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Direct and Dominate

Blended high fantasy and modern technology, explore the world around you and build an empire in a race against time to contain an alien race bent on your destruction.

File Details

Direct and Dominate Beta 1.0.2

  • B
  • Feb 1, 2022
  • 742.19 KB
  • 53
  • 1.12.2
  • Forge

File Name

Direct Dominate Beta-1.0.2.zip

Supported Versions

  • 1.12.2

Beta Version 1.0.2

After extensive playtesting…

  • Cleaned up config folder
  • Removed Coral Reef. Man, those were ugly.
  • Added Appleskin
  • Added Spice of Life: Carrot Edition
  • Added Idō

Configurations/Reconfigurations:

  • Quark
  • Scape and Run: Parasites
  • CraftTweaker (Added a recipes script)
  • Spice of Life: Carrot Edition
  • Better Foliage

 

In-Depth:

 

  • Configured Better Foliage to not have those ugly coral things on sand in water, and to not have those awful netherrack vines
  • Added and Configured Spice of Life: Carrot Edition. This is because right now the player is way too underpowered, and health might help fix that. Also rewards Pam’s Harvestcraft

 

      • I configured it to go from 10 hearts to 30, each food milestone gives 1 heart (2hp) instead of 2 hearts (4hp). Also 1bar foods like seeds and wheat will not make it go up, thankfully. Otherwise you could break like a million of pam’s gardens and get to double health in 5 minutes

 

  • Configured Quark to have better textures
  • Configured Dungeon tactics

 

      • Instant ladder climb is false
      • Fence Climb is false
      • NOTE: Iron ration cannot be configured (sadness) (But I changed the crafting recipe to be more balanced (happiness) )

 

  • Configured Vic’s Modern Warfare:

 

      • <entity name="bandit1" health="1.0" spawn="1.0"/>
      •         <entity name="zombie" health="1.0" spawn="0.5"/>
      •         <entity name="zombieBlistered" health="1.0" spawn="0.1"/>
      •         <entity name="zombieRipper" health="1.0" spawn="0.2"/>
      •         <entity name="tornzombie" health="1.0" spawn="0.3"/>
      •         <entity name="necromorph" health="1.0" spawn="0.0"/>
      •         <entity name="licker" health="1.0" spawn="0.0"/>
      •         <entity name="hazmat_zombie" health="1.0" spawn="0.5"/>
      •         <entity name="Defiled Zombie" health="1.0" spawn="0.15"/>
      •         <entity name="deathclaw" health="1.0" spawn="0.0"/>
      • Quick note: a couple of these drop evolution and adapted cores and Idk why, nocube’s parasites addon has no config file so I have no clue why it’s doing that
    • FYI you can add or subtract personalities in the “Living Enchantment” mod .cfg. Maybe in a future update?

 

  • Configured Ancient Warfare 2

 

      • town_hall_max_range=150 (instead of 100)

 

  • Configured Scape and Run: Parasites

 

    •   #  [default: [minecraft:golden_apple;0.1;300], [minecraft:golden_carrot;0.03;150]]
    •     S:"Camouflage Item List" <
    •         minecraft:golden_apple;1.0;1440
    •         minecraft:golden_carrot;0.25;720
    • This is for camouflaging against COTH
    • All Ancient Warfare mobs are now immune to COTH. That way your town doesn’t turn into blobs of flesh 5 minutes after killing a single rupter.