Dungeon Train v0.1608.0
What's new
New Feature ×3 · Bug Fix ×3 · Menus & UI ×3 · World ×2 · Performance ×1 · Compatibility ×1 · Mobs ×1 · Advancements ×1
0.1606.0
Advancement fix
A hidden advancement that some players had earned was not unlocking. It does now.
Community Rewards: first gift is the smallest
Each Community Reward now starts at its own amount and only goes up while another reward that costs more to run alongside it is on, so whichever is given first is the smaller gift. A grey line on the card says which reward is raising it.
- Two Streams now starts at $100 AUD.
- The Contribute page's gift header is shorter.
0.1605.0
Send a lag report from chat
If the game freezes for a few seconds, a line in chat offers to send your log to the developer so the freeze can be tracked down. It only asks after you've played for a while, at most every half hour, and No stops it for the session.
0.1604.0
Underground lakes in some caves
Some lush caves deep inside the mountains were nearly dry. They now fill with proper underground lakes, deep in places, the way lush caves should. Only newly explored areas change.
0.1603.0
High effect and enchantment levels show their number
In the Dungeon Train modpacks, effect and enchantment levels above X now read properly. Tooltips, your effect list and a mob's details show the real level instead of dropping the number or printing a stray text key.
- Strong mob buffs late in the train now show their full level
- Over-cap enchantments read as numerals in tooltips
0.1602.0
Lush caves come alive
Lush caves inside some of the mountains along the line were strangely empty. They now fill with axolotls, glow squid, fish, bats and the usual cave monsters, like lush caves anywhere else.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

