
A cabin built with the pack: storage wall, rune altar, trade ledger, waystone and a field.

The same camp as the light goes.

Chests wired to a Storage Terminal, a Farmer's Delight stove, the Rune Altar and the Trade Ledger.

Lodeways: name a waystone and travel between them for experience.

Farmers, crops and the cabin behind.

Every chest in one searchable list, with crafting straight from storage.

Every nearby villager trade in one place. Click to trade from here.

Pick a destination, see the distance and the cost.

Choose the rune you want. No lottery.

54 slots and three charm slots: Magnet, Sorting, Feeding.

Terralith and Tectonic terrain.

Pine forest climbing into rock.

One of close to a hundred new biomes.

Rolling hills under cherry blossom.

Badlands, taller.

Islands above the clouds.

Towns and Towers adds new villages and landmarks.

Light a fire. The wild is waiting.

36 quests in seven chapters. Every one is also an advancement.

You start with the Journey Book in hand.

Hold the key: the count beside the crosshair is what one swing will take.

One key or one small button, and the chest is in order.

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