HOOF IT!
Start on hoof. Finish by rewriting the world.
HOOF IT! is the Hard Hoof modpack: a fantasy adventure and a deep tech game in one world, set up and ready to play. You arrive with nothing. You leave having built the computer that reprograms the world.
Look at the two horns. The left is bone: the world you walk into and work with your hands. The right is the same horn drawn on a screen: that world, as code. The whole pack is the walk from one horn to the other.
Four steps
1. Hands. Start at the Machine Workshop. Press H and the field guide walks you through every machine with a working first example.
2. Circuits. Burn coal for watts, then boil water for steam. Store joules in a Battery Bank. Etch circuit boards and burn your programs onto microcontrollers.
3. Computers. Build a Terminal and Hard Hoof OS boots. Every app on it is Volt you can read and change. Write your own programs, let them run your factory, then grow into server racks, networks, logins and your own domains.
4. Reality. Put devices on the computer's bus that edit the world. The Matter Printer rebuilds a field of blocks. The Zone Projector changes a zone's rules. The Dimension Creator makes planets of your own, and a Gateway takes you there.
The road
You hoof it the whole way, and the world pushes back.
- A planet, not an endless map. New worlds loop with no edge: named continents, rivers that run to the sea, mountain ranges. Shape it before you start, and press M for the map.
- Grow stronger. Earn XP by playing and spend it on nine stats. Pick a race: Human, Dwarf, Elf, Hoofkin or Construct.
- Skills grow by doing, from Combat and Mining to Farming and Arcana.
- Danger rises the farther and deeper you go. Elite mobs carry affixes and drop legendary rings and amulets.
- Magic from glyphs. Write spells at the Rune Desk, then cast them from wands and scrolls or imbue them into rings and weapons.
- Company. Tame Big Floppa, a caracal from the savannas, badlands and deserts. More creatures are on the way.
- Strange places (basically the backrooms lol).
The machine
- Power you can reason about. Watts for power, joules for storage, and stored charge is never lost.
- Machines that explain themselves. Each screen shows its goal, inputs and outputs, and why it stopped. A blueprint folds out with its ports and every number it runs on.
- Dumb pipes, smart programs. Pipes carry, controllers move, and your programs decide. The Assembler crafts whole chains from storage, logs to tools.
- Research is a shortcut, never a wall. It unlocks blueprints and ready-made programs, for each player.
In the pack
| Mod | Why it's here |
|---|---|
| Hard Hoof | The overhaul: Core, Tech, Adventure and Portals in one jar |
| JEI | Every recipe, machine recipes included |
| Jade | Machine names, power and mob affixes as you look at them |
| AppleSkin | Food and saturation |
| Mouse Tweaks | Faster inventory handling |
| Lithium, FerriteCore, ImmediatelyFast | Performance |
That's all. Every mod earns its place.
Before you play
- Minecraft 26.3 on NeoForge (beta), with Java 25.
- Give it 6 GB of memory.
- Make a new world. Hard Hoof Planet is the default. Press Customize to set continents, sea, climate and more.
- In game, press H. Your first build is the Machine Workshop.
Status
This is an alpha on a beta loader. Things will change, break and get better. Back up your worlds before you update. Feedback is very welcome.
- Mod page: Hard Hoof
- Wiki: hardhoof.com/pages/wiki
- Discord: discord.gg/qkZYC3qakm

