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Darkhour

A difficult fantasy-survival experience with a dark atmosphere focused on in depth magic, a living and harsh world, overall fair gameplay, and exciting exploration.

A world ravaged by the sky,

A world infested with unholy creatures,

A world watched eternally by the Void,

A world dwarfed by endless stars above,

A world full of volatile arcane powers,

A world malleable to your will,

This is the world of Darkhour.

 

Welcome to and behold Darkhour, a modpack designed around balancing a player's power with the world's difficulty.

The main features:

  • A world constantly changing with seasons, lunar events, meteors, and tornadoes!
  • Overhauled caves with new biomes, new mobs, earthquakes, new ores, and more!
  • A large world with many biomes, vast oceans (and grand vessels to sail said oceans with), and plenty of dungeons to loot!
  • Overhauled Nether and End!
  • 2 new main dimensions, one far above and one far below the Overworld!
  • Game difficulty stages and more difficulty options!
  • Manageable food spoilage!
  • Temperature, thirst, and body health!
  • Combatable early-game torches that burn out!
  • Magic systems based around experimentation and research!
  • Many useful utilities for the player to take advantage of!
  • A questbook designed to expose players to said useful utilites!
  • A frankly absurd amount of new food!
  • A dark atmosphere to keep the player on edge!
  • Automatically cycling shaders! (See the "Atmosphere & Visusals" section for more info.)
  • Reworked vanilla Minecraft systems (like enchanting and fishing)!
  • Vampiric and hunting powers waiting to be tapped into!
  • Custom balancing edits to make the game more enjoyable!

Below will go into more detail on each aspect of this modpack. At the bottom of the page will be credits. 


Important modded key binds:

Modded Minecraft tends to be filled to the brim with key binds. Darkhour is no exception, so here is a list of key binds that I recommend you set first. Everything else can come later as need arises.

Crawl in Movement - on press allows the player to crawl
Action Key in AstikorCarts - on press makes a cart from AstikorCarts Redux attach itself to the player or their mount
Toggle Mine with weapons in Better Combat - on press toggles the ability to mine blocks with weapon-type items, it is necessary to turn this off when collecting Plant Fiber in the early-game
Carry in Carry On - on press in conjuction with the Use Item/Place Block keybind allows the player to pick up certain small mobs as well as blocks that can store NBT data (like Chests, Furnaces, etc.)
Roll in Combat Roll - on press the player will perform a combat roll useful for traversal and dodging attacks
both Show Recipe key binds in JEI (Hovering With Mouse) - on press shows the recipe for an item (on-click version does not work for items in the inventory)
both Show Uses key binds in JEI (Hovering With Mouse) - on press shows the uses for an item (on-click version does not work for items in the inventory)
basically anything under Jade - not necessary for gameplay, but you may prefer to have some more control over that little HUD element that shows you what you're looking at
Show Body Health in Legendary Survival Overhaul - on press shows you detailed information about body health
Open Minimap GUI in Map Atlases Keybinds - on press opens a map that you can actually pan around and place markers on (make sure you have a Map Atlas on you, though)
Toggle Sail in Small Ships - on press opens or closes the sail on a ship
Swap Tool in Tool Belt - on press opens a radial menu that lets you swap around the tools in your tool belt if you have one quipped
really any key bind in Vampirism - only actually useful once you're a Vampire or Vampire Hunter, but I thought I should make mention of it here

the various "Nothing" key binds in Do not touch! (DDR) - do not change these, I don't know what happens if you do, probably nothing good though

Also, 3 mods are included to make this process easier:
KeyBind Bundles by matyrobbrt allows for you to make custom key bind wheels, useful for various misc. key binds that aren't needed quickly or very often.
KeybindsPurger by ZedDevStuff lets you "purge" key bind categories. This just means to unbind a bunch of keys, useful for not accidentally pressing a key you didn't know was bound to something and having some annoying effect because of it.
Controlling by Jaredlll08 helps with searching for different keys in use, key binds, and categories.


Various technical acknowledgements:

Certain events can create large amounts of items that cause lag. If you are experiencing a lot of lag in a world, try running the command /kill @e[type=minecraft:item]

The Photon Shader that is included doesn't always work well with certain mod visuals. If you prefer, you can disable shaders altogether or use the Bliss Shaders. Do note that this modpack relies on shaders pretty heavily, and that not using shaders isn't intended. It shouldn't affect gameplay too much, though. (Do note that Bliss Shaders has some quirkiness of its own, but is overall more compatible with modded effects. Avoid Blindness as much as possible while in the Nether using Bliss.)

I personally use a 3x GUI Scale, and so the modded GUI elements were adjusted to work with a 3x GUI Scale. Using a different GUI Scale setting may break certain visuals, but doing some quick testing showed that it should be stable. If you encounter any issues, feel free to edit the client-side config for any of the involved mods.

Note that editing a mod's content config or adding other mods may destabilize the modpack and lead to unintended effects. When reporting a problem, please be sure that you are using the modpack's default configuration and mods.

On the note of adding mods, while Darkhour does have a few visual mods, feel free to add any other ones you want. If you think a visual mod should officially be included in Darkhour, please let me know!

Darkhour is fun to play in multiplayer, but it can get quite laggy at times. Especially in the Nether.

 

 

Magic

Do you ever feel like magic doesn't feel.. magical enough? It sometimes feels less like you're tapping into some ancient, powerful, unknowable art and more like you're following a recipe for making a purple, glowy sandwich that makes your arms longer. Darkhour's mod selection attempts to allieviate this problem that, admittedly, I may be the only one that has.

The two main magic mods with a full, unique system are Reactive Alchemy and Hexcasting. These two mods can be very fun and rewarding, given you have the patience. Apotheosis is also included for its enchantment system rework mainly. Potions have also been redone. More information about Apotheosis and the potion changes can be found in-game.

 

Reactive Alchemy

Reactive Alchemy is based around the many Powers of the world, all of which can converge into a Crucible for you to conduct experiments and rituals with.

A reactive alchemist will first gather resources both for setting up a Crucible and conducting alchemy. Alchemy can be very expensive at times, so I recommend designating and amassing a choice material to dissolve for each power. Certain powers may be tricky to obtain, but the Journal of Alchemy should explain how for any of the base powers.

Most reactions in this mod are random per world, so there's always a reason to experiment and explore!

I consider Reactive Alchemy easier to learn than Hexcasting. It is mid-game accessible, considering the resource cost and needing a Blaze Rod to make any significant progress.


Hexcasting

Hexcasting is based around patterns, thought, and spell programming. It allows you to draw patterns in the air that have a wide array of effects from simple addition to instantaneous explosion.

A hexcaster will first find a source of Amethyst, ideally a Geode. From here they can craft a staff that opens up the grid upon which patterns can be drawn. The Hex Notebook guides through the mod and introduces most of the patterns. While these spells can be casted on the fly with a staff, they are much more useful bound to casting items for quicker practical use. The mod has a progression system that is hinted at in the Hex Notebook, and is further guided through by the Darkhour questbook.

The greater spells of Hexcasting change patterns every world, so you still have to go exploring to find the appropriate scroll for those patterns specifically!

I consider Hexcasting far harder to learn than Reactive Alchemy, but they can work together very well in certain situations. Hexcasting is early-game accessible if you get lucky enough. All you really need is some Amethyst Clusters and wood.

 


The World

Constantly Changing

The world of Darkhour is constantly changing.

Each night, the moon will shine either a blessing or a curse. Each have an equal chance of occuring.

When a storm comes, so too may a tornado. These masses of swirling air will tear apart everything in their path that isn't solid stone or metal. They can be countered, however, by using a Weather Deflector. This block will protect everything in a large radius from the threat of a raging sky.

Meteors fall from the sky, bringing injury to any unfortunate soul caught beneath the Void's rock collection. They can bring goods, but be warned that certain.. visitors may also be lurking. Avoid the blue. If you're worried about your structures, don't be! Any explosion damage will be conveniently reverted. The actual Sky Rock itself may end up replacing some blocks, however. There are also options for preventing the meteors' fall.

Fires spread and burn like an infection. Do not play with Fire.

Moss and cracks spread through bricks, grass grows, and more! Various block changes will occur naturally.

Seasons slowly but surely move, affecting your temperature and farming. There is a guide book for Ecliptic Seasons which is the mod that manages the season system, although some information is inaccurate due to Darkhour's configuration.


New Generation

The terrain itself is different, with vast oceans from the Continents mod and many new biomes from several mods. Remember that these great oceans can be sailed with new vessels from the Small Ships mod!

Caves have been overhauled in many ways, some subtle and some literally falling on your head.

The Nether has gotten new biomes, a whole lot of new structures, more mobs you probably haven't seen before, an overhauled Soul Sand Valley, and more!

The End has been expanded with more biomes, yet still it's been kept a barren wasteland as it was meant to be. The End is now also essential to end-game progression.

Two new main dimensions have been added. Both are in the void, one deep in the void's mantle and one high in the astral plane above The End.

Lots and lots and lots of structures and dungeons all around. Vanilla structures and some biomes have also been revamped.

 

 

Survival & Difficulty

Darkhour is designed to be difficult to keep itself engaging and prove itself a challenge, but it is kept as fair as possible. For every difficult aspect, there is a way to combat it. If there isn't a direct counter, the player is empowered in some other way.

There are many new internal threats. These include food spoilage, losing maximum health upon death, body-part specific health, temperature, thirst, bleeding, game stages, realistic Elytra flight, early-game torches that burn out, and more.

But every challenge is counterable. You can slow or stop food spoilage with certain containers, you can make more maximum health, many healing items exist for your limb health, there are many ways to combat hostile temperature, containers exist to carry drinkable water with you, bleeding is stoppable (and you can inflict it too!), you aren't forced to progress the game before you're ready, the reworked Elytra flight can be more beneficial if you have the skill, Sconces and Lanterns have been made cheaper so you can make reliable light sources without going into crippling Iron debt, and for any other challenge you face there is almost certainly a way to overcome it or just completely overpower it.

Nice little utilities also make the survival experience more enjoyable. Tool Belts let you store and swap tools, Bundles and Chainmail are craftable, and there are many more misc. trinkets and systems that can aid you. (More are explained in the questbook)

If all of this sounds too easy however, there are three new difficulties harder than Hard difficulty (although they can only be accessed via commands). If this sounds too hard, the Easy and Peaceful modes still exist.
And if all else fails, there's always the Ring of Seven Curses from Enigmatic Legacy to maximize pain.
Oh, and player attack damage, luck, XP gained, and maximum health lost increases on higher difficulties!

I haven't forgotten everyone's favorite mascot of difficulty, the hostile mobs!
Several mods, more than I could list here, add various enemies for you to fight. Notably among these are the Ice and Fire mobs, which also contribute to the player's power level if you're willing to take the role of a dragonslayer.
(For those familiar with the mod, don't worry, Sea Serpent spawns have been drastically toned down.)

 

 

POWER!!!

Everyone loves a bit of a power fantasy, admit it.
In Darkhour, you can absolutely get absurdly overpowered, but it's going to take a lot of work to get there.

Gear

There's plenty of strong gear and curios you can find and make.

In terms of armor and weapons, Dragonsteel is going to be some of the best around for both categories. There are also an overwhelming amount of unique magical armor and weapons that have special effects, abilities, and rediculously high levels of coolness.

In terms of curios, most are slight boons to your being, however there are some that may completely change your play style. Most of these are the Spellstones from Enigmatic Legacy, but there's still many more unique curios from other mods with powerful and not-so-powerful effects alike.

Additionally, many items that don't particularly fit into any of these categories can boost your power. Bombs of many kinds, various traps, gliders, more Redstone components, many ways to use Fire, more navigation tools, tons of new enchantments, and more all help to make you a powerhouse!

For those who decide to dabble into Vampirism, exclusive armor and weapons for Vampires and Hunters create arsenals of class-specific gear perfect for warring against the other faction.


Magic

Hexcasting can make you seriously overpowered for a relatively low material cost (unless you're making especially potent spells that will take a lot of Amethyst). The key word there is material. Hexcasting takes a lot of time to learn and become proficient at, but once you are good with it you are unstoppable.

Reactive Alchemy and its Staves of Power specifically can also make you quite powerful. The reactions you find during alchemy can also be bottled and thrown at any time, although most are quite situational.

Apotheosis... oh Apotheosis. Where do I even begin? This mod is the definition of "overpowered at a cost." Spawners can be taken and manipulated to your will, and powerful gems can also be socketed into already powerful gear. By far the most powerful aspect of Apotheosis is the enchanting. If you can manage to amass hundreds of levels, you can get some truly god-tier enchantments.

Vampirism skills, both magical and not, can also be unlocked for Vampire/Hunter players. From making new gear to casting simple yet devastating spells, you'd be a fool to not pick a side.

 

 

Atmosphere & Visuals

Photon Shader

Darkhour includes the stunning Photon Shader. Photon provides some absolutely amazing visuals, and with the configuration for the modpack, it creates a foggy world that hides danger and keeps you on gaurd.
(As stated in the "Various technical acknowledgements" section, Photon doesn't always work with modded visuals. Read that section for more info.)

Bliss Shader

For those who don't like Photon, value mods' special effects over general asthetics, or simply like it, the Bliss Shader is included. While I personally believe that the Photon Shader fits Darkhour better and has overall better visuals, the Bliss Shader is still a great choice that may work better on weaker systems. The main reason it is included here is because it is much more compatible with certain modded visuals. Bliss has been configured similarly to Photon to have the same low-visibilty dark atmosphere.

Automatically Switching Shaders

Darkhour will automatically swap shaders depending on the dimension you travel to!

This feature is easily configurable if you prefer something other than the default configuration.
(In the main or escape menu, navigate to Mods -> Melon Shader Cycler -> Config -> choose in the drop-down boxes which shader to switch to. You may have to be in a world to configure it for modded dimensions.)

Dark Nights

When the literal dark hours come, you won't be able to see a thing with or without shaders. This goes for caves too. Thankfully permanent lighting isn't too difficult to make.

Music

Horror Ambience Music: Echoes is a resource pack that changes all of the in-game music from the light-hearted score you know and love into darker, quieter versions that keep you on edge. No rest for you under a wrathful sky.

Other Resource Packs

Enchanting Reimagined, Ender Dragon Revamp, and Nether Portal Sound Overhaul all change the visuals/audio of the game. Enchanting Tables have gotten a beautiful redo with fancy animations and epic sounds, the Ender Dragon and the Elytra have gotten a texture overhaul to match the overhauled Dragon fight, and Nether Portals and anything else that uses a Nether Portal's sounds have gotten changed to be much more pleasant on the ears.

Fresh Animations and Fresh Moves have also been included to liven up your character and the creatures and monsters around you.

Particles and Other Effects

Several mods add new particles, sounds, and animations that add to the ambience and asthetic of the pack. Villagers and players snore, arrows fly with trails, dust is kicked up when you sprint, explosions now actually explode, the player visibly can perform more actions, spiders crawl along surfaces near Cobwebs, dust floats around caves and burnt forests, and much more.

I would love to get some suggestions on how to improve Darkhour's visuals, so if you have a suggestion please leave it in the comments!

98% Pure Fantasy

I've made sure to make this as authentic a fantasy experience as possible. Any modern tech elements will either be exclusive to Redstone use, or they will be highly magical and old-timey. Of course, a few things do slip through the cracks, so I can't guarantee that there won't be any modern technological elements. If there are some, they are few and far between.
Note that there is some sci-fi tech in the late-game, but it's all left behind by an ancient civilization and highly magical.

 

 

Quality of Life (QOL)

Demolition Insurance

The mod Explosion't will insure that meteors deal minimal damage to your builds and that Creepers, their variants, griefers, and anything else that makes stuff go boom will have their effects reversed after a brief period.

Borderless Fullscreen

The borderless fullscreen window mode for Minecraft is added using the mod Cubes Without Borders.

Starting Kit

You start the game with some equipment to help you survive the first few days. This also includes an Akashic Tome that holds all (except for two, you'll have to make those) of the guidebooks from all of the mods!

Multiplayer

It can get a bit laggy, but e4mc is included for multiplayer. Check its modpage if you need help using it.

Crawling

You can crawl on the press of a key. Make sure the key is bound to do so.

Gravestone

When you die, you'll leave behind a Gravestone that can be broken to get all of your stuff back without having to reorganize it all again or worry about it despawning. Upon respawning you gain an Obituary, which tells you information about your death. You can craft this Obituary into a Recovery Compass to help find your Gravestone.

Misc.

Many other QOL changes have been made, most notably that Chains, Lanterns, and Sconces are cheaper, and that Chainmail armor and Bundles are craftable.



I do plan on updating this modpack. For a while I'll probably just maintain it and listen to feedback, but after that I do plan on full content updates.

Also, I want to be very clear on what I did do for this pack, and what I did not do for this modpack. You can read about that below.

What I DID do - (All me)

  • I created the icon/thumbnail for the modpack, as well as the sprite for the Essence of Purity.
  • I wrote the entire modpack page description.
  • I designed and wrote the in-game questbook (exluding several of the references/quotes within said questbook!).
  • I selected all of the mods.
  • I configured all of the mods.
  • I configured the settings of the shaders.
  • I made sure that there were no (or as few as possible) game-breaking or crashing bugs.
  • I had the vision for Darkhour.

What was done partially by me - (Some by me, some not)

  • I wrote the KubeJS scripts, although I borrowed a decent chunk from the wiki and the tutorial by Liopyu on YouTube.
  • I used artificial intelligence to create lists that were used in the KubeJS scripting. I want to be very clear on how I used AI: NO CONTENT, IMAGE, OR ORIGINAL CODE WAS GENERATED BY AI. I used it as a tool to save time. If I was a better programmer, I would have made a script that did exactly what I used AI to do. I gathered raw player data for item IDs and had ChatGPT 4.0 Mini sort it into a workable list to paste into KubeJS. This was done for hundreds and hundreds of blocks and items that otherwise would have taken hours to do manually.
  • A portrait of Tamari, a character that I do not own, is included as a reward for a hidden meme quest. I translated the character design into a Minecraft style. I DID NOT design the original character. All rights and credit for Tamari (the character) go to Team 6x111. If someone in Team 6x111 or Curseforge wants me to take down the quest (and the painting with it), I will happily oblige.

What was NOT done by me - (None by me)

  • Literally all of the mods included- I made none of them, I contributed to none of them, and I do not claim credit for any of them.
  • Literally all of the resouce packs included- I made none of them, I contributed to none of them, and I do not claim credit for any of them.
  • Literally all of the shader packs included- I made none of them, I contributed to none of them, and I do not claim credit for any of them.
  • CurseForge itself- I think this should be pretty obvious but I didn't make CurseForge, nor am I affiliated with CurseForge/Overwolf beyond me making this modpack, having a license for this modpack, and having a CurseForge account.
  • Anything else that is not listed above- I did not make, and I do not claim credit for it.

I also feel it is appropriate to say here that I DO NOT make any money off of this modpack. This was made purely out of passion as a hobby.

 

Special thanks to:

  • Coppertop531, for providing feedback and helping playtest the modpack
  • LatvianModder, for creating KubeJS which this modpack would be basically unplayable without
  • Everyone who contributes to a mod wiki, for documenting information that made development so much easier
  • Every other modder, resource pack creator, and shader pack creator I didn't mention here, for donating your skills to the public and creating such great tools and content for free, which is really freaking awesome when you think about it

Darkhour is licensed under GNU Lesser General Public License version 3 (LGPLv3).

No worlds are included with this modpack.

Shader Packs used:

  • Bliss Shaders by Xonk___
  • Photon Shader by sixthsurge

Resouce Packs used:

  • Enchanting Reimagined by Reijvi
  • Ender Dragon Revamp by crydigo
  • Fresh Animations by FreshLX
  • Fresh Moves by Ithan
  • Horror Ambience Music: Echoes by jrinc66
  • Nether Portal Sound Overhaul by ArcleBreeze

Mods used:

  • [EMF] Entity Model Features [Fabric & Forge] by Traben
  • [ETF] Entity Texture Features - [Fabric & Forge] by Traben
  • Akashic Tome by Vazkii, Uraneptus
  • Alex's Delight by Baisylia, NCP_Bails
  • Alex's Mobs by smbom_xela
  • AllTheLeaks (Memory Leak Fix) by Uncandango
  • AmbientSounds 6 by CreativeMD
  • Amendments by plantspookable
  • Apotheosis by Shadows_of_Fire
  • Apothic Attributes by Shadows_of_Fire
  • AppleSkin by squeek502
  • Aquaculture 2 by Shadow, Girafi
  • Aquaculture Delight (A Farmer's Delight Add-on) by NoCube
  • Aquamirae (Forge) by Obscuria
  • Aquamirae Delight by tinfoilknight
  • Aquamirae x Better Combat Compatibility by jslament
  • Architectury API by shedaniel, MaxNeedsSnacks, Juicebus
  • Armor Statues by Fuzs
  • AstikorCarts Redux by jusipat
  • Azukaar's Fair Difficulty Overhaul by Azukaar
  • BaguetteLib by Project8gbDeRam
  • Basic Weapons by Khazoda
  • Better Combat [Fabric & Forge] by daedelus_dev
  • Better Combat x Apotheosis Compat by MuonR
  • Better Tag NBT Tips by WallyWhip
  • Block Swap by Corgi_Taco
  • Blueprint by TeamAbnormals, SmellyModder, bageldotjpg
  • Bookshelf by DarkhaxDev
  • Bot's Lib by coolbot100s
  • Burnt: Better Vanilla Fire by pxlbnk
  • Bygone Nether by izofar
  • Caelus API by TheIllusiveC4
  • Carry On by Tschipp, Purplicious_Cow_
  • Citadel by sbom_xela
  • Cloth Config API (Fabric/Forge/Neoforge) by shedaniel, LinkieIsBetterThanK9
  • Clumps by Jaredlll08
  • Collective by Serilum
  • Combat Roll [Fabric & Forge] by daedelus_dev
  • Comforts by TheIllusiveC4
  • Configured by MrCrayfish
  • Connectivity by someaddon
  • Continents by Starmute
  • Controlling by Jaredlll08
  • CoroUtil by Corosus
  • Cosmetic Armor Reworked by LainMI
  • Cosy Critters & Creepy Crawlies [Neo] by Project8gbDeRam
  • Craftable Bundles by GGabi73
  • Craftable Chainmail Armor by blackwolf by 00theblackwolf00
  • Crawl on Demand by CraftyCoder
  • CreativeCore by CreativeMD
  • CrescentLib by Bluemoon8377
  • Cryptic Foes by orangeeapplee
  • Cubes Without Borders by Kira_NT
  • Cupboard by someaddon
  • Curios API (Forge/Neoforge} by TheIllusiveC4
  • Customizable Player Models by tom54541
  • Data Anchor by Corgi_Taco
  • Dave's Potioneering by SoterDave
  • Deep Dark: Regrowth by clorobored
  • DimensionalDoors by DimensionalDevelopment, Robijnvogel, Runemoro, The_Computerizer, BoogieMonster101, Waterpicker, ZombieHDGaming
  • Do a Barrel Roll by enjarai
  • Dungeon Crawl by xiroc_
  • Dynamic Lights [Server] [Fabric/Quilt/Forge/NeoForge] by Tschipcraft
  • e4mc by vgskye
  • Easel Does It! by dolthaven, Glyphy
  • Ecliptic Seasons by joe_vettek, RoShioLeo, Sam_Chai
  • Ecliptic Seasons - Regions Unexplored by joe_vettek
  • Ecliptic Seasons: MultiMod Patch by joe_vettek
  • Edit Mob Drops by PowertheGreat
  • Elysium API by ThatJadenXgamer
  • Embeddium by FiniteReality
  • Enchantment Descriptions by DarkhaxDev
  • End's Delight by foggyhillside
  • Ender's Delight by Furti_Two, Ax3dGaming_
  • Enigmatic Legacy by Aizistral
  • Entity Culling Fabric/Forge by tr7zw
  • Every Compat (Wood Good) by MehVahdJukaar, xelbayria
  • Explosion't by Harmonised
  • Explosive Enhancement: Reforged by xylonity
  • fapdos' Nether Mobs: Recrafted by fapdos
  • Farmer's Cutting: Regions Unexplored by Joshcraft2002
  • Farmer's Delight by vectorwing
  • Fast Leaf Decay by olafskii
  • FerriteCore ((Neo)Forge) by malte0811
  • Fishing Overhaul by pitbox46
  • fix GPU memory leak[Forge/Fabric] by someaddon
  • Flimsy Torches by pbloaf
  • Fog by IMB11
  • Formations (Structure Library) by SuperMartijn642
  • Formations Nether by SuperMartijn642
  • Formations Overworld by SuperMartijn642
  • FTB Library (Forge) by FTB, FTBTeam
  • FTB Quests (NeoForge) by FTB, FTBTeam
  • FTB Teams (NeoForge) by FTB, FTBTeam
  • FTB XMod Compat by FTB, FTBTeam
  • Fzzy Config by fzzyhmstrs
  • Galosphere by orcinus73
  • Galosphere - Spelunkery Compat by Kanadeyoru
  • Gardens of the Dead by ochotonida (Added in v1.1.0)
  • GeckoLib by Gecko, EliotL
  • Gliders by Jeryn, tamlighter, TommyCBricks
  • Global Server Configs by TJT01
  • GraveStone Mod by henkelmax
  • Gravestone x Curios API Compat by Project8gbDeRam
  • Guide-API Village and Pillage by maxanier
  • Hex Casting by petrak_at, object_Object
  • Hopo Better Mineshaft by hoponopono
  • Hopo Better Underwater Ruins by hoponopono
  • Ice and Fire Dragons X Better Combat by jslament (Added in v1.1.0)
  • Ice and Fire: Dragons by sbom_xela, javaraptor
  • Immersive Weathering [FORGE] by OdanaryMods, MehVahdJukaar
  • Incendium by Starmute (Removed as of v1.1.0)
  • Incubation by TeamAbnormals, martianarchitecture, bageldotjpg
  • Inline by samthenerd
  • Item Obliterator (Modpack Utils Series) by ElocinDev
  • Jade 🔍 by Snownee
  • Jaden's Nether Expansion by ThatJadenXgamer
  • Jaden's Nether Expansion Delight by Chaolux
  • Joy of Painting by xerca0
  • Just Enough Items (JEI) by mezz
  • Just Enough Professions (JEP) by Mrbysco, ShyNieke
  • Just Enough Resources (JER) by way2muchnoise
  • KeyBind Bundles by matyrobbrt
  • KeybindsPurger by ZedDevStuff
  • Kotlin for Forge by thedarkcolour
  • KubeJS by LatvianModder
  • Legendary Monsters by miauczel
  • Legendary Survival Overhaul by legendary_workshop, Alex_Hashtag, armkath, krampus_there
  • Light Overlay (Rift/Forge/Fabric) by shedaniel
  • Lodestone by sammysemicolon
  • Login Protection[Forge/Fabric] by someaddon
  • LootJS: KubeJS Addon by Lytho
  • Lucky's Spelunker's Charm II by LuckyOwl
  • Lunar by Mrbysco, ShyNieke
  • M.R.U by IMB11
  • Majrusz Library by Majrusz17
  • Majrusz's Accessories by Majrusz17
  • Majrusz's Progressive Difficulty by Majrusz17
  • Map Atlases [Forge] by MehVahdJukaar, Pepperoni__Jabroni__
  • McQoy by sisby
  • Medieval Buildings [End Edition] by Lupin
  • Melon Shader Cycler by WatermelonMC (Added in v1.1.0)
  • MES - Moog's End Structures by finndog_123
  • MidnightLib by Motschen
  • MNS - Moog's Nether Structures by finndog_123
  • Model Gap Fix by MehVahdJukaar
  • ModernFix by embeddedt
  • Mofu's better end / Mofu's Broken Constellation by MofuMofu
  • Moog's Structure Lib (moogs_structures) by finndog_123
  • Moonlight Lib by MehVahdJukaar
  • More Critters by Portakal_Cevheri
  • Mouse Tweaks by YaLTeR
  • Multi Mine by atomicstrykergrumpy
  • Mutant Monsters by Fuzs
  • Mystical Oak Tree by plantspookable, MehVahdJukaar
  • Nature's Compass by Chaosyr
  • Nether's Delight by lumpazl, soytutta
  • Not Enough Animations by tr7zw
  • Nyf's Spiders by Nyfaria
  • Obscure API (Forge) by Obscuria
  • OctoLib by SSKirillSS
  • Oculus by Asek3
  • Palette Lib by MinoBanana
  • Panda's Falling Trees by ThePandaOliver
  • PandaLib by ThePandaOliver
  • Particular ✨ Reforged by Project8gbDeRam
  • Patchouli by Vazkii
  • PAUCAL by petrak_at, object_Object
  • Perception by SSKirillSS
  • Placebo by Shadows_of_Fire
  • playerAnimator by KosmX
  • Polymorph (Fabric/Forge/Quilt) by TheIllusiveC4
  • Presence Footsteps (Forge) by Paint_Ninja
  • Pretty Rain by Project8gbDeRam
  • Puzzles Lib by Fuzs
  • Quark by Vaskii, wiresegal
  • Quark Delight by NoCube
  • Reactive Alchemy by hyperlynx01
  • Recipe Essentials[Forge/Fabric] by someaddon
  • Regions Unexplored by Apollo, UHQ_GAMES
  • Repurposed Structures (Neoforge/Forge} by telepathicgrunt
  • Resource Pack Overrides by Fuzs (Added in v1.1.1)
  • Rhino by LatvianModder
  • Royal Variations by mongoose_artist, Polarice3
  • Sawmill by MehVahdJukaar, plantspookable
  • Searchables by Jaredlll08
  • Simply Traps by talhakayaadam
  • Skyfall: Meteorites by Yoshi01111
  • Small Ships [Fabric & Forge] by talhanation
  • Soulful Nether by CeasingBonsai (Added in v1.1.0)
  • Sound Physics Remastered by henkelmax
  • Spelunkery by OrdanaryMods
  • Spelunkery+ by TysonTheEmber
  • Spice of Life: Apple Pie Edition by Txni
  • Spoiled Weighted Average - Au Naturel Edit by acawadonis
  • Stalker Creepers by atomicstrykergrumpy
  • Starter Kit by Serilum
  • Structure Essentials[Forge/Fabric] by someaddon
  • Subtle Effects by MinecraftEinstein
  • Supplementaries by MehVahdJukaar
  • Supplementaries Squared by plantspookable, MehVahdJukaar
  • TerraBlender (Forge) by TheAdubbz
  • The Deep Void by Sombrius
  • The Graveyard (FORGE/NEOFORGE) by finallion_13
  • The Sound of Rain by JShep
  • Toby's Early Game Progression by Tjobstar
  • Tool Belt by gigaherz
  • True Darkness [Forge] - Updated Fork by dylanjkl
  • True Ending ~ Ender Dragon Overhaul by limesplatus
  • Under the Moon by Portakal_Cevheri
  • Unusual Delight (Hostile Delight) by Bluemoon8377
  • Upgrade Aquatic by TeamAbnormals, bageldotjpg, PricelessKoala, SmellyModder, camcam_burger
  • Useful Luck by Azukaar
  • Vampire's Delight by GridExpert
  • Vampires Need Umbrellas by focamacho
  • Vampirism - Become a vampire! by maxanier, Cheaterpaul
  • Vampirism Integrations by maxanier, Cheaterpaul
  • Verticle Slabs Compat by MehVahdJukaar
  • Via Romana: Infrastructure-Driven Fast Travel by RasaNovum, xameryn
  • Weather, Storms & Tornadoes by Corosus
  • Weather2 Compatibility Bridge by don_flymoor
  • Whisperwoods by itsmeowdev, cybercat5555
  • Wither: Reincarnated by elexandersfunandgames
  • XP Tome by bl4ckscor3
  • YetAnotherConfigLib by isXander
  • YUNG's API (Forge/NeoForge) by YUNGNICKYOUNG
  • YUNG's Better Desert Temples (Forge/NeoForge) by YUNGNICKYOUNG, TeraBuildsStuff
  • YUNG's Better Dungeons (Forge/NeoForge) by YUNGNICKYOUNG, EveCommander
  • YUNG's Better Jungle Temples (Forge/NeoForge) by YUNGNICKYOUNG, TeraBuildsStuff
  • YUNG's Better Ocean Monuments (Forge/NeoForge) by YUNGNICKYOUNG, TeraBuildsStuff
  • YUNG's Better Strongholds (Forge/NeoForge) by YUNGNICKYOUNG, EveCommander
  • YUNG's Better Witch Huts (Forge/NeoForge) by YUNGNICKYOUNG, EveCommander
  • YUNG's Cave Biomes (Forge/NeoForge) by YUNGNICKYOUNG, kjpg, LudoCrypt, HellionGames
  • yyzsbackpack by yyz729
  • Zeta by Vazkii, quat, Siuolplex, IThundxr

The Darkhour Team

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