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CivilizationPack

A modpack that traces the history of human civilization from prehistory to the future era.
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CivilizationPack v3.25 - The Urban Update (Second Part)

File nameCivilizationPack 3.25-urban_update.zip
Uploaded
Oct 14, 2026
Downloads
85
Size
17.1 MB
Mod Loaders
Forge
File ID
9176202
Type
R
Release
Supported game versions
  • 1.18.2

What's new

IMPORTANT: When building bonus quest buildings, you may encounter rotational incompatibilities for some blocks. I've tried to avoid this as much as possible, but to not excessively limit my freedom while creating these structures, I suggest you place the aforementioned blocks in the orientation required by the ghost schematic; you can then manually correct them after completing the buildings.

 

What's new?

 

MODS
-Added:
    *Chef's Delight
    *Immersive FX
    *Let's Forge Bronze And Iron
    *Let's Forge Pirates

-Updated:
    *Cold Sweat
    *Essential Mod
    *FTB Quest Localizer
    *Immersive Weather Sounds+ (Resource Pack)
    *Just Enough Items
    *Just Enough Mekanism Multiblocks
    *Not Enough Animations
    *Polymorph
    *SuperMartijn642's Core Lib

-Removed:
    *Presence Footsteps Sounds (Resource Pack)
    *Worm Industries

GENERAL
-Fixed some typos in the guidebook:
    *White and red corrugated metal in Radio Communication Station;
    *Dirt and white cherry blossom leaves in Research Centre;
    *Added 16 more cut andesite brick stairs and 111 andesite slabs in Insula;
    *Cut ochrum slab in Campus District;
    *Removed empty paragraph at the end, and fixed "polished cut limestone stairs" in Thermae;
    *Removed empty paragraph at the end in Bank;
    *Removed a duplicated "diorite windmill weave" in Arena, and fixed many incorrect item names.
-Changed some words from American English to British English.
-Replaced the CurseForge button with the Wiki button in the main menu.
-Adapted the Tunnelling Shield's chapter to the new task.
-Changed the Bonus Quests category's icon in the guidebook from Blocky Siege's gears to compressed iron gear.
-Changed the Forge chapter's icon in the guidebook from Jobs+'s miner's hammer lvl.1 to TrafficCraft's hammer.

 

CONFIG
-Disabled the cooking pot's recipe book.
-Adapted the reward tables' file name to the current in-game titles.

 

QUESTS
-Nomadism now requires the Inhospitable's advancement, instead of the total distance statistics, and renamed it to "Migration".
-Replaced Suffrage's icon from Mekanism's cardboard box to the envelopes.
-Replaced Guidance Systems' icon from the GPS tool to the antenna dish.
-Enabled the "ignore blockstate" option for all bonus quests' buildings.
-Removed some duplicated items in the bronze_age and craftsmanship stages.
-Replaced Forge's icon from Jobs+ iron hammer to the TrafficCraft one.
-Replaced Military Training icon from Dummmmmy's target dummy to the Decocraft one.
-Replaced Industrial zone's icon from Blocky Siege gear to the Industrial Foregoing iron one.
-Replaced The Enlightenment's icon from monocle to dark oak bookshelf.
-Replaced Coffee Machine's icon from coffee spawner to coffee grinder.
-Replaced Cardboard Box's icon from Decoration and Furniture's Mod's item to the Mekanism one.
-Replaced Interchangeable Parts' icon from Ultimate Car Mod screwdriver to the Blue Power's one.
-Replaced Class Struggle's icon from Prefab's workshop to the iron sickle.
-Replaced Nuclear Fission's icon from atomic alloy to fission fuel assembly.
-Replaced Consumerism's icon from Croptopia's hamburger to Farmer's Delight's one.
-Replaced Satellites' icon from Blue Power's solar panel to Thingamajigs' satellite dish.
-Replaced Digital Payments' icon from trading gore to level 1 keycard.
-Replaced Artemis Program's icon from moon globe to moon lamp.
-Replaced Meritocracy tasks from Jobs+ advancements to Any Shelter Will Do (Oikia), 100 fishes caught statistics (Aquaculture), Decanus (Discipline), and removed their custom icons, plus the Equestrian Orders' task.
-Renamed Divine Architecture's task to Italian Renaissance and moved stonemason's hut from Humanism to Patronage, alongside the 32 marble blocks in the rewards.
-Added the desert temple husk's structure task in Humanism, and renamed it to "Rediscovery of Classicism".
-Renamed Swamp Big Temple's task to Gothic Architecture, Abandoned Oak Palace to Forbidden City (and removed the fun fact in the description), Better Default Jungle Temple to Quetzalcōātl, Z-Tower to Keep, First Village to Proto-city and its icon to Embellishcraft's Sandstone Bricks, Nether Fossil to Palaeontology, Bastion Remnant to Archaeological Restoration.
-Replaced the basic worm task with the tunnel creator, and added a tunnel wall creator and five mechanical drills as rewards in Tunnelling Shield; replaced its icon with the tunnel sign.
-Renamed American Dream's task to Baby Boom.
-Renamed Anti-tank Weapons to Anti-tank Artillery.
-Replaced Minecolonies' abandoned villages with Professional Dungeoneer in Cultural Heritage, and renamed it to UNESCO.
-Added the CRT TV in Digital Television.
-Added a death mycelial generator in Biotechnology's rewards.
-Replaced wine with glass bottles and the single glass bottle with the stone-to-copper furnace upgrade in Glass' rewards.
-Replaced mortar and pestle with four seashells in Dyes' rewards.
-Added a fishing net in Celestial Navigation's rewards.
-Replaced Jobs+ sword with the banner pattern (swords) in Siege Tactics' rewards.
-Replaced the glycerin bucket with the dynamite pack in Dynamite's rewards.
-Added a stone road construction tool in Automobile's rewards.
-Added a small fluid collection funnel in Truck.
-Reduced solar panels from three to one in Satellites' rewards.
-Added 7 insulating glass in Fiber Optic's rewards.
-Replaced crimson lantern with the Supplementaries' stone lamp in Buddhism's reward table.
-Replaced Water Strainer's worm with the worm farm in Up a river's reward table.
-Improved and fixed a lot of descriptions and documentation.
-Renamed Plow to Plough (only the quest's title) and Industrialization to Industrialisation.
-Moved Industrialisation to the C-S-R branch.
-Removed Vaccines from Toleration's dependencies.
-Global Financial Crisis is now an optional quest.
-Added chat announcements and sound effects in bonus quests that require to build wonders (grey titles).
-Changed Castle's bonus quest icon from Ecologics' sand castle to Decocraft's one.
-Moved the pitchfork from the Feudalism rewards to the newly added Manor House's reward table.
-Renamed Court to Royal Court and moved it to the Government Plaza's buildings.
-Fixed Television Studio's bonus quest being named "Television Station".
-Renamed Fiber Optic to Optical Fibre.
-Added new unlockable recipes in quests:
    *Fishing (raw fish fillet);
    *Diamond Cutting/Polishing (neptunium fishing rod);
    *Naval Tradition (sushi);
    *Geology (Applied Energistics 2's cutting knives);
    *Nationalism (caption band banner pattern?);
    *Hygiene (base rain gutter, rain gutters, rain gutter downspouts);
    *Robotics (1k ME fluid storage cell, ME pattern provider);
    *Database (4k ME item and fluid storage cells, ME interface, ME crafting terminal, ME pattern encoding terminal);
    *Nanotechnology (illuminated panels, ME conversion monitor);
    *World Wide Web (ME P2P tunnel, ME pattern access terminal, ME formation and annihilation planes, ME export and import bus);
    *Artificial Intelligence (16k ME item and fluid storage cells);
    *Energy (energy acceptor);
    *Quantum Memory (64k ME item and fluid storage cells);
    *Self-sufficiency (256k ME item and fluid storage cells);
    *Antimatter (dimensional carver, void worm beak, void worm effigy);
    *Materials and Biotech (lumen paint balls);
    *Smart Materials (rainbow glass).

 

BUILDINGS
-Added new buildings:
    *Aqueduct;
    *Monastery;
    *Manor House;
    *Castle;
    *Theatre Square;
    *Museum;
    *Theatre;
    *Natural History Museum;
    *Film Studio;
    *Television Studio;
    *Amusement Park.
-Fixed placeholder blocks being included in the building schematics.
-Fixed buildings that had Create pillars, which created conflicts while constructing.
-Water Mill:
    *Replaced some of the dirt with grass.
-Holy Site:
    *Replaced some of the dirt with grass.
-Commercial Hub:
    *Replaced worn bricks above doors with spruce beams;
    *Replaced some of the dirt with grass.
-Campus District:
    *Fixed the wrong maximum height in the building schematic;
    *Replaced some of the dirt with grass.
-Pagoda:
    *Replaced some of the dirt with grass.
-Thermae:
    *Replaced wrong cut limestone bricks with polished cut limestone;
    *Replaced some of the dirt with grass.
-Waterfront:
    *Replaced some of the dirt with grass.
-Mandir:
    *Replaced some of the dirt with grass.
-Insula:
    *Fixed the missing roof's portico;
    *Fixed a visible dirt block.
-Basilica:
    *Replaced some hidden bricks with dirt;
    *Replaced some of the dirt with grass.
-Mosque:
    *Replaced some of the dirt with grass.
-Guild Hall:
    *Replaced worn bricks with worn bricks wall;
    *Replaced some of the dirt with grass.
-Laboratory:
    *Replaced guardian metal fence with cast iron bars;
    *Replaced some of the dirt with grass.
-Observatory:
    *Fixed a visible dirt block with a layered calcite block;
    *Fixed a missing door.
-Stock Exchange:
    *Fixed missing doors.
-Café:
    *Fixed some parts of the attic.
-Research Centre:
    *Replaced some of the dirt with grass.
-Radio Communication Station:
    *Fixed a missing white corrugated metal plate fence.
-Skyscraper:
    *Replaced some of the dirt with grass.
-Shopping Centre:
    *Replaced some of the dirt with grass.

 

DATAPACKS
-Crafting recipes:
    *Beige bricks, beige stone bricks, dark shingle roof blocks, tunnel wall creators.
    *Now the base rain gutter can be crafted with iron plates too.

-Tags:
    *Rain gutters, rain gutter downspouts, quark:shingles, lumen paint balls.
    *Alphabetically ordered more tags.
    *Added kelp and heartbeet in forge:vegetables.
    *Fixed rebar concrete's gamestage tag to Concrete Additives.

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