Etho's Modded Minecraft S2 unofficial mod pack. Mods selected from the list provided by Etho in the comments of his first video for season 2. This pack will be updated if there are any changes provided by Etho during the season. Let me know if there are any mods missing or settings that needs to be adjusted.
Minecraft: v1.16.5
Etho Seed: -8643623643821936147 (I think he made changes to the Biomes O' Plenty settings. The starter pillager fort is at the same location (x -93 y 63) but it is in a different biome.
You will need to install OptiFine.
Shaders: Complementary Shaders (v4.0.1)
https://www.curseforge.com/minecraft/customization/complementary-shaders
I found this nice seed that has a starter house at x333 y64. There is also a large village close by.
Starter House Seed: 4668094429029379799
Main Mods Used: Forge, AdHooks, AlexsMobs, AppleSkin, Aquaculture, ArchitectsPalette, Atmospheric, Autumnity, BagOfYurting, BambooBlocks, BetterEndForge, BetterMineshafts, BiomesOPlenty, Botania, BuzzierBees, CosmicNPCs, CraftingTweaks, Create, Cyclic, DarkerDepths, DarkUtilities, DecorativeBlocks, DungeonsGear, DungeonsMobs, DungeonsPlus, DynamicSurroundings, EnchantWithMob, Endergetic, EndRemasteredForge, EnhancedMushrooms, Environmental, FallingLeaves, FarmersDelight, FinsAndTails, ForgeEndertech, FramedBlocks, GoblinTraders, Gravestone, GuardVillagers, HandCannon, ImmersiveEngineering, ImmersivePetroleum, InfernalExpansion, InventoryPets, JEI, Journeymap, MarketCrates, Mekanism, MoreMinecarts, Neapolitan, NethersDelight, OptiFine, PneumaticCraftRepressurized, PSI, Quark, SavageAndRavage, SophisticatedBackpacks, Spiders2.0, StorageDrawers, Supplementaries, Tetra, Turtlemancy, TwilightForest, UntamedWilds, UpgradeAquatic, ValhelsiaStructures, VisualWorkbench
Which mod is it that causes you to pop up blocks as if auto-jump was on? I've checked and I can't find the setting anywhere and auto-jump is definitely off. It's extremely annoying and had got me killed/trapped/lost several times.
The sounds that happen when I scroll through my hot-bar are really load and annoying, how would I disable them? (Or at least make them quieter)
wont install says dependency is missing or not available
In reply to newt_00:
Update: fix was launching curseforge as admin and updating to latest java
Hi Everyone,
First of all a big thank you to to altair8086 for putting this together. It is super fun following along with Etho.
I, like Etho, have been having nasty lag spikes. Watching the memory in F3, it seems that the memory usage hits 100, and then the lag spike occurs while java is performing garbage collection.
I found that if I take out the untamed wild mod, things improve, but that lag spike does eventually come back. I tried allocating 8 gigs and 12 gigs for Minecraft, but the lag spike still occurs.
Has anyone else solved this problem? I'm interested to know.
I briefly looked at his comments for his last episode, and there are some suggestions there around changing to a different VM which has better garbage collection.
Thanks
What is the purpose of uranium in this pack is it possible to even use it for anything? how do you create Nuclear waste?
In reply to bunqiejump:
There isn't any way to create nuclear waste that I have discovered. I am using blocks of uranium with the immersive engineering thermoelectric generator, coupled with blue ice on the other side.
Power generation was an interesting problem for me, and I really miss the mekanism generators....especially the fission reactor. It means we can't make anything that needs polonium. Not the end of the world, but definitely creates some challenges.
I ended up using tonnes of cyclic combustion generators, fed with charcoal blocks harvested from a create tree farm, and cooked charcoal with mekanism furnace, and formed into charcoal blocks with cyclic auto crafter.
Later on I realized that with immersive engineering, you can setup and automate a biofuel generater.
Anyone else having the issue where you play one day and when you try to load up your world the next day its just frozen? If so what did you do to fix this?
Install fails with different error codes includin "errors.unknownError" and multiple more.
nkf fwd
Thanks for making this pack. I was sad to hear that Etho wasn't able to put all the mods in a pack, but you managed to. Thanks for taking the time to do this!
In reply to worldofme1:
Thanks! I hope all the mods are included. I do hope he adds a storage mod. :)
It seems that your link to Complementary is broken right now, perhaps you meant to embed the link into the text "Complementary Shaders?
I would recommend against pinning the version of the shader pack, since there's usually no downside to using a newer version.
In reply to huantian:
Thanks, I have fixed the link.
Worked fine for me, I added optifine, I created a new world and began playing for a few hours on singleplayer, after I bit I closed the game to do some stuff and when went back to play later on the same day singleplayer just froze the game and stays that way for a while making the [program not responding] while loading the singleplayer map, I even removed optifine and the same any idea what happen or how can I fix it?
In reply to AnguisNox:
Hey do I have do download each mod individually if I dont wanna do it through the curseforge app?
i know its preferential but what the best keybinds?
In reply to dish_i:
Here's a trick I learned way too late: If you hit "esc" while the game asks you to set a key, the key will be unbound. I do this for ~70% of modded keybinds, and manually set keys when they become relevant.
I've played the pack lightly over a few days now and it felt pretty balanced until I got some inventory pets (found in the cloud islands, super easy to obtain, you could get them in your first 5 mins playing). The squid lets you survive underwater indefinitely and move as fast as worldgen allows, and the creeper makes you immune to explosions and basically gives you a rocket launcher with nearly infinite ammo.
I haven't even worn a full set of armor yet and I'm pretty much at endgame power.
If you want a balanced experience then I'd recommend disabling inventory pets.
Also the mod that makes spiders spawn cobwebs on you is super annoying, idk which one it is tho haha.
In reply to VeryFestiveWarlordWalrus:
The dungeon mobs mod adds those cobwebs. There is a setting enableRangedSpiders in dungeons_mobs-common.toml