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Fabri's Frontiers

| π‘­π’‚π’Šπ’•π’‰π’‡π’–π’ π‘¬π’™π’‘π’‚π’π’”π’Šπ’π’ | 𝑸𝒖𝒆𝒔𝒕-π‘Άπ’“π’Šπ’†π’π’•π’†π’… | π‘Άπ’‘π’•π’Šπ’Žπ’Šπ’›π’†π’… | π‘©π’†π’‚π’–π’•π’Šπ’‡π’–π’ | 𝑷𝒆𝒓𝒇𝒆𝒄𝒕 𝒇𝒐𝒓 π‘³π’π’π’ˆ-π‘»π’†π’“π’Ž π‘Ίπ’–π’“π’—π’Šπ’—π’‚π’ |

File Details

Fabri's Frontiers 4.6.5

  • R
  • Feb 22, 2026
  • 1.19 GB
  • 4.5K
  • 1.20.1
  • Fabric

File Name

Fabri's Frontiers.zip

Supported Versions

  • 1.20.1

LevelZ changes:

- Decreased farming requirement for leads (4 -> 3).
- Decreased farming requirement for the cooking pot (12 -> 6).
- Decreased alchemy requirement for camera (8 -> 3)
- Decreased alchemy requirement for black and white film (5 -> 3)
- Decreased alchemy requirement for colored film (9 -> 5).
- Added alchemy requirement for high-sensitivity black and white film (4).
- Added alchemy requirement for high-sensitivity color film (6).
- Added luck requirement for the suspicious soul (5).
- Decreased farming requirement for ovens and smokers (10 -> 6).
- Decreased smithing requirement for blast furnaces (12 -> 5).
- Decreased farming requirement for compost (7 -> 3)
- Decreased farming requirement for the cutting board (6 -> 3).
- Decreased farming requirement for the composter (5 -> 3).
- Decreased archery requirement for the fletching table (8 -> 5).
- Decreased alchemy requirement for the repulsor (12 -> 10).
- Decreased alchemy requirement of the novice wand (3 -> 1).
- Decreased agility requirement of ender pearls (7 -> 5)
- Changed the requirement for using an ancient pearl to alchemy rather than agility.
- Fixed bug where the spectral arrow archery requirement didn't register.


Updated the following mods:

- Waystones
- Ambient Sounds
- Appleskin
- Attribute Fix
- Balm
- Bookshelf
- Beautify
- Better Combat
- Chat Heads
- Client Crafting
- Enchantment Descriptions
- Entity Model Features
- Entity Texture Features
- Epic Villages
- Euphoria Patches
- Every Compat
- Exposure
- Extreme Sound Muffler
- Fabric Language Kotlin
- FTB Quests
- Framework
- Fzzy Config
- Hopo Better Ruined Portal
- Ixeris
- Kiwi Library
- LootJS
- Max Health Fix
- Moogs Soaring Structures
- Moonlight
- More Culling
- No telemetry
- Particle Core
- Platform
- Polytone
- Pufferfish's attributes
- Save my Sit Network
- Snow! Real Magic!
- Fancy Toasts
- Geckolib 4
- Geophilic
- Structurify
- Supplementaries
- Trample no More
- Traversable Leaves
- 3D Skin Layers
- Wavey Capes
- Cool Rain
- Not Enough Animations
- Entity Culling

 

- Removed an already disabled mod.
- Reenabled Horseman mod (sorry, I accidentally disabled this while bug-fixing).
- Removed "Better Combat Extension" mod (incompatible with later versions of better combat).
- Slight tweaks to certain quests.
- Created recipes for rooted dirt, hanging roots, cobwebs, wither roses, dead bushes, flowering azalea leaves, and flowering azalea (decorative blocks).
- Added an additional recipe for fire runes to make them more accesible in the early-game.
- Added a recipe to convert enderman overhaul enderpearls to vanilla enderpearls.
- Altered the recipe of the novice wand to accept charcoal.
- Slightly decreased noteblock/jukebox volume.
- Changed the tooltip rarity of some custom items.
- Added tooltip frames to new items from updated mods.
- Reduced the opacity of duststorm particles, increased particle density.
- Increased sky particle render distance from 6 blocks to 16.
- Renamed the vanilla shield to "pavise shield" to distinguish it from other shields.
- Renamed various endermen from the Enderman Overhaul mod.
- Renamed various creepers from the Creeper Overhaul mod.
- Starved Enderman (previously named end enderman) now naturally spawn in underground/deep underground biomes.
- Ectoplasm Endermen (previously named soul sand valley endermen) now naturally spawn in the Deep Dark.
- Added an enderman tooth to the Witch-Eye, charged enderpearl, and totem of undying recipes, added a small quest explaining where starved enderman spawn.
- Removed Corrupted Blade, Corrupted Shield, and Corrupted Pearl items (they are obtainable in pre-nether now, which causes issues since they can teleport immobile bosses such as the Chaos Spawner.)
- Removed the Summoner Pearl and Soul Pearl for the same reason given above.
- Altered the loot tables of some Enderman Overhaul mobs to compensate for some the removal of some of their drops.
- Starved Endermen drop soul cloth instead of chorus fruit.
- Starved Endermen have a higher chance to drop an enderman tooth (25% and can be increased through with the looting enchantment)
- Snuffle Creepers (previously named snowy creepers) drop frozen snuffle fluff instead of white wool.
- Altered Spell Vulnerabilities config, added entries for enderman overhaul mobs and the burned zombie.
- Added loot drops for the sniffer mob.
- Retextured the Roughly Enough Items GUI.
- Removed "Shield Overhaul" mod and replaced with "Shield Expansion"
- Removed shields added by "Shield Expansion" mod.
- Integrated the shields from the "Paladins" mod into Shield Expansion
- Changed the parry sound.
- Slightly increased the volume of ambience.
- Fixed issue where glowberries weren't included in bottle o' enchanting recipes.


Music changes:

- Replaced "Mourning Cubes" with "Albedo".
- "Crescent Dunes" will play in desert biomes during the day.
- Fixed issue where the "daytime desert" music category didn't work properly.
- Altered conditions of the "daytime savanna" condition.
- "Crescent Dunes" and "Below and Above" will play in badlands biomes during the day.

https://www.youtube.com/watch?v=ao9auX6vz9Y&list=RDao9auX6vz9Y&start_radio=1
https://www.youtube.com/watch?v=_lxjp54MMBg&list=RD_lxjp54MMBg&start_radio=1