File Details
Clockwork Foundry-beta-1.0.zip
- R
- Apr 28, 2026
- 55.82 KB
- 6
- 1.20.1
- Forge
File Name
Clockwork Foundry-beta-1.0.zip
Supported Versions
- 1.20.1
# Clockwork Foundry `beta-1.0` ## Initial Beta Release Clockwork Foundry is now available as its first public beta. This release establishes the pack's core identity: a structured tech progression built around a clear path from **Create -> Mekanism -> AE2 -> Extreme Reactors**. --- ## Added - curated core tech lineup for the pack - progression scripting through `KubeJS` - resource cleanup and unification support through `Almost Unified` - default options and keybind conflict cleanup - first public release structure and export setup --- ## Progression - `Create` now serves as the intended early-game foundation - `Mekanism` is positioned as the main industrial mid-game jump - `Applied Energistics 2` is pushed later so digital storage feels earned - `Flux Networks` is treated as later convenience instead of instant power transport - `Extreme Reactors` is positioned as endgame large-scale power --- ## Recipe and Pack Logic Changes - added staged progression scripts for major tech milestones - gated key `Mekanism` entry recipes behind early `Create` - gated core `AE2` progression behind established `Mekanism` - gated important `Extreme Reactors` components deeper into progression - adjusted early power progression to better match the intended factory curve --- ## Cleanup and Unification - reduced duplicate uranium/yellorium clutter - cleaned redundant `Extreme Reactors` recipe paths - hid unnecessary duplicate entries from `JEI` - disabled overlapping `Yellorite` worldgen - improved shared material behavior for cleaner progression --- ## Fixes - fixed multiple broken `Mekanism` recipe/tag issues - fixed startup issues caused by invalid pack-side recipe patches - resolved keybind conflicts in the default client setup - cleaned several dead-end or conflicting recipe paths --- ## Known Status - this pack is still in **beta** - more content, balancing, additional mods, and quests are planned - some minor non-blocking client log noise may still appear depending on client-side mod interactions --- ## Feedback Feedback is highly appreciated. If you run into progression issues, balancing problems, unclear gating, broken recipes, or general rough edges, please leave a comment and share your experience. It helps directly shape future updates.

