promotional bannermobile promotional banner

Custom Fast Hardcore

An Extensible, Highly Customizable Minecraft Fast-Paced Competitive Framework
View biomes and village density through JourneyMap

View biomes and village density through JourneyMap

The game area contains high-density villages

The game area contains high-density villages

The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).

The last 5 minutes of the game will start from the center of the remaining players and continue to move to (0,64,0).

At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.

At the start of phase 2/3/4, TNT bombs will be generated at a frequency of 10 per second in a random area.

Bomb zone generation is not affected by weather.

Bomb zone generation is not affected by weather.

In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.

In phase 2/3/4, a green circle will appear to indicate the end of the circle shrinking.

There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.

There are traces of the bombing zone left in the map, and the game is about to enter its last 5 minutes.

Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.

Eventually, the sphere will shrink to a radius of 0.5. If it survives for 30 minutes, there will be no winner, but this is unlikely.

Description

Custom Fast Hardcore

Eliminate downtime for a "Fast-Paced Hardcore Survival Arena" experience.

  • Initialize came: /cbr game init
  • Change map center: /cbr game offset [x] 0 [z]
  • Join team: /cbr team join [teamId]
  • Start game: /cbr game start

Core Features

  • Ultra-Lightweight: The modpack has less than 30 mods; pre-generating an 8000x8000 map with Chunky only takes 2 hours.
  • Looting + Vanilla Progression: Scavenge for supplies in the abundant villages or quickly head underground for mining.
  • Everything is Fast: Starting gear + a "Godspeed Pickaxe" + dense villages eliminate most "downtime," making the total game duration 25 minutes.
  • Safe Start: Spawn points distributed in a Golden Spiral pattern + a 30-second invincibility period for all players at the start, preventing "spawn-killing".

Key Advantages

  • Zone Mechanism: Native client-side support for non-vanilla boundary shapes like circular and spherical zone detection and rendering.
  • Fast-Paced: 25-minute rounds, initial acceleration, very low system requirements, compatible with short play sessions.
  • Framework Extensibility: The modpack includes highly customizable configuration files, allowing it to be quickly converted to other PvP forms like gunplay or magic by adding extra mods.
  • Backward Compatibility: Can be reverted to UHC by using regular polygon rendering, extending the shrink time, reducing structure density, and cancelling loot generations.

Game Flow

The game area is a circle with a radius of 500. The zone shrinks in 5 stages, each lasting 5 minutes:

  • Initial Phase: Players spawn within a radius of 400. The boundary radius shrinks from 500 to 400.
  • Phase 2/3/4: At the start of the stage, a Bombing Zone + Supply Drop Zone are generated. The center of these zones is attracted by the collective center point of all remaining living players.
  • Phase 5: The safe zone changes from a circle to a sphere and gradually shrinks its radius, bringing underground players back to the surface.

Detailed Explanation

  • Starting Gear (9 slots): Efficiency X Unbreaking III Wooden Axe, Efficiency X Unbreaking III Iron Pickaxe, Cherry Wood Planks x64, Basalt x64, Ender Pearl, Crafting Table, Furnace, Torch x16, Campfire x3.
  • The Bombing Zone continuously expands its radius for 30 seconds, generating 10 random TNT explosions per second, followed by 60 seconds of random supply drops.
  • Spawned loot has low durability, while items crafted from mined resources have full durability.
  • All containers are subject to loot refresh, covering Nether and End items.
  • The Phase 5 Sphere starts at the collective center of all remaining living players, constantly shrinking and moving towards (0, 64, 0).

Modpack Contents

Sorted by name

Battle Royale Mechanism

  • CBR addon by XiaoColorful
  • Custom BattleRoyale by XiaoColorful

World Generation

  • Better Villages by jtl_elisa, jtl_tom
  • Biomes O' Plenty by Forstride, TheAdubbz
  • ChoiceTheorem's Overhauled Village by ChoiceTheorem
  • Chunky by pop4959
  • Formations Overworld by SuperMartjin642
  • GlitchCore by TheAdubbz
  • MVS - Moog's Voyager Structures by finndog_123, olver____, havococcultist, TFA120
  • Repurposed Structures by telopathicgrunt
  • Towns and Towers by Biban_Auriu, Kubek

Gameplay Extension

  • JourneyMap by techbrew, Mysticdrew, meme_sapiens
  • PlayerRevive by CreativeMD

Utility Mods

  • Controlling by Jaredlll08
  • Mouse Tweaks by YaLTeR
  • Pick Up Notifier by Fuzs

Optimization Mods

  • Embeddium by FiniteReality
  • ModernFix by embeddedt
  • Sodium by JellySquid

The Custom Fast Hardcore Team

profile avatar
  • 2
    Followers
  • 12
    Projects
  • 21.3K
    Downloads

More from XiaoColorfulView all