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Evolve or Perish: Parasite Apocalypse

Choose a class and buy upgrades to see how long you can survive. There will be no building of bases here unless your fond of rebuilding.

Most crafting recipes in this modpack are disabled save for most vanilla things. To progress each class has a quest line that will give rewards for reaching high xp levels and spending money. There is no easy way to prevent players from sharing items and unlocking every class for everyone so if you want to do that go ahead. However, the pack is designed to be played with separate classes with different skill sets and cooperative combat.

 

Despite the lack of crafting capabilities players can upgrade their gear and obtain other items through shops in the quest book.

 

The parasites will attack every 5 nights in waves and the evolution phases will rapidly increase. Check the wiki for how the various systems work normally however in this modpack the parasites will evolve much faster. The adaptation system is nerfed somewhat. (Instead of allowing each parasite 10-20 possible damage immunites the most adaptations you will see is 3) As the vanilla mobs and npcs from ancient warfare are killed or infected by the parasites they will gain points to add to their evolution bar which is displayed below the sanity bar and the minimap. If the higher stages make the world to inhospitable for you consider building lure blocks to return to more calm stages.

 

Currently 9 classes with a variety of playstyles including tanks, dps, support, etc.

 

Multiplayer testing needed. There is a revive players mod as well that I haven't tested yet.

 

 

The Evolve or Perish: Parasite Apocalypse Team

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