Fabri's Frontiers

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Fabri's Frontiers 5.2.0

File namefabris-frontiers520.zip
Uploader
Fingie5Fingie5
Uploaded
Oct 12, 2026
Downloads
127
Size
1.2 GB
Mod Loaders
Fabric
File ID
9143498
Type
R
Release
Supported game versions
  • 1.20.1

What's new


Big Big Update

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Mod/Resource Pack Additions
- Alex's Caves (All biomes and most content is removed. I'm using this mod to flesh out some areas, like adding Nucleepers to the Toxic Heap biome)
- Alex's Mobs  (Most mobs are content are removed. However, some mobs like Murmurs will spawn in caves.)
- Codx Lib (library mod)
- Citadel (library mod)
- Hexed (Content mod that adds chaotic enchantments. Will only be available in the Inverted Temple in the Nether)
- Pyrotechnic Elytra (All fireworks can boost Elytras, they also explode in the air which looks nice)
- Chai's Elytra Enchants (Adds two enchantments for Elytras)
- Stutterfix (Reduces stuttering when loading chunks, hopefully)
- Trowel (adds an item that allows you to place blocks randomly, useful for building)
- Lambsdynamiclights (Replacing Sodium Dynamic Lights. I think this mod is better for dynamic lighting)
- Loot Integrations: Moogs (Allows the Loot Integrations mod to interact with Moog's structures)
- LevelZ x Better Combat (fixes an incomptability between the two mods. Also with spell engine)
- Bundle Tweaks (allows the player to select the contents in a bundle, rather than only being able to remove the last added item)
- Tips (replacing immersive tips)


(resource pack below)
- Immersive Overlays - Terralith, Incendium, Nullscape (Adds Immersive Overlays biome icons for 3/4 of the major biome mods used in this modpack)
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Mod Version Changes:
- Better Combat (1.9.0 -> 1.8.6)
- Anti-Smooth (2.0.2 -> 2.0.4)
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Mod Removals:
- Talk Bubbles (I don't like how it looks)
- Sodium Dynamic Lights
- Immersive Tips
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Recipe Changes:
- Added Recipes for Chai's Elytra Enchantments
- Elytras are now craftable once the Nether is reached! (So are shulker boxes, but that's because shulkers can spawn in parts of the Nether)
- Rails are now much cheaper to craft
- Bombs are easier to craft
- Changed the rusty bomb recipe
- Shulkers now require an ender pearl to craft
- Door recipes give 2 doors instead of 3
- Trapdoor recipes give 4 trapdoors instead of 2
- Decreased the amount of crying obsidian needed for a bedrock geode
- Made Nether Chests require less fossil fuel, but they now need some other materials
- Fossil fuel can be used to craft 4 gunpowder
- shotgun cores/architect skulls have a duplication recipe, and a normal recipe (in case people get unlucky with sanctum loot)
- Tnt/Tnt Barrels require less gunpowder to craft
- Added a recipe for Brimstone
- Changed the recipe for the Triangle
- Fixed issue where straw armor would output leather in some recipes
- Changed some enchantment recipes
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LevelZ Changes:
- Axes now require mining to use instead of farming (for cutting trees and stuff, combat is still strength-based)
- Added smithing requirement to craft trowels (2)
- Added Alchemy requirement for the Hexing Table and Gilded Candles (10)
- Adding stamina requirement to use shulker boxes (7)
- Added mining requirement to break shulker boxes (10)
- Set mining and smithing requirement for the Dimensional Carver (15, 10)
- Set mining requirement to break nuclear bombs (10)
- Set mining requirment for nuclear sirens, nuclear lights, tesla bulbs, and magnetic lights (6)
- Decreased the Smithing requirement of Netherite stuff (15 -> 8)
- Decreased the Agility requirement of the Totem of Torrents (10 -> 7)
- Decreased the Agility requirement of the Elytra (12 -> 10)
- Decreased the Smithing requirement of the Yttrium Multitool (15 -> 11)
- Decreased the Alcheny requirement of the Charged Ender Pearl (10 -> 8)
- Decreased the Smithing requirement of tier-one Death Knight armor sets (8 -> 6)
- Decreased the Stamina requirement of the following backpacks:
 - Plated (4 -> 3)
 - Gilded (6 -> 5)
 - Blazing (10 -> 7)
 - Withered (15 -> 9)
 - Endless (20 -> 12) 
 - Lowered various farming requirements:
  - Cooking Pot/Skillet/Stove (6 -> 5)
  - Smoker/Oven (6 -> 4)
  - Bonemeal (5 -> 4)
  - Shears (5 -> 4)
  - Crates (5 -> 3)
  - Certain foods (8 -> 7)
  - Certain other foods (20/15 -> 10)
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Visual Changes:
- The REI craftable filter is disabled by default.
- Tweaked the layout of the Settings Menu
- The main menu now has a link to the modpack's moddex page
- Changed the trowel's texture
- In the top left of the inventory screen, a FTB quest button is there by default
- Retextured some Kubejs items
- Excluded torches from being affected by the Shadow Dropped mod (fixes a visual bug)
- Decreased the FOV Effects and Damage Tilt settings
- Fixed a particle issue with the chaotic vestige item
- Renamed the shotgun core item to "Architect's Skull", renamed the will-o-wisp to "Banshee Tear"
- Renamed some quests
- Renamed some tooltips and items from the Hexed mod
- Renamed the Brimstone Nectar item to "Nectar"
- Hexes have cool-looking tooltip icons
- Set an Immersive Overlays biome icon for the Void. Set Icons for WWEE biomes as well.
- Changed the Shulker's Field Guide description.
- Shortened the name of one biome from WWEE.
- Added some custom tips for the Tips mod.
- Did some touch-ups to the pause menu.
- Renamed enderman tooth to "feral tooth"
- Fixed issue where two enchantments had the same name
- Removed field guide entries of alex's caves/mobs entities that won't spawn
- Added field guide descriptions for added mobs.
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Mob Changes:
- Shulkers now spawn naturally in Basalt/Volcanic Delta biomes and Nether Fortresses (with a unique variant texture)
- Wither Skeletons and Blazes are more likely to spawn in fortresses
- Zombie Horses now also have a chance to drop Loyal Souls
- Blazes have a small chance to drop Wildfire Crown Fragments
- Emberellas can spawn in the Weeping Valley biome
- Allays can spawn naturally in floral biomes.
- Sniffers can also spawn in the Blooming Valley/Plateau
- Allays drop Soul Cloth
- Decreased the health of Allays
- Skeletons, Strays, and Verdants will now commonly spawn with different equipment.
- Undead Miners have a 50% chance to hold a torch instead of a pickaxe.
- Wither Skeletons and Burned have a chance to wear armor.
- Blacklisted some netherexp and alex's caves/mobs entities from the Antismooth mod.
- Changed the loottables of alex's caves/mobs entities.
- Increased looting's effectiveness in rolling endermen teeth (renamed to feral teeth)
- Decreased HP of blazes, increased HP of Gusters
- Raycats require uranium to tame. Right-clicking on a cat with uranium turns it into a raycat.
- Greatly decreased the volume of Skreechers
- Decreased the spawning weight of Oceanic Creepers
- Watchers/Cultists apply the darkness effect on attack
- Starved Endermen spawn more frequently
- Emberellas spawn naturally in Overworld volcano biomes
- Decreased HP of creepers by 25%

- Mob Spawning of newly-added mobs:
 - Toxic Heap:
  - Nucleeper, Gammaroach
 - Volcanic/Basalt Deltas:
  - Teletor
 - Infernal Dunes:
  - Guster, Watcher/Cultist
 - Weeping Valley, Nether Wastes, Soul Sand Valley:
  - Bone Serpent
 - Caves:
  - Murmur, Corrodent
 - Deep Dark:
  - Skreecher

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Music Changes:
- "Hades & Persephone - Gods of the Underworld" now plays in a couple Nether biomes, and volcanic overworld biomes
(https://www.youtube.com/watch?v=9mK9H-ku-lQ&list=PLBO2h-GzDvIaruk32w_G5aTDZTDgyjLIj&index=5)
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Gameplay Changes:
- Added quests to complement content additions
- Generally, modded items are more likely to appear in chests
- Waystones now generate slightly less frequently
- Combat Rolling now has I-frames for 5 ticks (the animation is 8 ticks long)
- Modified the attribute bonuses of some RPG Series armor sets
- Increased the durability of all Netherite armor
- Increased the elytra's durability slightly
- End Remastered eyes are now immune to explosions
- Buffed the capacity of backpacks (except frayed backpack)
- Hexed Enchantments cannot be obtained in book form (could be possible if someone used a disenchanting table. I don't want that to happen)
- Reworked the Gilded Temple structure (now also contains the Hexing Table)
- The Altar and Candles from the Hexed mod are unbreakable
- Nerfed the Undead Eye
- Brazier chests have a chance to have Brimstone
- Haemopal can be eaten (also gives temporary fire resistance)
- Mushrooms can be eaten, but are poisonous
- Rebranded leather horse armor to straw horse armor
- Obtaining the Eye of Oasis doesn't summon a Wildfire
- Nether Fortresses and Wildfire Citadels generate more commonly.
- Removed the Terrible Sword.
- Consuming Pure Darkness briefly grants invisibility
- Witch Pupils can now be eaten
- Leveling Alchemy increases spell power
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Other Changes:
- Organized kubejs scripts
- Changed the advancement description for the trowel
- Changed the config of reliable remover, hopefully should prevent removed items from appearing in chests
- Configured the CraftPresence mod
- Disabled async particle ticking in the Particle Core mod (For stability reasons)
- Removed most blocks from Hexed (most are unobtainable or decorative)
- Replaced Wyther's island biomes with vanilla oceans (I have never seen an island biome generate correctly)
- Disabled removed biomes from the Nature's Compass GUI
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