Version 0.1.0 Out Now
GregTech: Exodus is a modern expert tech modpack built around GregTech CEu Modern, designed for players who want a long term progression experience with purpose, structure and challenge.
Inspired by the scale and depth of classic GregTech progression, Exodus takes you from primitive survival and Steam Age machinery all the way through electrical tiers, advanced automation, space exploration, dimensional engineering and the construction of a final endgame Stargate.
Every major system has a reason to exist. Nothing is added just for the sake of it.
GregTech forms the backbone of the pack, controlling machines, materials, voltage tiers, processing chains and industrial progression. Ad Astra pushes progression beyond Earth, with planetary resources becoming essential for higher tier technology. Applied Energistics 2 is carefully gated, giving storage at MV and full autocrafting later once your factory truly needs it. Farmer’s Delight and food variety progression make survival meaningful, eventually leading to a Healing Axe style reward through a dedicated food questline.
The pack also includes the Exo Key reward system, where quest milestones give tiered keys and fragments that provide helpful, non progression breaking rewards. These rewards are designed to reduce grind without skipping the journey.
Features
Deep GregTech CEu Modern progression
Steam, LV, MV, HV, EV, IV, LuV, ZPM and UV tier structure
Gregified recipes across major mods
Ad Astra space progression with meaningful planetary gates
AE2 storage and autocrafting progression
Magic mods with meaningful use
Farmer’s Delight food progression and Healing Axe reward questline
Exo Key and Exo Key Fragment reward system
Large quest book built to guide long term progression
Final Stargate style endgame objective
Recipes balanced around progression, not shortcuts
Progression Philosophy
In GregTech: Exodus, every unlock should feel earned.
You do not go to the Moon because it is optional content. You go because the next stage of technology demands it. You do not build automation because it is convenient. You build it because the scale of the factory forces you to evolve.
The goal is simple:
Build the factory. Leave Earth. Master every system. Open the Stargate. Exodus.
Coming Soon:
Full stargate integration as final goal
More Ad Astra content
Full multiblock questline
Item re-textures
QOL & more greg features
More multiblocks
Discord:
https://discord.gg/zH8kmwzZ5

