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Dungeon Heroes (RPG Series)

⚔️ Explore, Triumph, Loot - Together! - Vanilla+ dungeon crawler

File Details

Dungeon Heroes-2.4.5.zip

  • R
  • Nov 14, 2025
  • 37.73 MB
  • 3.5K
  • 1.21.1
  • Fabric

File Name

Dungeon Heroes-2.4.5.zip

Supported Versions

  • 1.21.1

Dungeon Heroes 2.4.5 - The Critical Update

⚠️ Important Disclaimer! Equipped trinkets may disappear when updating to this version. To avoid:

  • unequip all of your equipment (specifically from trinket slots)
  • backup your world

Current changes

  • Fixed glider related issues
  • Added new quest to explain Rune Crafting altar
  • Subtle Shader config changes

Recent changes

New mod: Critical Strike

Melee and Ranged hits now have a chance based system to deal critical strikes. With impactful particle and sound effects, melee classes have never been more fun to play!

Innate attributes for all players:

  • Critical strike chance: 5%
  • Critical strike damage bonus: +50%

New critical strike related content:

  • Critical strike related weapon enchantments
  • New unique jewelry pieces with critical strike attributes
  • New common relics with critical strike attributes
  • Rogue armor pieces now come with critical strike chance bonus
  • Warrior armor pieces now come with critical strike damage bonus
  • Attribute icons
  • Attribute panel listing
  • Physical and Spell critical strikes are now shown by damage numbers
  • Quest rewards now include critical strike related potions and items

Spell Power rebalance

  • Rebalanced spell power attributes on equipment to be more balance across the entire playthrough
  • Staves and Wands now give more spell power
  • Players have a base spell power of: 1
  • Both spell crit related enchantments are now available for the weapons only, and mutually exclusive

Restructured inventory

  • Custom trinket slots are now fully flattened to make the always visible.

Other changes

  • Fixed some of the food buffs.
  • Changed health scaling by Dungeon Difficulty: early game is easier, late game is harder
  • Fixed damage taken attribute being applied twice
  • Lone Citadel and Toxic Lair structures should now spawn on more biomes, reducing their average distance
  • Disabled Exotic Eye (due to not being quest objective)