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Cobblemon Grand Journey

A modpack centered on Cobblemon — the full Pokémon experience in Minecraft — enhanced with a curated selection of side mods (tech, magic, storage and more) so there's always plenty to do beyond just catching Pokémon.
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Cobblemon Grand Jouney-0.1.zip

File nameCobblemon Grand Jouney-0.1.zip
Uploader
PierreCVOVEPierreCVOVE
Uploaded
Jul 23, 2026
Downloads
72
Size
1.2 GB
Mod Loaders
NeoForge
File ID
8494496
Type
B
Beta
Supported game versions
  • 1.21.1

What's new

# Cobblemon Grand Journey — v0.1 (Beta)

First public release. **This is a beta**: the pack is playable from start to
finish, but not everything has been tested in real conditions. Feedback is
welcome — and useful.

Minecraft 1.21.1 · NeoForge · Cobblemon 1.7.3

---

## What this pack is

A written Pokémon adventure built on top of a full modpack — tech, magic,
exploration and automation — where Cobblemon progression and Minecraft
progression advance together rather than side by side.

- **299 mods**
- **37 quest chapters** (FTB Quests), from your first starter to the final battle
- **220 hand-written trainers** (Radical Cobblemon Trainers)
- **348 custom or reworked structures**
- **78 items** exclusive to the pack
- **53 custom battle themes**

## Custom progression

Progression is **not open-ended**. It follows a story, and the game adapts to
where you are in it.

- **Dynamic level cap** — your team is capped based on your next required
trainer. You cannot overlevel your way past the story, and you will not walk
into a fight underprepared without warning.
- **Enforced trainer chain** — every major opponent unlocks others. Regional
arcs open when you are ready, and not before.
- **Multi-region arcs** — after Johto, Hoenn and Sinnoh open in parallel. Take
them in whatever order you like.
- **Legendaries are summoned, not stumbled upon** — most cannot be found by
wandering. You need a key, and you need to use it in the right place: a
shrine, a cave, a temple. Every legendary has its own location.
- **Progression items** — ball mechanisms, endgame crafts and summoning keys
are deliberately removed from the default recipe pool so they come through
quests instead.

## Custom spawns

- **78 spawn pools** rewritten or added.
- **Legendaries** have bespoke encounter conditions: biome, altitude, weather,
structure. Some exist in exactly one place in the world.
- **Ultra Beasts** inhabit a dedicated endgame dimension.
- Several species spawn tied to specific structures rather than biomes, so
exploration pays off.

## Pokémon & move patches

- **95 species modified** by datapack, including:
- **26 extended learnsets** — missing moves made learnable (Agility and
Dark Pulse on Xurkitree, Nasty Plot on Blacephalon, Double-Edge on
Kartana, Dragon Dance on Guzzlord, and more).
- **9 species with custom forms**, including one aspect reserved for the
final antagonist — reworked stats, mega evolution blocked.
- **50 species with their own battle theme.**
- **Move stats adjusted directly in the battle engine**: Magma Storm now sits
at 90 accuracy and 100 base power, giving Heatran a signature worth using.
- **Abilities corrected or extended** on several species, opening up sets that
were previously unplayable.

## Notes for this beta

- **A fresh world is strongly recommended.** Some structures and dimensions
cannot generate in already-explored chunks.
- **Endgame content is the least tested.** Report anything that blocks you.
- **Late fights are hard on purpose.** If a battle feels impossible rather than
difficult, say so — that is useful information.

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