In the late 21st century the Earth was getting low on resource, overpopulated, and had extreme pollution levels. Global sea levels had risen, and famine and disease were common, war was looming on the horizon. In order to ensure the survival of humanity after the inevitable disaster, the worlds greatest scientists were placed in bunkers in cryogenic sleep, waiting for a time to emerge, for when they could accomplish their goal and restore the world.
Notes
In versions below 2.0.0, When starting for the first time, turn on the custom items resource pack.
Fastcraft is recommended,but not required.
This pack works with multiplayer, to create a new bunker, go to an area away from the initial one, and do the command:
/#gen NewBunker , the front right corner of the bunker will be 50 blocks under where the middle of the ghost 3*3 template was.
Quests are being written, currently in the book there is waking up and creating life, the life ones are a recipe mechanic for getting animals.
At this moment ore gen is not finalized, in the future some materials will be gotten in different ways through processing and salvaging ruins.
Go check out the forums here
Mods
-addon
#requirement
*AE2
-ae2stuff
#bdlib
*Advanced Rocketry
#LibVulpes
*AOBD
*AquaTweaks
*AromaBackup
#Aroma1997Core
*Avaritia
*Bamsgrave
*BiomeTweaker
*Carpenter's Blocks
#CodeChickenCore
-ChickenChunks
-NotEnoughItems
-neiaddons
-NEIIntegration
-NotEnoughResources
-INpureCore
-EnderStorage
*Chisel2
#CoFHCore
#CoFHLib
#ThermalFoundation
*ThermalExpansion
-SimplyJetpacks
-ThermalDynamics
-ThermalRecycling
-ThermalScience
-ThermalSmeltery
*CosmeticArmor
*Customitems-Meta mod
*Decocraft2
*Ding
*EnderIO
*Ender-Rift
*EnhancedPortals
*EnviroMine
*Extra Utilities
*FastLeafDecay
*FloodLights
*Funky Locomotion
*HQM-The Journey
*IGW-Mod
*ImmersiveEngineering
#immersiveintegration
*InfernalMobs
*InGameModConfigs
*InventoryTweaks
*ironchest
*Jabba
*Journeymap
*MCHeli
*Malisis Doors
#malisiscore
*Falling Meteors
*Minechem
*MineMenu
*MineTweaker3
-MineTweakerRecipeMaker
-ModTweaker2
*MrCrayfishFurnitureMod
*NotEnoughWands
*OpenModularTurrets
*PerfectSpawn
*PneumaticCraft
*PoorOres
*Progression
#ProjectRed Base
-ProjectRed Compat
-ProjectRed Integration
-ProjectRed Lighting
*RecurrentComplex
#IvToolkit
*StevesWorkshop
*Streams
#Farseek
*TConstruct
#Mantle
-ExtraTiC
-IguanaTinkerTweaks
-TiCTooltips
*VeinMiner
*Waila
-WailaHarvestability
*Waterproof
Third Party_________
*Flans Mod
-Modern Warefare content pack
-Simple Parts content pack
-Ye olde content pack
-Zombie content pack
*Mekanism
#MDK
-MekanismGenerators
-MekanismTools
The main questline should cover things like hazards. I've just started the pack, digged out a few blocks and started getting a heat stroke, then nausea and damage.
Was unable to find out how to conter it and died.
my potato quest is gone also its almost impossable to make a big 7x7x7 room when i cant mine all the ore's
i also cant grow them in the bunker
Synthesizeing obsidian is possible early on before you even leave the bunker, get potassium then you can make potatoes
i went to the top of the world every thing is all right exept for hypothermia and the grass color witch is a bit darker green
There are meteors. the surface is incomplete, I need to add ruins and remnants of war.
cool
thanks
i cant grow my saplings
Make sure it has enough space(I think 7x7x7 is min for an oak to grow) and light, be careful with regular tourches or else you'll have fire
Ill check it out, probably a spawned vs. crafted item mismatch, will try and fix.
Good idea, I think I will do this.
Having a problem starting out. The quest book won't detect a stencil table.
The pack is really slow to start. Perhaps a watering can in the starter crates?
Version 1.3