Archemedia

This is the revised and refined version of the original Curve Of Limbo modpack that I made. This modpack features better balance and a much more focused approach on Magitech and exploration. There Is also the addition of sea and water vehicle combat.

*mods with the symbol + beside them have additional addons attached

With the updating of the modpack to a newer version, there have been many changes. I've added the integrated series for complex and incredible vanilla structure varients(Airship village, pirate village, revamped Stronghold) and added When Dungeons Arise which features large and dangerous structures filled with loot and enemies. Thanks to Infernal Mobs, there are now randomly spawning creatures(you can tell by the purple particles) that have been made especially powerful in hitpoints, damage, and random modifiers. There is additionally a new progressive difficulty system that resembles Terraria's to keep the later game spicy. If it's still not enough, there is a deactivated mod called Sons of Chaos that will add many difficult and special monsters to come and kill you.  There are several magic pathways to take, including Blood Magic+, Botania+, Ars Noveau+ and more! The added Create+ and Immersive Engineering exist with the magic mods to complement each other with a slew of integration features between them. Aside from magic and tech, there are a number of weapon mods such as Simply Swords, Tinker's Construct+, and Marium's Soulslike Weaponry to to give you powerful enough weapons to fight against the creatures of L_Enders_Cataclysm+ and Ice and Fire+.  Who says you can't have it all? For the players who more enjoy farming and asthetics over combat and exploration, we have Farmer's Delight+ and Mystical Agriculture. And for easily the toughest-to-add feature on the list, we have Valkyrien Skies and Eureka, which add fully buildable sea and air vessels! Through the cooperation between Create Big Cannons+ and Eureka, you can engage in FULLY WORKING SHIP BATTLES!

I really hope you enjoy the modpack with your friends, because I had a great time making it. SO GO BLOW UP YOUR FRIENDS!

IMPORTANT NOTES

 1.You have to create the vessel using a ship helm first and THEN build the cannons on it or they won't work.

2.Please be careful that whatever you are making into a vessel is fully separated from any larger structure because it will turn THE WHOLE THING into a vessel.

3.To activate a mod, click on the profile so that it shows the modlist, then use the searchbar under the Add Content button to find the mod you want to activate/deactivate, and turn it off using the right hand slider in List View

4. There is a feature where if you kill too many undead in a short time, it will summon an undead army that scales with your current difficulty progression level (Normal, Expert, Master). The army can be avoided by running away. For more details about the difficulty system please see here https://www.curseforge.com/minecraft/mc-mods/majruszs-progressive-difficulty

5. For anyone who visited the above link and is wondering where the bleed mechanic is, I've disabled it in the configuration files because I found it annoying, but you can reactivate it by deleting the mod and reinstalling it.

6. If any problems arise, just let me know in the comment tab and I will try to resolve it.

7. There is technically capability for land vehicles in Eureka by using Trackwork, but it is EXTREMELY bugged and I don't know how to fix it, so try to stick to sea and air vessels.

The Archemedia Team

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