File Details
Jojovein 6.0.0
- R
- Jan 18, 2024
- 100.86 MB
- 230
- 1.12.2
- Forge
File Name
Jojovein-6.0.0.zip
Supported Versions
- 1.12.2
Version 6.0! Jojovein: Fire and Ice!
This version has a focus on "fire"
Additions:
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Added in Control Mod
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Added clear water mod, you can now see clearly underwater always
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Added no night vision flashing mod. Will make effect transitions seemless.
Updates:
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Updated Funkymod
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Updated CensoredASM (roll back before pushing)
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Updated Abyssalcraft, you can now use materializer again!
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Updated Crafttweaker
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Updated Entity Culling
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Updated Tesseract
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Updated FutureMC
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Updated Supermartinj Core and Conbfig Lib
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Updated Renderlib
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Updated MixinBooter
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Updated Bisect Integration Menu
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Updated Aurorian
New Features:
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Added new stand, Sun. It makes use of heat.
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Added new heat system
-- Heat: Builds in deserts at day time and the nether. Capped at level 1, unless you have full armor on.
--- Has levels: 1. Sweat -> no dodge, 2. Heatstroke -> slow and nausea, 3. Combustion, not naturally occuring
--- Cool off from biomes by touching water, shade, fire res, or by holding certain items (fan, umbrella)
-- Cold: Builds in snow type biomes. Capped at level 1, unless you are armorless.
--- Has levels: 1. Shiver -> weight, 2. Hypothermia -> slow and nausea, 3. Freezes, not naturally occuring
-- Warm up by touching shade, wearing full armor, or looking at a fireplace.
-- Water in cold biomes makes you very cold, unless depths armor equipped.
-- Heat universally resets from catching on fire
-- Sneak+B Shows heat, there will be a better way later
- Added Fullstrike System
-- If a melee is over the vanilla range (3 blocks), it does 60% damage
-- If a melee attack is within that range, it lands fullstrike
--- Fullstrike increases every melee hit within 1 second of the last
--- +10% damage per consecutive hit, capping at +30%
--- attacks out of range build and maintain fullstrike even if they don't use it
Changes:
- New Main Menu Screen
-- Main menu music update (not as loud, part 5 music swapped for Stone Ocean)
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Updated some stand sfx (thanks afan)
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Piano music swapouts, made them not as loud
-- Propeganda -> Distant Dreamer, Lucky Star OST -> Great Days
- Internal rewrite of stand system
-- Everyone's stand shares 1 universal timer
--- massively reduces the amount of timers
--- stands now follow you way more smoothly
--- should MASSIVELY boost performance
- Stands are now intangible, which is to say they phase through blocks
-- They become tangible for pilot and grab moves, etc
--- Must not be stuck in a block to use said moves
- Major Code Cleanup
-- all stands share 1 central timer
--- it is ran by one player only, and if they log out it is passed to the next
-- all potion effects are applied by functions instead of commands
--- this means better performance
-- some copypasted code put into functions
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Added recipe for crayfish book
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Fixed recipe conflict with stripped wood
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Added a stand summon sound for J Jack Flash
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Chili Pepper dash damage buffed (47->54)
-- it now gets multiplied by the ult
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Red Bind's Hitbox is now much larger
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Drastically decreased the downtime on heaven's door abilities
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Fixed bug where you could attack as a custom stand with king crimson
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Fixed Dream Needle Problems
-- Nerfed duration, hit count, and power
-- Now plays a sound effect
-- limited range
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Dream Needle now persists after TS
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Spin is now more intuitive to use
-- Bursting on ground without sneaking summons horse, if available
-- Bursting in general is now the save horse key too
-- You now need to tame and saddle horse to unlock spin
-- When you unlock spin, the horse you are riding is automatically saved
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Adjusted subclass jump heights
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Stands are now immune to potion effects, so they can't be plagued
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Fixed being able able to skip all of progression with endstone->ethaxium
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Nerfed melee stand punch range (5.5 -> 5)
-- Player reach +2 meters was the original intent, but old kars armor reach hurt this. It may take a while to adjust, but I ask players give it a chance.
-- Visually, stand punches now overshoot their reach less
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JJ Flash now has a lower float ceiling
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JJ Flash's sneak move is now very different, higher power but less oppressive
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Orchids no longer can be destroyed by wall erase moves
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The World's timestop is now 9 seconds instead of 10 (canon)
-- The World's timestop is now less generous at refunds
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In TS, reduced exhuastion dealt (1/3 -> 1/10)
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Nerfed TS Cooldown (5 sec TS 80->100, 9 sec TS 120 -> 140)
-- The extra 20 half seconds are only refunded from defensive TS
- There is now a 20 second damage cooldown on any entity per player TS
-- That is to say, team timestop mobbing no longer works
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Decreased weight length on custom stands (5 sec -> 2 sec)
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materialchanger edits
-- Adjusted the toughness of abyssalcraft armors for final set distinction
-- Netherite now has its vanilla stats, except armor points
-- I am positive I never intended spectral silk to be that strong
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Added music for soon event
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Fixed issue where you couldn't learn from hunters while hamon active
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Fixed J. Jack Flash text in collect menu not turning green
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Daily logins now circle back, so if time is screwed up you still get them
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Subclass skills are now all annotated when you hover over them
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Cyborg parts now have their official names on display in the menu
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Cyborg's passive DR reduced to 4%, now requires Aegis equipped as well
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Changed Subclass damage increases to be multipliers instead of additions
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Spin horse damage now only applies to swords
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Nerfed Spin ranged damage (160%->150%)
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Buffed crossbow power in vampirism config
-- Double Crossbow builds for spin now do 50 damage per shot
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Spin hardening is now more substantial for those 5 seconds (1->4)
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Moonwalk Flash is now Star Boost, a burst of speed
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Subclass menus now have more shortcuts in creative mode
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Default Exhaustion modifier slightly changed (3000->2800)
-- This means it builds slightly faster
- Hamon Damage boost now applies halfway to stand hits
-- It's like a weaker moonwalk stand boost
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Added horse stunning. If a horse is damaged by a player, it stops moving for a second. If it is damaged by a player's bow or crossbow, it stops moving for five seconds.
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Hand vortex now takes an additional hit to cancel
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Lava now HURTS due to eventual combustion
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Chili Pepper wire race no longer murders fps
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Removed Magic Focus and Perplexity from custom stands
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Crystalline Sword charge beam is now stronger (3->15 dmg)
-- Crystalline beam gets powered up by magic dmg baubles (up to 40)
-- Crystalline beam does arrow damage still, not magic
-- Crystalline beam causes coldness, enemy crystal mobs too
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You can now make aurorian steel items again
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Soryu is now immune to coralium damage
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Vampires no longer spawn in the abyssal wasteland
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Future MC villager gui temporarily disabled
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Fixed Magician Red's third skin
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Whitesnake's goo now adapts perfectly to the environment, and performs better
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Applied a ton of community patches to custom stand modifiers
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Fixed mask punch ability only being learned from hamon fist
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Increased the power and spread of bubble style
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Battle arts fist style now builds heat on target
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Battle arts dark fist now builds coldness on target if flash freeze unlocked
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King Crimson skip now pops off speed rings which lock speed.
-- It also tps people to the ground if they are close enough, anti-jump hold
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Updated Anubis slash visuals
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Removed infinite upwards launching into space with anubis
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Fixed Anubis Slash AND Flurry mode not using the combo
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Fixed Anubis not using loadout in slash mode
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Anubis and Light mode now have a very light fullstrike
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Fixed Hermit Bind breaking free when you hit them (wut?)
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Hermit Bind and Grounding longer cooldown as psuedo TS moves (60->70)
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Fixed a lot of timestop code related to timers being broken
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Fixed hamon breaking anubis is zoom punch was learned
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Hamon and Moonwalk stand power boosts now apply to Anubis
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Soul powder is now very cheap
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North Wind speed bonus reduced to +20%
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Minimum requirements for C-Moon and MIH
-- Based on your top stand level
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Level boost from stands after the first dimensions are based on your top stand lvl
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The World no longer gives you excavotors every time you dash through water
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Fixed stands being able to wall break through quest dimensions. This was, in fact, a bug which was once not possible.
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Fixed Red Bind breaking when you hit somebody
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C-moon's ult now cancels when you hit somebody.
-- That canceling strike does 20% more damage
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Stands are summoned at a more comfortable offset
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Fang slot on hunter table is now an outline of a mask
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You can now rot raw meat into rotten flesh with mushrooms/vamp orchids
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Added animal cultivation option in jjv home
-- Off by default, will be on in the server
-- spawns animals periodically in overworld if none are around you
- New summon noise for stands, Star Platinum has the old one
-- In the show, the old one was a Star Platinum sfx
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Magician's Red now shares Sun's summon sound effect
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Heaven's door summon sound is now solo
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Increased Green Day Mold damage (50->70)
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Increased Heaven's Door flower throw power (55-> 64)
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Increased King Crimson's Donut power (60->70)
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Crossfire Hurricane standard damage increase (47->54)
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OH Lightning damage increase (50+5 -> 60+5)
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Whitesnake disc throw dmg up (45 -> 47)
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Chariot dash dmg up (45 -> 54)
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Echoes 3 kick dmg up (45->66)
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KQ bubble dmg up (65->75)
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TW gasoline dmg up (66->75)
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Anubis grants fall damage resistance
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Fixed Whitesnake and C-moon's pilot mode
-- They now aim well
-- They no longer target stands or themselves
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Fixed sticky fingers destroying certain blocks forever
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Fixed the luck sword requiring full durability to make
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Gold excavators are now better than iron, following the smith trend
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Fixed learning effect being useless past level 1.
-- Subsequent levels drop 1 exp orb per additional level per melee strike
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New Phone menu
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Vastly improved controls of pilot stands
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Fixed bug where Heaven's door special move on wrong items resets cooldown
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Fixed bug where Hierophant doesn't move its arms back after grabbing things
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Animals no longer get scared when HG possessed
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Fixed minor stand description typos
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Biotite can now be melted with MR flamethrower
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Spice Girl floor move can no longer be formed if there are no blocks underneath
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You can no longer attack while zipped inside of someone with sticky fingers
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Fixed weird offset in negative coords for world oil + stone free net
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Mask battle arts accepts excavators now for digging zombies
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Right clicking a zombie from BA with shovel despawns it
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Fixed Soryu's third move not working
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Changed the behavior of kq bubble to be full damage and less griefy
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Login days now happen automatically, without login
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"Jojovein!" Now plays on respawn too
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Blacklisted customnpcs blocks from pistons
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Increased stand level gains multiplier
-- (0.2% * lvl) of every stand -> (0.25% * lvl)
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Custom stands now add to your global stand exp multiplier
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Added recipe for hand fan
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Liquified coralium is now minable with diamond
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dreadlands powerstone and chag altars now always drop when mined
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Accessories are no longer rolled with cases!
-- You now create them with rituals
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Hamon Battle art leap is now better
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Fixed mask battle arts not getting melee enhancement, unlike hamon arts
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Fixed hamon arts playing the spark sound twice
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Fixed Custom Enhancment stand allocation not hiding + sign on max stat
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Renamed vampirism fire protection to "heat protection"
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The pack now tells you if your altar is in an unsafe place
