

  • Stands are now immune to potion effects, so they can't be plagued

  • Fixed being able able to skip all of progression with endstone->ethaxium

  • Nerfed melee stand punch range (5.5 -> 5)

-- Player reach +2 meters was the original intent, but old kars armor reach hurt this. It may take a while to adjust, but I ask players give it a chance.

-- Visually, stand punches now overshoot their reach less

  • JJ Flash now has a lower float ceiling

  • JJ Flash's sneak move is now very different, higher power but less oppressive

  • Orchids no longer can be destroyed by wall erase moves

  • The World's timestop is now 9 seconds instead of 10 (canon)

-- The World's timestop is now less generous at refunds

  • In TS, reduced exhuastion dealt (1/3 -> 1/10)

  • Nerfed TS Cooldown (5 sec TS 80->100, 9 sec TS 120 -> 140)

-- The extra 20 half seconds are only refunded from defensive TS

  • There is now a 20 second damage cooldown on any entity per player TS

-- That is to say, team timestop mobbing no longer works

  • Decreased weight length on custom stands (5 sec -> 2 sec)

  • materialchanger edits

-- Adjusted the toughness of abyssalcraft armors for final set distinction

-- Netherite now has its vanilla stats, except armor points

-- I am positive I never intended spectral silk to be that strong

  • Added music for soon event

  • Fixed issue where you couldn't learn from hunters while hamon active

  • Fixed J. Jack Flash text in collect menu not turning green

  • Daily logins now circle back, so if time is screwed up you still get them

  • Subclass skills are now all annotated when you hover over them

  • Cyborg parts now have their official names on display in the menu

  • Cyborg's passive DR reduced to 4%, now requires Aegis equipped as well

  • Changed Subclass damage increases to be multipliers instead of additions

  • Spin horse damage now only applies to swords

  • Nerfed Spin ranged damage (160%->150%)

  • Buffed crossbow power in vampirism config

-- Double Crossbow builds for spin now do 50 damage per shot

  • Spin hardening is now more substantial for those 5 seconds (1->4)

  • Moonwalk Flash is now Star Boost, a burst of speed

  • Subclass menus now have more shortcuts in creative mode

  • Default Exhaustion modifier slightly changed (3000->2800)

-- This means it builds slightly faster

  • Hamon Damage boost now applies halfway to stand hits

-- It's like a weaker moonwalk stand boost

  • Added horse stunning. If a horse is damaged by a player, it stops moving for a second. If it is damaged by a player's bow or crossbow, it stops moving for five seconds.

  • Hand vortex now takes an additional hit to cancel

  • Lava now HURTS due to eventual combustion

  • Chili Pepper wire race no longer murders fps

  • Removed Magic Focus and Perplexity from custom stands

  • Crystalline Sword charge beam is now stronger (3->15 dmg)

-- Crystalline beam gets powered up by magic dmg baubles (up to 40)

-- Crystalline beam does arrow damage still, not magic

-- Crystalline beam causes coldness, enemy crystal mobs too

  • You can now make aurorian steel items again

  • Soryu is now immune to coralium damage

  • Vampires no longer spawn in the abyssal wasteland

  • Future MC villager gui temporarily disabled

  • Fixed Magician Red's third skin

  • Whitesnake's goo now adapts perfectly to the environment, and performs better

  • Applied a ton of community patches to custom stand modifiers

  • Fixed mask punch ability only being learned from hamon fist

  • Increased the power and spread of bubble style

  • Battle arts fist style now builds heat on target

  • Battle arts dark fist now builds coldness on target if flash freeze unlocked

  • King Crimson skip now pops off speed rings which lock speed.

-- It also tps people to the ground if they are close enough, anti-jump hold

  • Updated Anubis slash visuals

  • Removed infinite upwards launching into space with anubis

  • Fixed Anubis Slash AND Flurry mode not using the combo

  • Fixed Anubis not using loadout in slash mode

  • Anubis and Light mode now have a very light fullstrike

  • Fixed Hermit Bind breaking free when you hit them (wut?)

  • Hermit Bind and Grounding longer cooldown as psuedo TS moves (60->70)

  • Fixed a lot of timestop code related to timers being broken

  • Fixed hamon breaking anubis is zoom punch was learned

  • Hamon and Moonwalk stand power boosts now apply to Anubis

  • Soul powder is now very cheap

  • North Wind speed bonus reduced to +20%

  • Minimum requirements for C-Moon and MIH

-- Based on your top stand level

  • Level boost from stands after the first dimensions are based on your top stand lvl

  • The World no longer gives you excavotors every time you dash through water

  • Fixed stands being able to wall break through quest dimensions. This was, in fact, a bug which was once not possible.

  • Fixed Red Bind breaking when you hit somebody

  • C-moon's ult now cancels when you hit somebody.

-- That canceling strike does 20% more damage

  • Stands are summoned at a more comfortable offset

  • Fang slot on hunter table is now an outline of a mask

  • You can now rot raw meat into rotten flesh with mushrooms/vamp orchids

  • Added animal cultivation option in jjv home

-- Off by default, will be on in the server

-- spawns animals periodically in overworld if none are around you

  • New summon noise for stands, Star Platinum has the old one

-- In the show, the old one was a Star Platinum sfx

  • Magician's Red now shares Sun's summon sound effect

  • Heaven's door summon sound is now solo

  • Increased Green Day Mold damage (50->70)

  • Increased Heaven's Door flower throw power (55-> 64)

  • Increased King Crimson's Donut power (60->70)

  • Crossfire Hurricane standard damage increase (47->54)

  • OH Lightning damage increase (50+5 -> 60+5)

  • Whitesnake disc throw dmg up (45 -> 47)

  • Chariot dash dmg up (45 -> 54)

  • Echoes 3 kick dmg up (45->66)

  • KQ bubble dmg up (65->75)

  • TW gasoline dmg up (66->75)

  • Anubis grants fall damage resistance

  • Fixed Whitesnake and C-moon's pilot mode

-- They now aim well

-- They no longer target stands or themselves

  • Fixed sticky fingers destroying certain blocks forever

  • Fixed the luck sword requiring full durability to make

  • Gold excavators are now better than iron, following the smith trend

  • Fixed learning effect being useless past level 1.

-- Subsequent levels drop 1 exp orb per additional level per melee strike

  • New Phone menu

  • Vastly improved controls of pilot stands

  • Fixed bug where Heaven's door special move on wrong items resets cooldown

  • Fixed bug where Hierophant doesn't move its arms back after grabbing things

  • Animals no longer get scared when HG possessed

  • Fixed minor stand description typos

  • Biotite can now be melted with MR flamethrower

  • Spice Girl floor move can no longer be formed if there are no blocks underneath

  • You can no longer attack while zipped inside of someone with sticky fingers

  • Fixed weird offset in negative coords for world oil + stone free net

  • Mask battle arts accepts excavators now for digging zombies

  • Right clicking a zombie from BA with shovel despawns it

  • Fixed Soryu's third move not working

  • Changed the behavior of kq bubble to be full damage and less griefy

  • Login days now happen automatically, without login

  • "Jojovein!" Now plays on respawn too

  • Blacklisted customnpcs blocks from pistons

  • Increased stand level gains multiplier

-- (0.2% * lvl) of every stand -> (0.25% * lvl)

  • Custom stands now add to your global stand exp multiplier

  • Added recipe for hand fan

  • Liquified coralium is now minable with diamond

  • dreadlands powerstone and chag altars now always drop when mined

  • Accessories are no longer rolled with cases!

-- You now create them with rituals

  • Hamon Battle art leap is now better

  • Fixed mask battle arts not getting melee enhancement, unlike hamon arts

  • Fixed hamon arts playing the spark sound twice

  • Fixed Custom Enhancment stand allocation not hiding + sign on max stat

  • Renamed vampirism fire protection to "heat protection"

  • The pack now tells you if your altar is in an unsafe place