[ARCHIVED] Enhanced Legacy

An Enhanced Fabric Vanilla+ modpack with QOL additions, better worldgen, more detailed biomes, reimagined structures, Immersive Portals, shaders, light rpg features and more!

File Details

Enhanced Legacy v2.4.8

  • R
  • Feb 21, 2023
  • 5.80 MB
  • 44
  • 1.19.2

File Name

Enhanced Legacy v2.4.8.zip

Supported Versions

  • 1.19.2

The great v2.4 balance and progression overhaul is finally here!

Features:

-added and configured Nature's Compass

-added Reacharound

-added Server Performance - Smooth Chunk Save

-added Thorium

-added and configured Climb Ladders Fast

-removed Inventory Tabs

-updated some of the mods

-updated Complementary Shaders v4 (non-default shader pack)

Balance and Progression Overhaul:

-removed Paragon | this config library mod is no longer individually available on CurseForge as it did nothing, due to being built-in to Deeper and Darker

-removed TieredZ | this change was made to better align with vanilla minecraft, alongside the mod feeling unnecessary as weapon variety is already achieved through the enchantment mods. Your existing items will be fine; they just won't have Tiered buffs and penalties any more

-reworked LevelZ and RPGDifficulty | XP per level has been increased, but overall levels have been reduced to match. The positioning of items on the progression chain has been adjusted, alongside the additions of new Deeper and Darker and Sculk-related restrictions. In addition, LevelZ itself has been reworked to focus more on these unlocks, with less of an emphasis on stat increases. These changes will be extremely noticeable, but all prior progression will still be accounted for, just under the new balancing. As a side note, LevelZ XP from killing the Ender Dragon has been increased. To match the LevelZ rework, RPGDifficulty has been configured for less drastic mob strength changes. This should help retain the balance of vanilla minecraft without getting too RPG-like, while still providing a more challenging experience.

-tweaked bow accuracy in LevelZ | starting bow accuracy has been slightly reduced

-edited So I Heard You Were Talking Crap About Minecraft's Combat?'s config | nothing major here, all I did was remove piercing and multishot compatibility so they can't be combined, keeping things the same as in vanilla

-reduced starting XP requirements | this change was made to ensure a quicker, more natural start in the early-game

-added Nature's Compass | this compass will help you locate nearby biomes, which has been added to help locate particular biomes you are interested in due to the huge biome variety, alongside making it easier to hunt for certain biome-specific structures to help ensure you can find all the necessary End Remastered ender eyes. I will be playtesting this on my server, and may consider adding Explorer's Compass for structures if finding 12 eyes remains too difficult. I will also be monitoring the new desert pyramids recently added as part of Scorched, and removing the associated datapack if bugs with the frames are persistent, alongside ensuring the spawn rate of its desert and badlands temples' End Remastered eye is sufficient

-lowered spawn rate of Artifacts campsites, mimics and the artifacts themselves | an alternative to removing them entirely, they should function as extremely rare game-changing loot to avoid conflicting too much with the vanilla game. Keeping them in allows for a richer, more variable experience on survival playthroughs.

-reduced Anvil durability back to default | previously, I had set the Anvil to have increased durability (through Charm). Due to the removal of TieredZ, I feel it is no longer necessary and have reduced it to its original vanilla balancing. Don't forget you can get the Dragon Anvil at Smithing 25, which comes with unlimited durability!

-adjusted FallingTree config | I unintentionally had the enchant disabled, meaning the mod was sitting around doing nothing. Now, you must aqcuire the "Chopper" enchant to use instant tree chopping

-reverted Deeper and Darker elytra to default stats (4 defense instead of 5)

-added enchantment extracting | as it turns out, the mod Infusion Table was both not present and out-of-date for this Minecraft version, so I have enabled Charm's grindstone enchantment extract feature

-slightly increased chance of crop xp

 

v2.4.7:

-enabled Charm's grindstone enchantment extract feature

-slightly reduced XP required per LevelZ level

-increased Nature's Compass' biome search range

-reworked Smithing LevelZ skill path

-made minor adjustments to LevelZ skill unlocks

-removed a leftover KubeJS file referring to Infusion Table

 

v2.4.6:

-changed End Goblin Trading to require Trade 25 as the previous requirement of 26 was unachievable after the balance rework

-adjusted the Alchemy skill unlock path, primarily to reduce the requirements to use the Totem of Undying

-lowered the Luck skill requirement for the beacon

 

v2.4.5

-reduced starting xp required per LevelZ level

-slightly reduced overall xp required per LevelZ level

-fixed a KubeJS error (fully fixed it this time)

 

v2.4.4:

-updated Complementary Shaders v4 (shaderpack)
-slightly increased chance of crop xp
-fixed a KubeJS error
-made it so advanced tooltips are disabled by default, as intended
-adjusted FallingTree config to improve its balancing and make it functional (it was unintentionally unusable in survival as the enchant was not acquirable)

 

v2.4.3:

-updated a mod

-removed Inventory Tabs