Craftologia

An expert tech-based modpack for those who enjoy how things are genuinely crafted

File Details

Craftologia-1.2.e

  • B
  • Jan 5, 2019
  • 3.58 MB
  • 181
  • 1.12.2

File Name

Craftologia-1.2.e.zip

Supported Versions

  • 1.12.2

Note #1: You should carefully read this changelog and understand that some mods and their content are no longer part of this pack, i could tell you its better to start a new world, but as i am planning to add RTG when its released (hopefully soon), you might prefer to wait until then to have a new world with the new features, JEIDs supports mod removals but RTG does not generate on BIOMESOP world type, the opposite applies.
Note #2: It is also highly recommended that you delete your Craftologia instance folder and let a new one generate in order to prevent any possible issues, also having a fresh clean instance is always better.
Note #3: This will be the last big change (modlist-wise) to the pack, Ariente will be added asap, and maybe a few more mods.
Note #4: The reason behind these removals is to keep the modpack list not too large, with 150-160 mods max, for performance/resource reasons.
Note #5: The number of recipes has been reduced from 173k to 162k and ingredients from 56k to 45k, pack size should have been reduced a bit.

 

Mod Additions:
-Automated Redstone (a nice alternative to SCM) and CD4017BE_lib
-Industrial Renewal
-Industrial Wires
-ImmersiveMusic
-LittleTiles and CreativeCore
-Railcraft (delayed due to some issues, hopefully will be added nextweek)

 

Mod Removals:
-IndustrialForegoing, as 1/2 of its machines were disabled and this pack provides alternatives for the rest
-IntegrationForegoing
-Landlust, (we have CFM, ArchitectureCraft and LittleTiles)
-MagnetiCraft, since author abandoned the project months ago and we have IE
-ModelLoader, Forgelin and TeslaCoreLib (Magneticraft and IF libraries)
-AdvancedGenerators and Bdlib (its library), there are plenty of generators in the pack
-Redstone Arsenal
-ProjectRed: Core, Illumination, Integration and Transmission
-MrTJPCore and ForgeMicroblocks, libraries for ProjectRed, also we have C&B and LittleTiles

 

Updates:
-ContentTweaker and BASE
-JEI
-ImmersiveEngineering
-MrCrayfish's Furniture Mod
-NuclearCraft
-TechReborn and RebornCore
-XNet

 

Fixes:
-Bionic Leg Upgrade self recipe
-Unobtainable IE Hemp seeds by disabling HCSeeds and enabling shapeless conversion between hemp seeds

 

Changes:
-Enabled back Golden Lasso as Mob Inprisonment Tool is no longer in the pack
-Disabled AE2 Facades, which occupy much space, they also make almost 20% of all the pack ingredients. As alternative use enderio painted block on ae conduit.
-Increased ZPE max output from 256 to 450
-Made some config files cleanning

 

Recipes:
-Created 7 new items to make it up for the missing items of removed mods
-Reorganized over 100 recipes which were dependant on all these missing items
-Reassigned some craftings to 3 new blueprints to prevent render glitches of blueprint in Workbench and "crashes"
-Energy Crystals (both) now require Autoclave and 9 energium dust
-Added earlier recipe for Stainless Steel in Arc Furnace
-Changed recipe for Tank Frame and Golden Lasso
-Improved recipe for Bionic Leg Upgrade and XNet Buffer
-Improved recipe for Monocrystalline Solar Panel and Iron Door
-Improved recipe for Iron Frame
-Energetic Silver now uses equivalent recipe to Energetic Ingot
-Increased energy required to make Vibrant and Pulsating Alloys
-Removed Small Magnet, as it is no longer used
-Removed Osmium Plate, GTCE already provides one
-Removed all recipes for AR Small Plate Presser, as it is not really needed in late game
-Removed Compressor recipes for Energy Crystal and Iridium

 

Quests:
-Removed 2 quests of Magneticraft