BETA 2.1
New Mods:
-MmmMmmmMmm (Test Damage Dummy)
-Simple Storage System T0+ (Controller, Grid, Cable. No remote/wireless control, no big automations, just dump stuff and Enjoy until RS/AE2)
Donwgraded Mods:
-Just Enough Calculations to Version 3.8.6 to avoid weird tooltip behaviour in modded machines
Updated Mods:
- DDSS2 Patcher
-> New Fix: Better End Respawn Obelisk accepts now any amber as fuel to set a spawnpoint
-> New Fix: Tiny TNT doesent blow up stuff in Claimed Chunks anymore
-> New Fix: Enderman cant pickup or place blocks in claimed chunks anymore
-> New Fix: Dirt,Fire,Snow,Gravel and Sand Creeper cant spit out blocks in claimed chunks anymore but they still explode and hurt players
-> New Fix: The 1.16.5 shear behaviour has been totally overhauled, and materials that couldn't be broken with shears have been fixed
-> Reworked: Fixed Desync with Industrial Foregoings "Show Working Area" on servers
-> Reworked: Improved Masterful Machinery fix code
-> New Tweak: Blood Altar T3, T4 and T5 use some custom blocks. Everything is documented properly in the Bloodmagic book and quests
Materia Extractor:
-Added all Wesleys Dungeon Wepaons and Tools
Void Ore Miners:
-Added Cobalt Ore to T3+ VOM's
-Added Program Card -> Resources (Leaves, Logs, Dirt, Sand, Clay and more)
Fluid Mixers & Solidifiers:
-All machines accept the following fluids in one tank only to avoid disrupting automation process:
Liquid Oxygen, Materia Infused Plastic, MQ Coolant, Ethanol, Vegetable oil
SilentGear:
-All available Silentgear materials can now easily be found in JEI with the tag/subtag 'sg:material'. (Special THX to Aaur1s42)
Bees:
-Fixed Titanium Bee not accepting the right titanium block as "flower"
-Hematophagous Bee accets now just a bloodstone block as "flower" (Abyss Bloodstone)
-Reworked some craftable bees
BloodMagic:
-Reworked Blood Altar T3-T5 Structure (caps)
-Moved Rune of Capacity from T4 to T3
-Moved Rune of Augmented Capacity T5 to T4
Mobs & Structures:
-Skeletons & Zombies spawned from a spawner (underground) are much stronger and always wear golden armor
-Slimes and Magmacubes (vanilla and modded) can't become Elite/Champion mobs anymore
-Silverfishes (vanilla and modded) can't become Elite/Champion mobs anymore
-Removed Drowning Creepers from natural spawning
-Aquaculture mob spawn weight has been reduced significantly to avoid suppressing vanilla mobs such as turtles (this doesent delete already spawned fishes)
Loottables:
-Silktouch for Fluorite Ore works now as intended
-Silktouch for Ametrine Ore works now as intended
-Reduced amount of Golden and Enchanted-Golden Apples in all loottables
-Rebalanced Loot in small overworld structures (Shrines etc.)
-Reworked Loot in Meteorite Chests to some amazing stuff
Recycling:
-Added Leather Armor to Recyclers
Recipes:
-Fixed Lapis gem to dust in all Macerators
-Fixed Lapis dust to dye in all Macerators
-Fixed Eternal Crystal Infusion Recipe (Betterend Forge)
-Fixed Powered Rail <-> Golden Bars overlap in Assemblers
-Fixed AE2 Packer/Unpacker not accepting all workbenches
-Fixed all AE2 Wireless Terminals (T4->T3)
-Reworked Powered Lumium Rail
-Reworked Powered Prismarine Rail
-Reworked Solarium Alloy
-Reworked Monster Ball (T2->T1)
-Handheld Crafting Table can now be made from any Workbench
-Reworked/Implemented Hematophagous Bee
-Fixed Vortex Cannon in T1 Assembler
Misc:
-Pneumatic Gearbox is now displayed correctly in JEI/Ae2/RS
Quests:
-The first Steam forming Press gives an Extra Forming Press as reward
-Fixed Steam Turbine T2 description
-Added 4 new T0 Quest (Wooden Spikes + Simply Storage Networks)
-Added 3 new T1 Quests (Wooden and Ender Exalted Crafter, Monster Ball)
-Added 3 new T4 Quests (Blood Altar)
-Added 13 new T5 Quests (Main Progression)