File Details
Jojovein 5.3.1
- R
- Apr 16, 2023
- 110.23 MB
- 248
- 1.12.2
- Forge
File Name
Jojovein-5.3.1.zip
Supported Versions
- 1.12.2
- Updated Tesseract because it had a last minute "major performance imporvement"
Additions:
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Added Mask Battle Art: Zombie Minions, Vaporization Freezing, Agility, Dark Fist, Hair attacks, Proper Hypnotism and Zombification of villagers/horses, evil aura, space ripper stingy eyes, and pillar man modees (light mode)
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Added a new settings meny to JJV home (Stand Desummon Sounds, Captions, Difficulty settings for an individual)
Updates:
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Bisecthosting Mod (You can now select other jojovein servers that are bisect owned)
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Supermartinj Core
Changes:
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When you die there is now a "To Be Continued" Jingle
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Fixed Jotaro 3 Star Crusader being completely broken
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Disc Swapping now has caps and proper vampire animal mults: You can now take discs from vamp horses again
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If your horse's stats exceed the cap, when you mount them they lower back down to the cap. You know who you are.
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The elytra is now banned from all events
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Crystal Caves now spawn, but very rarely
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Fixed a Script Error with sticky fingers crusader pilot mode attacking a painting
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Re-added potion effects
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Nausea is now less nauseating
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Improved Mask subclass to be more healing oriented
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Fixed Star Platinum taking night vision when desummoned
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Star Platinum'ss Aura is now purple until it reaches lvl 50 and becomes yellowish as before
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Archaeologists now have blood, and can be detected with blood vision
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You now have 4 spin horse slots, for fun
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Horses are no longer doomed when they spawn. Rather, if they are interacted with a different player while not mounted on, they despawn. They also despawn from being attacked
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Hitting something with a stone mask now vampirizes it, consuming the mask
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Fixed Hermes, P3 Jotaro, and Vanilla Ice being broken
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Crusaders no longer do massive armor piercing damage to players, this was an oversight
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Horse HP cap is now 250
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The mining event countdown is now in red during the last 10 seconds
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Increased mining fatigue duration when event ends
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You can now view training points for battle arts in their arts menus
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Hunter mobs are slightly faster, and hit vampire players with hamon
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You can no longer use crusaders during events (meteor, horse race, etc)
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Adjusted DSP's rush
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Vampire Cloaks now maintain Passive Stand armor
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more logical level curve that evens out better
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You can now throw flowers with hamon item arts
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Haste levels from stands now are based on the stands level
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Slightly nerfed HP haste 3 -> 2 (given its exceptional range and good power
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It is no longer possible to exceed iframes with fists from punching fast enough
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Upped the damage of hamon bubbles and thunder cross split attack
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Wild button range now has a hard limit so it doesnt put you in uncomfortably large coords in SP
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You can now skin more items (excavators and such)
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Pistons can no longer push chests. This should prevent claimed chest stealing.
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Fixed minor bug where you could not read a hunter as a book if you are a hunter and are sneaking and not level 14
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Possibly fixed dimension 12 being perma loaded (need to /jed reload)
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Wild Bats no longer spawn (other than blinding bats and bat mode), this is for performance and bats are kind of useless/annoying
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Mules/Donkeys also don't for duping reasons
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Sendo hamon now grows plants like GE
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Many meteor event improvements
-- If you leave the radius of a meteor event a countdown starts to kick you out (60 blocks)
-- If you build or jump 20 blocks above a meteor you get weight/gravity
-- Skywalk is canceled 10+ blocks above the meteor
-- When you touch the meteor, everyone in the event gets glowing so runners/diggers can be located
-- Elytras are not usable in this event
-- Crusaders are not usable in this event


