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================================= BETA 2.7 =====================================
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New Mods:
-Fix Experience Bug
-When players travel to and from other modded dimensions, there is a bug in minecraft where their experience is displayed as zero until -
they earn one new experience point or log out of the game and log back in. This mod fixed that.
Updated Mods:
-DDSS2 Patcher
-Ice & Fire Patcher
-Macaws Brdidges
-Macaws Doors
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-DDSS2 Patcher:
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-> Masterful Machinery:
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-Quality of Life Update: Flexible Machine I/O Hatches
-Move Ports Anywhere: You can now place Input/Output ports in any slot that expects a standard Machine Hull!
-Patch Up Holes: Don’t need a fluid hatch where the blueprint puts one? Swap it out for a standard Hull block to close the spot.
-Custom Wiring: Design your machine's I/O layout to fit your base’s cabling, not the other way around.
-Note: Structural components like Glass, Vents, or special Blocks are protected and cannot be swapped, preserving the machine's aesthetic and balance.
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-> Advent of Ascension:
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-Targeted Fix for Candied Water: Resolved a critical registration bug specific to Candied Water that caused broken world interactions and placement issues.
-Changed the default resource position to Top Right in the client config.
-Fixed an issue where resource bars (Energy, Spirit, etc.) were hidden by default.
-Bonus Smelt was reintroduced and is now reliable, scalable, and intentionally powerful at high levels — without bugs, dupes, or wasted progression.
-Fully bypasses AoA’s buggy output-stack mutation logic while keeping the ability server-safe and stable.
-Fully functional in Vanilla Furnaces + Custom Iron Furnace Integration including Primitive Materia Extractor
-Smelting Dusts will no longer grant AoA XP or Bonus Rolls. This ensures leveling is focused on primary resources like Ores and Raw Materials.
-Bonus Smelt doesen't work on food.
-Gameplay Changes (Intentional):
-Bonus Smelt now rolls per ingot taken, rather than once per furnace take.
-Bonus output is capped at 10 extra items per extraction to prevent runaway scaling.
-Bonus Smelt chance now meaningfully scales with Extraction level + a subtle sound effect plays when Bonus Smelt triggers, giving clear feedback without spam:
Level 16 → 10 %
Level 48 → 25 %
Level 82 → 50 %
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-> BetterEnd-Forge:
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-The "Tower of Babel" Fix:
-Every time you respawned the Dragon, the mod would build new obsidian pillars on top of the old ones. Eventually, they’d stack all the way to Y=255.
-The game now checks if a pillar is already there. If it finds one, it stops building. No more ugly obsidian skyscrapers!
-Smart Crystal Respawning:
-Sometimes fixing the pillars made the End Crystals disappear, making the Dragon unkillable.
-I added a "smart check" that finds the very top of the pillar (whether it's bedrock, obsidian, or custom blocks) and plants the Crystal right on the tip.
The Dragon fight now works 100% of the time.
-Configuration Requirements:
-Config customEndPortal must be set to TRUE; (it is by default if you didnt changed anything) as this patch hooks into BetterEnd’s custom portal routines.
If you set this config to false, the fixes will disable themselves, and the original bugs (stacking portals/failed respawns) may return.
-Resetting END dimension?
-Resetting the End (deleting DIM1 folder) will wipe the landscape, the main island and everything else; but it won't restore the Ender Dragon if it was beaten in this specific world.
If you do that, you have to build your exit portal manually and place crystals to summon the dragon again.
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-> Space Bosstools:
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-Fixed a critical issue where players would take damage or crash the server (NullPointerException) if they removed their space suit while inside an Oxygen Bubble.
-The Oxygen Bubble now correctly provides full immunity to space hazards (suffocation, pressure) without requiring any armor.
-However, the Oxygen Bubble does not protect you against hot planets such as Mercury, without a Netherite Space Suit.
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-> Reliquary:
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-Resolved an exploit where the Rod of Lyssa could be used to infinitely "steal" from Corail Tombstone's Grave Guardians, bypassing intended progression and loot mechanics.
-Special Balancing: Added a 60-second cooldown to the Rod of Lyssa.
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-> Corail Tombstone:
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-I have revamped the trade logic for the Grave Guardian. Every trade now requires a "Grave Tax" (DDSS2-currency) in the second slot, scaled by the rarity of the offer.
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-> Chisel:
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-Restored right-click functionality for the iChisel GUI which was non-responsive in this version.
-Resolved a hard crash with Starlight. (Fixed a ClassCastException caused by an incompatibility between Chisel and the Starlight engine)
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-> Framed Blocks:
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-Fixed an issue where Framed Blocks wouldn't update their textures immediately when changed (the "stale texture" bug).
-Smoother Visual Sync: Improved data synchronization between the server and client. Blocks will now instantly reflect their new appearance when you apply a camo or modify them.
-Enhanced Rendering Compatibility: Added a dedicated rendering refresh trigger to ensure visual updates work correctly even with our performance mods like Embeddium.
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-> POWAH:
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-Reactors using Liquid Coolant (Water, LQ,MQ,HQ Coolant) will now consume the fluid over time. It is no longer a "fill once and forget" system.
-Solid coolant mechanics are unchanged.
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-> Journeymap:
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-This update improves JourneyMap stability, eliminates more unnecessary log spam, and prevents minor rendering issues when traveling through newly generated chunks —
without affecting normal radar functionality.
-While the warning: "TileDrawStep.updateRegionTexture was slow" is not directly patched (as it is a performance metric warning),
this update reduces rendering stress during chunk transitions, which indirectly reduces how often this appears.
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-> Vanilla Minecraft:
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-Mining Desync / Reappearing Blocks –> Fixed
-With very fast tools (high Efficiency, Haste, AoA perks etc.), blocks could: break client-side; then instantly reappear; requiring players to slow down and re-mine.
-If your tool (like an Efficiency X Pickaxe) calculates a speed that would break a block instantly, my new logic "clamps" it to exactly a 2-tick duration.
-This allows the game client and server to have a distinct "handshake" for every single block broken.
This 0.05-second delay is imperceptible to the human eye but is an eternity for server stability.
-Dynamic and Fair: This isn't a nerf to your gear’s power. On Obsidian, you’ll still be faster than anyone else.
This only triggers when you enter the "Danger Zone" where the game engine usually starts to fall apart.
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-Ice And Fire Patcher: (Patchnotes from their website)
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-Fixed Citadel fetch patreon on main thread cause launching slowness. (Now runs on standalone thread)
-Fixed Dragon breath will cause severe lag on server.
-Fixed Wrong particle render for dragon breath.
-Fixed Model Animator won't clear cache after animate cause memory leak.
-Fixed Pixie jar color not correct after rejoin world.
-Fixed Hippogryphs will fly too high and suck.
-Fixed Fire Dragon Bone Sword & Fire Dragon Steel Sword&Tools cannot cook drops.
-Fixed Elite Packaged Crafter
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Custom Machines:
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-A complete overhaul of the Upgrade mechanics for custom machines has been implemented to correct scaling issues at higher tiers (T4/T5/T6).
-The goal is to shift from an "efficiency-first" model to a "throughput-vs-cost" trade-off.
-> Speed Upgrades:
-Time Multiplier 0.85 (15%)| Energy Input Multiplier 1.35 (35%)
-> Energy Upgrades:
-Energy Overall Input Multiplier 0.90 (10%)
-Adjusted to provide significant diminishing returns. While still powerful, stacking only Energy upgrades will no longer reduce machine consumption to near-zero levels (Cap at ~28% base usage).
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Multiblocks:
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-Large Fluid Refineries have seen changes to their speed values.
-T2 Fluid Refinery -> 120 Ticks per Recipe (6 seconds) (Unchanged)
-T3 Fluid Refinery -> 90 Ticks per Recipe (4,5 seconds)
-T4 Fluid Refinery -> 60 Ticks per Recipe (3 seconds)
-T5 Fluid Refinery -> 30 Ticks per Recipe (1,5 seconds)
-New Multiblocks -> Gas Turbines for T2+ which is stronger then steam (Burning Ethylene and Supercritical Ethylene)
-T2 Gas Turbine -> 1050 FE/t @2mb Ethylene/tick (Supercritical ethylene does not work here)
-T3 Gas Turbine -> 4500 FE/t @8mb Ethylene/tick (6000 FE/t @8mb Supercritical Ethylene/tick)
-T4 Gas Turbine -> 22500 FE/t @16mb Ethylene/tick (30000 FE/t @16mb Supercritical Ethylene/tick)
-T5 Gas Turbine -> 72000 FE/t @32mb Ethylene/tick (96000 FE/t @32mb Supercritical Ethylene/tick)
See the Mekanism section for Ethylene and Supercritical Ethylene production.
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Solar Panels:
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-Solar panels now generate variable amounts of power based on environmental and atmospheric conditions in the dimension in which they are placed.
-Overworld and other Dimensions with natural day/night cycle: The baseline remains unchanged at 100% efficiency. It varies at night or during rain/thunderstorms as by default.
-Space & Orbits: Stations located in Orbit receive a buff to 110% due to the lack of atmospheric interference. But Bosstools provides Day/Night cycle here as well lol.
-High-Radiation Planets: Mercury and Venus now provide an impressive 120% output due to their proximity to the Sun.
-Atmospheric Damping: Mars has been slightly nerfed to 90% efficiency due to frequent dust interference.
-Solar panels are now strictly disabled in the Nether and inside Hyperboxes, regardless of any light source or sky access hacks.
-Any other dimension with a "Fixed Time" at noon (no natural day/night cycle) like the Mining Dimension, Solar-panels now operate at 65% efficiency.
-The Math behind 65% Efficiency:
-Don't let the nubmers fool you! While the peak output is reduced to 65%, these dimensions benefit from a permanent solar zenith.
-Because you bypass the 50% night cycle and the rising/setting sun curves including rain/thunderstorms, a 65% modifier actually yields double the total FE of a standard Overworld day.
-The Trade-off: While your total daily energy is significantly higher, your instantaneous power (FE/t) is capped lower.
-For high-draw machinery that requires raw speed, you will need to rely on larger battery buffers to bridge the gap between your steady 65% supply and your peak machine demand.
-I’ve added a real-time feedback system so you don't have to guess your current efficiency.
-All Solar Flux Reborn panels now show a "Dimension Efficiency" line in their tooltip and in the GUI.
-The value updates automatically based on the dimension you are currently standing in.
-Color coding: Green for buffs, Red for nerfs, and Dark Red for disabled zones.
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Productive Bees:
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-Fixed: Productive Bees not producing inside Hyperboxes
-Adjusted the Hyperbox dimension type to behave more like an Overworld pocket dimension.
This prevents bees from instantly re-entering their hives (the “pop out for a second” behavior), restoring normal comb production.
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Loottables:
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-Fix: Added missing Panda Plushie to the Elder Guardian
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The Undergarden:
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-I have removed biome-level ambient particles across all Undergarden biomes.
-Dimension is now playable without disabling particles globally
-This results in Major FPS improvements, Reduced client render overhead
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Mekanism:
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-A critical balance issue has been addressed where the Sodium-Cooled Fission Reactor and Industrial Turbine loop was severely underpowered, making late-game Polonium processing (SPS) mathematically unfeasible.
These changes target specific bottlenecks in steam conversion and fuel density, making the endgame challenging yet achievable. (Thx to Kmiktze)
-I've also increased the throughput limits of all Energy Cubes to match those of POWAH cells.
-Basic Cube: 2,000 -> 8,000 FE/t
-Advanced Cube: 10,000 -> 20,000 FE/t
-Elite Cube: 30,000 -> 50,000 FE/t
-Ultimate Cube: 100,000 -> 250,000 FE/t
-Ethylene production was changed and improved into different tiers.
-T1 Materia = 2mb Ethylene/t
-T2 Materia = 4mb Ethylene/t
-T3 Materia = 8mb Ethylene/t
-T4 Materia = 16mb Ethylene/t
-T5 Materia = 32mb Ethylene/t
-T6 Materia = 64mb Ethylene/t
-Introduced New Gas for Large Gas Turbines. -> Supercritical Ethylene
-Production requires Liquid Starlight, Ethylene and Enriched products such as Enriched Redstone, Tin, Gold etc.
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Garden Cloche:
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-I've tuned the Immersive Engineering Garden Cloche to be more responsive and better aligned with mid-to-late game resource requirements.
-Shifting the baseline growth time for mystical agriculture crops is the key to significantly rewarding automation and fertilizer usage.
-I also added all the missing crops and essences to this machine.
-Base Growth Time: Reduced from 650 ticks to 450 ticks. (30% faster)
-Production Buff: This represents a 44% increase in overall essence production rate.
-With the new 450-tick baseline, your throughput with catalysts is now significantly higher:
-No Fertilizer --------> 22.5s -Baseline
-Bone Meal ------------> 18.0s +25% Speed
-Fertilizer -----------> 15.0s +50% Speed
-Mystical Fertilizer --> 11.2s +100% Speed
-Phyto-Gro ------------> 9.0s +150% Speed
-Lilypad of Fertility -> 4.5s +400% Speed
-Added following missing Seeds/Essences:
terrasteel, manasteel, dilithium, apatite, fluorite, ender-biotite, cetrus-quartz,
psimetal, ruby, elementium, ebony-psimetal, green-saphire, rubber, limestone, redstone-alloy,
sky-stone, amber, agate, amethyst, ivory-psimetal, yellow diamond, sodalite
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Regrowth:
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-Pigs previously had the ability to randomly grow trees and plants around them (reforest behavior). While interesting in theory, this mechanic caused several gameplay issues.
-To prevent these problems, the pig entry has been removed from the Regrowth mob behavior configuration.
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Recipes:
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-Fixed and Reworked Electrotin <-> Signalum recipe overlap
-Fixed Sushi <-> California Roll overlap
-Reworked Pedestals
-Added Cotton Candy/Candy in all T3+ Extractors (Candied-Water)
-Removed broken recipe for Candied Water in Arboreal Extractors
-Fixed recycling Recipes for Integrated Dynamics devices
-Fixed and reworked Black Hole Controller to T3
-Reworked some Bee Spawn Eggs
-Mana Lenses arent stackable anymore which fixes weird crafting behavior, dupes and item loss
-Reworked Mekanism Biofuel
-Reworked Ethylene production (more possibilities)
-Fixed and Reworked Angel Ring
-Reworked Pollen Blocks / Dust
-Reworked Fish and Chips
-Reworked Draconium + Wyvern Core
-Reworked Energy Relay Crystals
-Balanced more Draconic Evolution modules
-Fixed Meteorite Block<->Ingot conversion
-Added all Vanilla Leaves (Nature Essence) to all Essence O-Matics
-Fixed Solarflux Furnace Upgrade recipe
-Added Tallow Blocks to Materia Extractor
-Fixed Jackhammer in all Assemblers not Crafting always correctly
-Fixed wrong/broken Metal Press recipes for compressed plates
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Misc:
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-Fixed T3 Jetpack FE Capacity
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Quests:
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-Informational Quests in each chapter can now be completed in order to unlock the entire chapter once all quests have been completed.
-Fixed Terrasteel Quest description
-Fixed Speed Upgrades Quest description
-Finished T5 Questline