File Details
Fallout v0.3.1 early access.zip
- R
- Apr 24, 2026
- 974.68 MB
- 538
- 1.16.5
- Forge
File Name
Fallout - Welcome to the Wasteland (By Pacman)-v0.3 early access.zip
Supported Versions
- 1.16.5
-----☢Fallout - A Minecraft Story☢-----
Welcome to the Wasteland
(Made by Pacman and Team)
Patchnotes v0.3.1 (Hotfix Update)
27.April.2026 - Project Update
►Changelog:
------------------
Fixed a bugged NPC called Elanor in the later parts of leaving the Vault 93 questline.
For some reason the NPC was not interactable, making progress impossible.
Also took the time to fix her surroundings a bit, as the Robobrain hitbox is quite large and it was possible to get stuck between her and blocks.
If you encounter any issues, visit:
►Discord - Map Pack and Project wiki
https://discord.gg/UxDYMmzMNZ
--------------------------------------------------
Patchnotes v0.3 (Big Map Update)
24.April.2026 - Project Update
►Changelog:
------------------
► Modpack:
New Mods:
- NineZero's Gun Expansion by zaeonNineZero (Addon mod for MrCrayfish's Gun Mod, adding a few more variants to the base weapon pool fitting to Fallout).
- konkrete_forge_1.6.1_MC_1.16.2-1.16.5 (Submod)
- xaerolib-forge-1.16.5-1.1.0 (Submod of Xaeros mods)
Updated Mods:
- decocraft-3.0.0.11-beta-1.16.4-slim -> decocraft-3.0.4-1.16.4-slim
- music_player-forge-1.16.5-2.3.2.334 -> music_player-forge-1.16.5-2.3.2.345
- Xaeros_Minimap_25.2.6_Forge_1.16.5 -> xaerominimap-forge-1.16.5-25.3.10
- XaerosWorldMap_1.39.9_Forge_1.16.5 -> xaeroworldmap-forge-1.16.5-1.40.11
Config&Settings changes:
- Config change to "Decocraft - Removed essential mod partner menu.
--------------------------------------------------
► Resourepacks:
> Project Resourcepack "Fallout_Pacman_Pack" Update v0.3:
Fixes:
- Fixed the oak trapdoor missing texture.
- Changed a few skins to match the new cinematic series on YouTube:
- Jackson the Vault-93 worker and future follower has now blonde hair.
- Removed the "main character" skin from John in the canteen and gave him a new skin.
> Project Sound Pack "Fallout_Sound_Pack" Update v0.3:
Fixes:
- Renamed all Vault announcement files to prevent a possible loading issue and crash. All needed to be relinked to the sound triggers because of the renaming but now also the positions have been optimized slightly.
---Dialog NPCs---
Added 44 voice over files for dialog NPCs in the starting area. To make that possible, there are commands linked to every dialog stopping the previous sound file. 26 new dialog files which mostly are copies of other dialogs to give them a new ID and this way a possible command line triggered. Otherwise the sounds would all overlap. This process took way to long as most dialogs in the starting area are complex.
- Dad in Vault 93 spawn area (20)
- Alfred Mr Handy in Vault 93 tailor shop (13) modified to sound like a robot.
- Sgt. Dawson in Vault 93 shooting range (11)
--------------------------------------------------
►World Update:
====New Areas====
This Update we finally added more areas to the world for you to explore.
Some are still work in progress and not containing loot.
Once quests are added to those areas, enemies and NPCs will be added also.
> Early-Game Island:
---Wasteland City---
(Credits: Davici)
x-5589 y58 z1828
Located roughly around the middle of the early-game island (placeholder name).
- Fixed parts of the import connection by creating huge mountains.
- Removed a bunch blocks and ores. Many were not fitting simply to match the resourcepack and mods we have.
- Removed the glass dome, it was a battle royale area before.
- Removed the starting area of the "hunger game scenario" and transformed it into a crater.
- There are still some chests left and all of them are empty, they will be filled later on, same with content in this area.
---Ship Wreck---
(Credits: CronosDarth)
x-827 y75 z3485
Located east of the early-game island. It will be used as the Brotherhood of Steel checkpoint and a bridge to the mid-game island.
- Fixed the import connections at the shores.
- Removed many blocks which are not fitting with our pack.
- Added a small area with old houses, playground, warehouses and docs to the west shore.
- Added a watch tower, checkpoint and a stairway up the ship at the west shore.
- Added a BoS faction base on top the ship. It has a few houses, a crane, Vertibird landing platform with watch tower, sleeping areas, working areas, commander quarters, defending wall and fitting decorations.
- Added a few ways into the ship itself and closed some ways inside to not get lost. More use of the space in the ship will be worked on later, as the 90 degrees angle makes it very difficult to make use of these spaces.
- Prepared a few NPCs. No dialog or quests yet.
- Added a battlefield area outside the gate to simulate dangers coming from the midgame island. There are also 3 turret (NPCs) prepared which will be part of Quest.
- Roughly started the east shore work but its not finished yet.
---Wild West Town---
(Credits: yllacigolknihT)
x-5678 y71 z3276
Located west of Vault 93 in the early-game island. Future Quest area and inspired by Fallout 76 Nuka Cola World's Western Town.
- cleared the import cut connections and decorated the surroundings.
- replaced all windows with damaged ones.
- Made red-sand roads.
- Prepared a few NPCs, also Brahmin Bank. No dialog or quests yet.
- Interior not done yet and its still the old one.
---Nuclear Power Plant---
(Credits: U23M1)
x-1377 y74 z848
Located at the mid-game island close to the bridge. Also WIP and a future quest area. Most buildings are empty shells currently.
- not much work done yet other than changing a few ID issue blocks. Terrain work still to do.
---Laboratories---
(Credits: TheSkyRocket)
x5431 y73 z5142
Located south of the mid-game island also close to the bridge. Future quest area.
- terrain work, cleared the import cut connections with world edit tools.
- Changed the parking lot bedrock to cobblestone for the moment.
- Changed clear glass to wasteland glass.
- Has many ID issues and interior work will be done one a quest is added.
Work done by the team:
> Early-Game Island:
---Road with bill boards, signs and ruins---
(Credits: Natespartanking)
x-5228 y67 z3796
Located close to the Raider Camp south of Vault 93.
- Also featuring a truck wreck.
- The ruined building has some secrets locked in a room.
- Decorated the road a bit more and added loot and enemies, as this area is still in range of the early access beacon.
- Closed the mountain tunnel by now as the east island content is still WIP.
---Old Highwayman Base---
(Credits: Natespartanking)
x-5349 y68 z3968
Located close to the previous build.
This small enforced area was a pre-war car mechanic and gas station area. Inspired by the old area of Fallout games.
- Featuring an NPC named smithy the highwayman vender. WIP, the feature of driving the car can crash your game if you want to exit it. Try it in a different save or make a backup before using it.
---Sunken Plane: The Volare---
(Credits: Natespartanking)
x-4704 y53 z2620
Located north of Vault 93.
- Custom Lake.
- Featuring also a dock, ruined building.
- Sunken Nuka transporter.
---Brotherhood of Steel Bunker, Lost Hills---
(Credits: Natespartanking, Lilmoos3)
x-1369 y72 z3473
- Having a few rooms with nice decorations. More will come soon. Also planned quest area.
---Marine Base---
(Credits: Natespartanking, Lilmoos3)
x-1398 y83 z4274
- Featuring 8 buildings, a Vertibird, a truck, crater and outer fence. Will be more worked on in the future.
---The Glow---
(Credits: Natespartanking, Lilmoos3)
x-1122 y79 z4402
- A huge crater from a nuklear explosion. Not finished yet.
> Late-Game Island:
---Vault 122---
(Credits: Natespartanking)
x12008 y162 z-10162
Very WIP, outside Vault door area close to finish. Will be used for a future questline.
---The Boneyard---
(Credits: Natespartanking, Lilmoos3)
x11969 z-10230
Huge custom build wasteland city, location is close to Vault 122, inspired by the older Fallout games.
- Vault Tec skyscraper headquarter of the island.
- West Tek skyscraper with power armors.
- Car Park
---Late Game Wasteland city ruin (Placeholder name)---
(Credits: Natespartanking, Lilmoos3)
x11872 y95 z-10066
Close to the Boneyard.
- Custom build wasteland city WIP. Featuring currently 10 unique Wasteland ruins and one farm.
- Crashed Vertibird (Inspired by Fallout New Vegas.)
--------------------------------------------------
► Other Changes, Fixes and Improvements:
- Fixed the connection border of the Lost City Mod's Wasteland City import in the north of the Early-Game island.
- Improved the Raider Camp close to Vault 93. Added a bunch of new decorations and loot chests.
- Improved the home of Old Rad in the Wasteland village.
- Improved the Deep Silver Mine, the mine close to the Rust Raider camp.
- Added a few more buildings with loot and decoration to the Wasteland village in front Vault 93.
- Added a few more customNPCs in the new areas by the team, only a few and they are WIP but you can test out their shops and interactions.
- Added a WIP road in the Wasteland connecting the Natespartanking roads with Pacman roads.
- Added a few more enemies in the new area of the Wasteland close to Vault 93. Mostly Liberators, Molerats, Ghouls and Radroaches.
- Added some more decorations in the canteen of Vault 93 to make the impact from the Desaster more present.
- Replaced all the pink carpets in Vault 93 with black carpets. They mark sound triggers by the vault announcements after they needed to be relinked.
- Fixed the present box not showing up in player room - Vault 93.
- Fixed the Quest block at the Pip-boy Quest not giving the item sometimes.
- Fixed some missing Decocraft object, due to the new mod update by replacing them: gravestones, coffins, vending machine, beds, toilets, flowers, baby cribs, some chairs.
- Fixed all the ATM NPC due to the Decocraft update changing the model. Now with a Protectron (ATM-Tron) next to the ATM blocks from Decocraft.
- ATM bots have sound now and greetings text.
- Prevented some issues at Dad NPC: players clicking a goodbye dialog instead of the Pip-boy dialog and not getting a quest resulting in the players not able to interact with the Dad NPC anymore after leaving the dialog, making the progress unplayable. This is now fixed by forcing the player to stay in some dialogs by disabling the exit of it and leaving only one option to progress available to click.
- Fixed a dialog about "more questions" at Dad NPC, not showing up and created two more dialogs for the replies: "Tell me more about the Wasteland" and "Tell me more about Nuka Cola". "Tell me more about Vault 93" was already present part of that hidden dialog.
- Fixed some dialog grammar mistakes at Alfred
- Fixed some minor mistakes at the dialog of Dad.
- Removed some dialog "back" options at dialogs of Dad, Alfred and Sgt Dawson to prevent soundfiles from overlapping, instead created copies of those dialogs to give them a new ID for the sound stopping command. For the same reason every speaking NPC will have now the last word on the exit dialog and the escape button exit of those dialogs have been removed. This effected overall over 44 dialogs and 26 new files have been created to make that possible.
- Removed two WIP NPCs from Vault 93: Bernard and Ricky, as there is enough dialog and quest content in this area.
- Removed the hitbox and hiding the dead body of Radroaches in the vents of Vault 93, so players are not getting stuck on them anymore, also reduced HP a bit.
- Adjusted the loot drops of some enemies and made good items more rare.
- Changed a few Molerats positions in the Vault-93 questline, a few Raider locations of the camp after the rework and a few locations of the enemies in the Deep Silver Mine.
- Changed a few weapons of the Vault 93 guards, the mp5 was not so fitting and will be rare, now they have a variety of also clubs, revolvers and the 10mm pistol (not usable by player as it has no CrayFish Guns animations).
- A few Vault 93 guards of important locations have now slightly different colored chest armor, only visible for the arms, to tell them better apart and show their rank.
- The early access beacon("border" of playable area) has been moved slightly forward to match the new update areas.
- Explored a few more areas of the map in the north west of the midgame island to get a better understanding of the world gen border and still keeping the loaded chunks low as possible.
- Updated Project Credits, f-a-q's and Updated a few tutorials in the Project Pack and on the Websites.
- Updated the world map preview and vault93 location screenshot.
- Created a few new location screenshots for player information in the download folder.
(Probably many more smaller fixes which I forgot over the time, but the most important once are listed.)
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►Infos:
Early Access:
Thanks for playing and testing this game.
The early access state of the project means, you are free to test the mod pack and early version of the map.
We would appreciate if you take your time to send us your feedback or problems you encountered while playing.
More Updates will be posted at our Discord Server.
First Game Start:
The launcher can look like its frozen after its 100% loaded. This is normal, the modpack is quite huge and it can take up to 2-5 min after you think its finished loading. On first time spawning into the map, you will see a window from a mod with a spawn choice, press "NO" like my new added text in this window explains.
Small note about the performance:
The usual performance with this pack is very good. However, there seems to be a bugged area in the Vault in front the Overseers office. Once looking to that area your FPS will drop. I've tried many ways to fix it but the chunk seems to be bugged unfortunately. Once I fix it, a hotfix will be uploaded.
About Shaderpack:
The custom-NPC eye feature is currently bugged with shaders, resulting in creepy black eyes at all custom npcs. It's recommended to turn shaders inside the vault off. Once you leave the Vault, you are free to turn shaders on again.
About Resourcepack:
There are still some minor issues with some not correct blocks if you play creative mode, also torches in the vault instead of electric light, that will be worked on in the future.
How to update an old world save:
They best way is to copy your base via region files (MCA selector tool), or World Edit in game with Schematics, the mod for that is already in the pack. With schems however there are sometimes missing paintings and items frames.
If you are interested in restarting your campaign there is a f-a-q about it.
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"Fallout - A Minecraft Story: Welcome to the Wasteland"
►Mod pack:
CurseForge: https://www.curseforge.com/minecraft/modpacks/fallout-by-pacman
Planet Minecraft: https://www.planetminecraft.com/project/fallout-welcome-to-the-wasteland/
►Discord - Map Pack and Project wiki:
Join our Discord server for more information about this project:
https://discord.gg/UxDYMmzMNZ
►Youtube:
Watch videos about updates, news and cinematics of this world:
https://www.youtube.com/@YoutubeChannelPacman
►Easy Server Hosting with this World:
(Wabbanode Client, use code "PACMAN" for 25% on first month)
https://wabbanode.com/affiliate/falloutwttw
Contact:
E-Mail: pakpacmanyt@gmail.com

