File Details
Jojovein 5.2.0
- R
- Apr 1, 2023
- 109.85 MB
- 108
- 1.12.2
- Forge
File Name
Jojovein-5.2.0.zip
Supported Versions
- 1.12.2
Additions:
- Added New System: Battle Arts. For now, only hamon has access to it. It is like using your subclass as a stand
-- Has 8 diffenent unlockable skillsets, and once you have them all you have a ton of options such as: Tornado Overdrive, Bubble Launcher, Bubble Cutter, Potion Bubble versions of those, Leaf Glider, Nerve Control (like caesar's hamon spell), scarf combat style with the bauble, fist style, burning fist, sunlight yellow overdrive, turqoise blue overdrive, sendo hamon + sendo through tripwires, strings to place dynamically, web barrier, aja shot, Thunder Cross Split Attack- there's probably more I'm forgetting, but they are all listed in the subclass menu's arts tab.
Updates:
-
Craftweaker
-
Mixinbooter
-
Supermartinj core
Removals:
-
The ability to create Heaven tier vampirism armor/weapons: They will be replaced with versions that can be tweaked and balanced in the future
-
The attack boost from the star shield (It was a carryover of offhand accessories that I forgot to remove)
Changes:
-
Made Omothol Ghoul flesh not require backtracking
-
Becoming a hunter now involves giving garlic to hunters
-
Completely revamped and improved the gui of subclasses. It now shows your max levels and is less confusing.
-
Learning subclasses is simplified
-
Disc 11 is now Torture Dance
-
Cheaper garlic recipe
-
Fixed script break when echoes counters fall damage
-
Hamon users now have the monk drip because lisa lisa crusader is a thing
-
Fixed Stand gui in o menu being weird
-
Fixed te crusader summon button being pressed as many times as you scroll through the menu making a wierd noise
-
Added 5 minute cooldown to wild in jjv home. Wild spamming causes immense lag. I was upset to read that people were doing it to find stands and stuff, the point of the wild button is just to find a fresh spot to start the game not to roll for an exact biome...
-
Tier 1 grimore mobs are now easier (40HP -> 20HP)
-
Resistance levels higher than 1 now go down a level after protecting 1 hit
-
Fixed being able to send whitesnake and cmoon at bosses. This basically eliminated all challenge from the game.
-
Vampirism mobs are now harder, and pillar men are more interesting to fight
-
Green Day's fumes now go a little further and come out faster
-
Slight mold damage buff as the sneak f nerf from before was substantial (35->40)
-
Mold counter now sends opponents flying, so it is useful to chain into mold
-
Under certain conditions, fixed purple haze removing your ability to use echoes act 2 and magician's red moves
-
Bat Mode Speed Decreased, and there is a slight delay bewtween using it to prevent bat clipping
-
Nerfed Critical Hit Damage (+50% -> +20%)
-
Nerfed Blood Potion Res 3 (every time you get hit with res above 2, it decreases by 1 after reducing dmg)
-
Switching stands now cancels time stop / erase so you can't scum stand switching, and clears positive effects
-
Star Finger damage buffed (40->54), plus slight range increase
-
Fixed Echoes bugs
-
Sticky Fingers homing punch is less spammable/oppressive, but you can follow up with a rush much faster
-
Emperor homing shots come out a little bit slower, non-homing shots are a little more consistent to aim
-
Increased Spear of Lucifer Cooldown 40 seconds -> 50 seconds
-
Fixed Vortex recharging during vortex
-
The ability to brew splash fizzy lifting was removed (it's op)
-
Crystal chests are uncraftable since obsidian chests exist and are more performant
- Disabled vampire freeze, it will get its own version in the mask battle arts when they come out. This is because it had game breaking combo potential that could lead to guaranteed kills


