
View biomes and village density through JourneyMap

The game area contains high-density villages

The mod does not have a mechanism to automatically exclude the border from being in water, but you'd better find a way to enter into the safe zone.

Immediately after the bombing zone, supplies will be continuously generated, and the location will be continuously determined as the boundary shrinks.

The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).

At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.

Bomb zone generation is not affected by weather.

In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.

There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.

Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.

