BETA 2.5
Updated Mods:
-DDSS2 Patcher
-DDSS2 NetGuard
Removed Mods:
-SFM
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-DDSS2 Patcher
-> Custom Machinery: Fixed a rendering issue where custom machines would occasionally have one or more faces appear completely black, regardless of the surrounding light level.
-> Masterful Machinery: Pipes no longer randomly “forgets” how to pull fluids/items/energy from Masterful Machinery hatches after restarting the server. No more manual pipe re-placement needed.
-> MiniUtilities: Fixed a bug with Molten Head Enchantment where Molten Head would work for a few blocks, then suddenly stop dropping items entirely. In some cases it could even break furnace smelting results until a restart. Drops are now stable and smelting recipes no longer get “corrupted”.
-> Industrial Foregoing: Fixed visual energy bar desync on servers. Resolved an issue where the energy bars of certain machines (e.g. the Plant Sower) would appear permanently empty or glitchy, even when the machine was powered.
The One Probe showed the correct power level, but the GUI showed 0% or an empty bar.
-> Waystones: Fixed a rare Waystone duplication bug that could occur when dismantling multiple Waystones, especially across different dimensions (e.g. End → Nether).
Prevented double execution of the Waystone Dismantler by enforcing strict main-hand usage.
Resolved unintended extra drops caused by break events firing during dismantling.
Ensured Waystone data (NBT) is always preserved correctly when picked up with the Dismantler.
-> Undergarden: Implemented a two-tiered "Throttling & Enforcement" system to remediate severe TPS loss and high MSPT caused by the Undergarden’s aggressive native spawning weights.
- Cancels ~60% of spawn pulses which drastically reduces continuous CPU time spent on spawning and slows down refill rates
- Reduced Entity count from 450+ peak entities to a stabilized average of ~50-100.
- Eliminates “sudden 50+ mobs of one type” situations.
- Prevents runaway mob stacking even on fresh chunk generation.
- Drastic reduction in EntityTick and PathNavigation lag.
- Removes excess mobs above configured caps.
- Reduces server tick spikes and improves overall stability in the Undergarden.
- Dimension becomes intentionally emptier, but stays consistent and playable.
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-DDSS2 NetGuard
-> NetGuard (Network Throttle): A server-side packet throttle has been added for Forge SimpleChannel traffic to reduce excessive mod sync spam.
This significantly reduces network throughput and client allocation pressure, thereby improving long-session stability (fewer client Out of Memory (OOM) crashes)
and reducing lag spikes caused by high-frequency 'state sync' packets.
-> It includes per-player protection, with rate limits applied per recipient where possible to prevent one player from suppressing updates for others,
as well as a server-side clean-up that clears per-player throttle state on logout/login. This prevents a memory-leak on long-running servers from accumulating stale player entries over time.
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New Multiblocks and Component Changes:
-Added Tyrian-Steel Boiler T4
-Added Majestic Boiler T5
-Added Large Steam Turbine T5
-Increased Small Froststeel Fluid Hatch to 500k mB
-Increased Large Froststeel Fluid Hatch to 1M mB
-Increased Small T2 Fluid Hatch to 500k mB
-Increased Large T2 Fluid Hatch to 1M mB
-Increased T3 Fluid Hatch to 10M mB
-Increased T3 Energy Hatch to 10M FE
-Increased T4 Fluid Hatch to 50M mB
-Added all T5 Components 100M FE/Gas/mB
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-This update completely overhauls the Large Steam Boiler and Turbine progression. My goal was simple: Upgrading should feel powerful.
Boiler:
Boiler burn times and steam output have been tuned to scale linearly. High-tier boilers now burn fuel faster but produce significantly more Total Steam per Coal.
The type of coal used makes a difference. For example, chaos or tertium coal burns for much longer and coal-blocks variations even more.
The water cost ratio was reduced by 33%.
For Lategame Boiler (T4+) you can comfortable use an Infinity Water source like EvilCrafts Eternal Water Block instead of spamming Water collectors.
Boiler Overview (1'600 ticks = 80 seconds):
-T1 Bronze Boiler -> 1x minecraft:coal = 1600-ticks @-150-Steam/t (Water 120 mb/t)
-T1 Steel Boiler -> 1x minecraft:coal = 1100-ticks @-500-Steam/t (2.3x Efficiency, Water 400 mb/t, Burnrate 45% faster then bronze)
-T2 Froststeel Boiler -> 1x minecraft:coal = 580-ticks @-1500-Steam/t (3.6x Efficiency, Water 1200 mb/t, Burnrate 90% faster then steel)
-T3 Crimsonsteel Boiler -> 1x minecraft:coal = 260-ticks @-4500-Steam/t (4.9x Efficiency Water 3600 mb/t, Burnrate 123% faster then froststeel)
-T4 Tyriansteel Boiler -> 1x minecraft:coal = 110-ticks @-13'500-Steam/t (6.2x Efficiency, Water 10'800 mb/t, Burnrate 136% faster then crimsonsteel)
-T5 Majestic Boiler -> 1x minecraft:coal = 45-ticks @-40'500-Steam/t (7.6x Efficiency, Water 32'400 mb/t, Burnrate 144% faster then tyriansteel)
Large Steam Turbines:
Increased the overall FE output of T2+ steam turbines to create a smoother, more satisfying efficiency curve across tiers.
Higher-tier turbines now feel properly rewarding for their increased build cost and steam infrastructure, instead of being “sidegrades” to earlier setups.
Large Steam Turbines Overview:
-T2 500 Steam/t @ 850 FE/t (1.7 Efficiency in FE/mB / compared to 8x Small Fluid Generators of same Tier = 1.3 Efficiency)
-T3 1500 Steam/t @ 3750 FE/t (2.5 Efficiency in FE/mB/ compared to 8x Small Fluid Generators of same Tier = 1.79 Efficiency)
-T4 4500 Steam/t @ 18'750 FE/t (4.1 Efficiency in FE/mB/ compared to 8x Small Fluid Generators of same Tier = 2.77 Efficiency)
-T5 10'000 Steam/t @ 60'000 FE/t (6.0 Efficiency in FE/mB/ compared to 8x Small Fluid Generators of same Tier = 4.21 Efficiency)
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Universal Fluid Generators:
I did a complete refactor of the Custom Machinery generator logic to fix severe energy flaws, improve server performance, and switch from an "Item Additive" system to a "Dual Fluid" injection system.
New Dual-Fluid System: Removed solid item inputs for boosting. The generator now accepts optionally liquid boosting mixture via a secondary tank and extends during its burtime the total FE/t amount.
Before, the boosting mixture was simply consumed instantly for a tiny boost, if at all. Now, it has a burn time and burns along the fuel of your choice.
Fluid-Per-Tick Logic: Switched all consumption types to a fluid per tick logic. Fuel is now drained consistently in small amounts every tick rather than in "chunks" at the start of a cycle.
Automatic Fallback: I've also added Priority Logic. If the secondary booster tank is empty, the machine automatically switches to the Base Recipe without stopping, making sure that automation is always up and running.
Safety: I got rid of potential crash risks with Tag handling by standardising fluid inputs in code.
Burntime Boosting Mixture: 1x Boosting Mixture = 1000mB molten boost
Higher boosting tiers dont burn longer but buffs FE/t per mB extensive
T2 Generator 1000mB = 10 seconds burntime
T3 Generator 1000mB = 13 seconds burntime
T4 Generator 1000mB = 17 seconds burntime
T5 Generator 1000mB = 25 seconds burntime
T6 Generator 1000mB = 50 seconds burntime
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Spawner Recycling:
Excess spawners can now be recycled into some useful materials.
Currently supported:
+ All Vanilla / Nether spawner
+ Precasia spawner
+ Deeplands spawner
+ Creeponia spawner
+ The Undergarden spawner
+ (More to come)
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Void Miners:
Added new VOM Cards for the T3 Miner and higher.
- VOM T3 Program Card 1: Diamond, Emerald, Lapis
- VOM T3 Program Card 2: Palladium, Abyssum, Meteorite
- VOM T3 Program Card 3: Bloodstone, Lyon, Platinum
- VOM T3 Program Card 4: Nickel, Dimensional Shards, Uraninite
- VOM T3 Program Card 5: Ancient Debris, Cobalt, Duranite
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Tinkers Smeltery:
-Fixed Molten Enderium from all Endermans
Refined Storage:
-Extended Wireless Terminal max Range from 48 to 120 Blocks when all upgrades are installed
Materia Extractor:
-Added Block of Endergoo
Pipez:
-The throughput of fluid pipes has increased from 200 to 500 mb/t without upgrades.
Recipes:
-Fixed and Reworked Sooty Marble
-Fixed Salt Dust from Blocks in Macerators
-Fixed/Reworked Etnernal Water Block
-Fixed/Reworked Ritual Diviner Dusk
-Fixed Ankh of Prayer
-Fixed molten lithium into gaseous lithium (Deconsentrating)
-Fixed Basic Yogurt
-Fixed Fluix Crystal/Pure Fluix Crystal in all macerators
Misc:
-Fixed JEI description for Heavy Water
-Boosted all non basic Yogurts
-Serene Seasons do not cycle further on a server when nobody is online
-Set Level Type in Server Properties to Biomesoplenty by default (Server Files)
Quests:
-Reworked all Boiler / Turbine Quests
-Reworked Fusion Computer T3 Quest
-Added 1 new Quests to Tier 4 (Eternal Water Block)
-Fixed some T5 Quests