Dungeon Heroes-2.6.1.zip
What's new
Dungeon Heroes 2.6.1 - 💥 The Spell Expansion 💥
Current changes - Balance changes and fixes
RPG Content:
- Fixed several render issues with new epic armors
- Improved several models and textures of new epic armors
- Adjusted drop locations of the all epic armor peices
- Rebalanced Wizard summon spells
- Rebalanced Blessed Strike spell
- Fixed behavior of summoned creatures (being overly aggressive)
- Fixed Blessed Strike render effect
- Fixed Spirit Wolf render transparency
- Quest progression is no longer locked behind spell unlock and practice
Other:
- Updated mods, new default options is supplied as many updated mods break keybinds, it is recommended to delete your own options file
Recent changes
Spell Expansion
Introducing new spells for all classes in the game:
- Each spell book now double the amount of spells, at each tier players need to choose what to unlock
- Bringing the number of interactive spells to a total of 66, each with different mechanics
- Reworked a whole bunch of legacy spell assets (such: Battle Banner, Frost Shield, Frost trap model, etc…)
Within each playable class, now specialisations exist, thanks to the spell choices, for example:
- Paladin: Retribution / Protection
- Archer: Marksman / Naturalist
- Priest: Holy / Discipline
- Warrior: Fury / Protection
- Rogue: Subtlety / Blade
- and so on…
Brand new spell mechanics:
- Summoned entities, that can: attack, cast spells, move around - all with fancy animations
- New spell casting mode: charging (for example: Ice Lance, Shattering Throw, Magic Arrow)
- Weapon charging - Blessed Strikes
- Hybrid spell damage calculations (for example: paladin retribution lane)
- New 3D model visual effect for several spells (for example: Frost Spikes spell)
Expanded Skill Tree
To match the spell book expansion, now the skill tree has spell modifier for every single spell available, new a brand new structure.
Bringing the Skill Tree up tp a total of 192 unique skill node to choose from.
Exapnded Armory
To match the in-class soft specialisations, each class can now offer 2 different sets of epic armor!
All epic armor sets (including old- and new ones) belong to the same tier, so they are not better than eachother, but they offer different kind of boosts, to match your spell book choices.
Other changes
- Updated all mods to latest version
- Updated included shaders to latest version
This mod has no additional files