Clockwork Kingdom 1.9.zip
What's new
Hotfix – Loot Balance & Tinkers’ Construct
This hotfix improves progression, rebalances exploration loot, and adds a major new crafting system to the modpack.
New
-
Added Tinkers’ Construct
-
Added a new customizable tool and weapon crafting system
-
Players can now create and improve their own tools using different materials and modifiers
-
New smeltery-based progression and material processing
-
More long-term equipment progression outside of random dungeon loot
Loot Balance Changes
-
Reduced the overall amount of powerful loot found in structures and chests
-
Reduced the chance of finding strong modded items too early
-
Lowered the weight of modded items added through Loot Integrations
-
Reduced the frequency of powerful Apotheosis equipment and gems
-
Reduced the chance of finding Apotheosis Gem Bags
-
Reduced Simply Swords weapon drops in loot chests
-
Reduced the frequency of Artifacts and other high-value equipment
-
Adjusted loot progression so that strong gear feels more valuable and less common
-
Normal materials, food and basic exploration loot remain largely unchanged
Progression
The goal of this update is to make powerful equipment feel earned instead of being obtained too quickly through exploration.
With the addition of Tinkers’ Construct, players now have another major progression path where strong tools and weapons are crafted, customized and improved over time instead of simply being found in chests.
This update mainly affects newly generated or previously unopened loot.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

