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Fabri's Frontiers

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Fabri's Frontiers 5.0.5

File namefabris-frontiers505.zip
Uploader
Fingie5Fingie5
Uploaded
May 23, 2026
Downloads
596
Size
1.2 GB
Mod Loaders
Fabric
File ID
8131529
Type
R
Release
Supported game versions
  • 1.20.1

What's new


READ THIS BEFORE CONSIDERING UPDATING:

This update alters the Tectonic config, which will cause a change in worldgen. If you are updating your old world, this can cause newly-generated chunks to look different, which can make a pretty-weird looking contrast. This isn't game-breaking, but I suppose it can be an immersion breaker.

Mod/RP Additions/Removals:
- Added "Kerria" mod (optimizes animated textures).
- Added "Fancy World Animations" mod (adds nice animations to blocks such as hanging lanterns, doors, fence gates, etc).
- Added "Async Logger" mod (optimizes logging).
- Added "Maptip" mod (You can now see a map's contents in its tooltip.)
- Added "Scaffolding Drops Nearby" mod (when breaking Scaffolding, all chained blocks will drop in the same place.)
- Added "Configurable Raids" mod (allows me to configure how many illagers spawn during raids. Should fix an issue where certain totems are unobtainable.)
- Removed "Improved Village Placement" mod (makes villages too rare.)
- Removed "Geophilic" mod (almost all changes this mod makes are overwritten by other mods.)
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Recipe Changes:
- Added a recipe to make Cactus.
- Changed the Nature's Compass recipe to be available pre-Nether.
- Nether Stars can now be converted into 5 Loyal Souls and 3 Soul Silk, and 2 Netherite Ingots.
- Added some effects for a few recipes.
- Altered the Chainmail Boot recipe. 
- Altered a few enchantment recipes.
- Ravager horns can now craft a stack of Blood Runes.
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LevelZ/XP Changes:
- Eyes of Ender now don't require Luck 5 to use, since they can't be used in the first place.
- Decreased Agility requirement to use Elytras (15 -> 12)
- Decreased Defense requirement to use Pavise Shields (6 -> 4)
- Added a Luck requirement to craft Lucky Coins (7).
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Quest Changes:
- Created a few more quests.
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Mob Changes:
- Skeletons can not longer spawn in the Frostfire Caves biome.
- Strays, Frostbitten, Tuff Creepers, spiders, and Frostbitten Endermen have a chance to spawn in the Frostfire Caves biome.
- Chaos Spawners and Dwelling Endermen now have a chance to drop Soul Cloth/Silk.
- Piglin Brutes, Elder Guardians, Maze Mothers, Maws, Golden Moths and Captain Cornelia have a chance to drop Lucky Coins.
- Maws have a much higher chance to have an item in their mouth.
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Music Changes:
- "0" and "Excuse" no longer play in the Frostfire Caves biome.
- "Deeper" and "Ancestry" have a chance to play in the Frostfire Caves biome.
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Visual/Resource Changes:
- Altered the Particle Rain config for rain particles (performance reasons).
- Made Chainmail Armor look coppery due to its crafting recipe. 
- Changed the texture of the questbook.
- Made the Mendstone Pickaxe's handle red.
- Prioritized the Faithless Resource Pack's lang file (made a few edits to support some modded items, such as modded discs and enchantment books).
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Other Changes:
- Made a few changes to the Tectonic config (will effect new chunks in older worlds. In summary, I'm aiming for terrain to be more dramatic-- ex: taller mountains, larger plataeus, bigger caves-- and for cave entrances to be more common.)
- Altered the c2me config to speed up chunk-loading (may cause some issues, so let me know if it does.)
- Natural Waystones now generate more commonly.
- Configured Raids to 100% spawn each of the three totem illagers (evokers, iceologers, illusioners).
- Added additional stat bonuses for the following armor pieces: Wildfire Crown, Enderman Overhaul Hoods, Turtle Shell.
- Added an Immersive Message when placing down a Mending Table.
- Fixed issue where the Sus Soul didn't spawn evokers/iceologers/illusioners during raids.
- Throwing a Lucky Coin (new item) in water starts Thunder weather.
- Hid a few unobtainable items from the recipe viewer.
- The "Bayou" biome now counts as a Beneath the Wetlands biome.
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