File Details
Direct and Dominate Beta 1.0.2
- B
- Feb 1, 2022
- 742.19 KB
- 53
- 1.12.2
- Forge
File Name
Direct Dominate Beta-1.0.2.zip
Supported Versions
- 1.12.2
Beta Version 1.0.2
After extensive playtesting…
- Cleaned up config folder
- Removed Coral Reef. Man, those were ugly.
- Added Appleskin
- Added Spice of Life: Carrot Edition
- Added Idō
Configurations/Reconfigurations:
- Quark
- Scape and Run: Parasites
- CraftTweaker (Added a recipes script)
- Spice of Life: Carrot Edition
- Better Foliage
In-Depth:
- Configured Better Foliage to not have those ugly coral things on sand in water, and to not have those awful netherrack vines
- Added and Configured Spice of Life: Carrot Edition. This is because right now the player is way too underpowered, and health might help fix that. Also rewards Pam’s Harvestcraft
- I configured it to go from 10 hearts to 30, each food milestone gives 1 heart (2hp) instead of 2 hearts (4hp). Also 1bar foods like seeds and wheat will not make it go up, thankfully. Otherwise you could break like a million of pam’s gardens and get to double health in 5 minutes
- Configured Quark to have better textures
- Configured Dungeon tactics
- Instant ladder climb is false
- Fence Climb is false
- NOTE: Iron ration cannot be configured (sadness) (But I changed the crafting recipe to be more balanced (happiness) )
- Configured Vic’s Modern Warfare:
- <entity name="bandit1" health="1.0" spawn="1.0"/>
- <entity name="zombie" health="1.0" spawn="0.5"/>
- <entity name="zombieBlistered" health="1.0" spawn="0.1"/>
- <entity name="zombieRipper" health="1.0" spawn="0.2"/>
- <entity name="tornzombie" health="1.0" spawn="0.3"/>
- <entity name="necromorph" health="1.0" spawn="0.0"/>
- <entity name="licker" health="1.0" spawn="0.0"/>
- <entity name="hazmat_zombie" health="1.0" spawn="0.5"/>
- <entity name="Defiled Zombie" health="1.0" spawn="0.15"/>
- <entity name="deathclaw" health="1.0" spawn="0.0"/>
- Quick note: a couple of these drop evolution and adapted cores and Idk why, nocube’s parasites addon has no config file so I have no clue why it’s doing that
- FYI you can add or subtract personalities in the “Living Enchantment” mod .cfg. Maybe in a future update?
- Configured Ancient Warfare 2
- town_hall_max_range=150 (instead of 100)
- Configured Scape and Run: Parasites
- # [default: [minecraft:golden_apple;0.1;300], [minecraft:golden_carrot;0.03;150]]
- S:"Camouflage Item List" <
- minecraft:golden_apple;1.0;1440
- minecraft:golden_carrot;0.25;720
- This is for camouflaging against COTH
- All Ancient Warfare mobs are now immune to COTH. That way your town doesn’t turn into blobs of flesh 5 minutes after killing a single rupter.

