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Jojovein

The Ultimate Jojo's Bizarre Adventure modpack!

File Details

Jojovein 5.3.1

  • R
  • Apr 16, 2023
  • 110.23 MB
  • 248
  • 1.12.2
  • Forge

File Name

Jojovein-5.3.1.zip

Supported Versions

  • 1.12.2

homepage

  • Updated Tesseract because it had a last minute "major performance imporvement"

Additions:

  • Added Mask Battle Art: Zombie Minions, Vaporization Freezing, Agility, Dark Fist, Hair attacks, Proper Hypnotism and Zombification of villagers/horses, evil aura, space ripper stingy eyes, and pillar man modees (light mode)

  • Added a new settings meny to JJV home (Stand Desummon Sounds, Captions, Difficulty settings for an individual)

Updates:

  • Bisecthosting Mod (You can now select other jojovein servers that are bisect owned)

  • Supermartinj Core

Changes:

  • When you die there is now a "To Be Continued" Jingle

  • Fixed Jotaro 3 Star Crusader being completely broken

  • Disc Swapping now has caps and proper vampire animal mults: You can now take discs from vamp horses again

  • If your horse's stats exceed the cap, when you mount them they lower back down to the cap. You know who you are.

  • The elytra is now banned from all events

  • Crystal Caves now spawn, but very rarely

  • Fixed a Script Error with sticky fingers crusader pilot mode attacking a painting

  • Re-added potion effects

  • Nausea is now less nauseating

  • Improved Mask subclass to be more healing oriented

  • Fixed Star Platinum taking night vision when desummoned

  • Star Platinum'ss Aura is now purple until it reaches lvl 50 and becomes yellowish as before

  • Archaeologists now have blood, and can be detected with blood vision

  • You now have 4 spin horse slots, for fun

  • Horses are no longer doomed when they spawn. Rather, if they are interacted with a different player while not mounted on, they despawn. They also despawn from being attacked

  • Hitting something with a stone mask now vampirizes it, consuming the mask

  • Fixed Hermes, P3 Jotaro, and Vanilla Ice being broken

  • Crusaders no longer do massive armor piercing damage to players, this was an oversight

  • Horse HP cap is now 250

  • The mining event countdown is now in red during the last 10 seconds

  • Increased mining fatigue duration when event ends

  • You can now view training points for battle arts in their arts menus

  • Hunter mobs are slightly faster, and hit vampire players with hamon

  • You can no longer use crusaders during events (meteor, horse race, etc)

  • Adjusted DSP's rush

  • Vampire Cloaks now maintain Passive Stand armor

  • more logical level curve that evens out better

  • You can now throw flowers with hamon item arts

  • Haste levels from stands now are based on the stands level

  • Slightly nerfed HP haste 3 -> 2 (given its exceptional range and good power

  • It is no longer possible to exceed iframes with fists from punching fast enough

  • Upped the damage of hamon bubbles and thunder cross split attack

  • Wild button range now has a hard limit so it doesnt put you in uncomfortably large coords in SP

  • You can now skin more items (excavators and such)

  • Pistons can no longer push chests. This should prevent claimed chest stealing.

  • Fixed minor bug where you could not read a hunter as a book if you are a hunter and are sneaking and not level 14

  • Possibly fixed dimension 12 being perma loaded (need to /jed reload)

  • Wild Bats no longer spawn (other than blinding bats and bat mode), this is for performance and bats are kind of useless/annoying

  • Mules/Donkeys also don't for duping reasons

  • Sendo hamon now grows plants like GE

  • Many meteor event improvements

-- If you leave the radius of a meteor event a countdown starts to kick you out (60 blocks)

-- If you build or jump 20 blocks above a meteor you get weight/gravity

-- Skywalk is canceled 10+ blocks above the meteor

-- When you touch the meteor, everyone in the event gets glowing so runners/diggers can be located

-- Elytras are not usable in this event

-- Crusaders are not usable in this event