Darkhour

A difficult fantasy-survival experience with a dark atmosphere focused on in depth magic, a living and harsh world, overall fair gameplay, and exciting exploration.

File Details

Darkhour_v1.1.2.zip

  • R
  • Jun 29, 2026
  • 8.72 MB
  • 18
  • 1.20.1
  • Forge

File Name

Darkhour-Darkhour_v1.1.2.zip

Supported Versions

  • 1.20.1

Changes:

  • The Prismarine and Purpur Chests (as well as the Sarcophagus) are no longer listed as ways of preventing food spoilage (they didn't work anyway)
  • The Cursed Chest now prevents 100% of food spoilage
  • The Preservative Barrel has been added in place of the Purpur and Prismarine Chests
  • The Questbook has been updated to match the above changes
  • Bread can no longer be crafted with just Wheat, now requiring either Wheat Dough from Farmer's Delight or naturally generating Barley from Regions Unexplored
  • Hardtack can now be crafted with three Wheat instead of four
  • Hardtack no longer spoils
  • Hardtack now shatters your teeth upon trying to eat it (it deals minor damage and gives you a headache)
  • Note: Hardtack hurts more when you eat it at full health! It shouldn't do that much damage otherwise.

Remember to back up your worlds as with any update, just in case.

Specifics:

Mod Addition:

  • Darkhour Barrel

Mods Updated:

  • Aquamirae to version 6.3.2
  • Map Atlases [Forge] to version "map_atlases-1.20-6.0.20"
  • Crawl on Demand to version "crawlondemand-1.20-1.20.1-1.3.0+forge.jar"
  • e4mc to latest version
  • Spoiled Weighted Average - Au Naturel Edit to latest version

Fixes:

  • Redstone Bulb from Regions Unexplored now has a Dynamic Lights value
  • The whole certain containers not working to prevent spoilage fiasco has been resolved, see the above "Changes" section for more info
  • Fixed many, many issues with the Questbook (please report any still remaning)
  • probably fixed something else that I forgot

Sorry for the long period of absolutely no updates. I think I just got some burnout. I won't be able to do anything for the rest of the week, but I have big plans for this modpack!