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Cave Factory --Reimagined--

Survive and thrive underground in this 1.20.1 reimagining of Cave Factory. This pack features quest progression, intricate Create automation, and mystical magic integration.
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Cave Factory --Reimagined--4.7.zip

File nameCave Factory --Reimagined--4.7.zip
Uploaded
Jul 15, 2026
Downloads
51
Size
12.4 MB
Mod Loaders
Forge
File ID
8435145
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Please accept my apologies for the difficulties with last night's upload. I have verified the startup files, tested resource generation, and confirmed the successful implementation of the Void Core. I am committed to preventing these issues in the future and appreciate your understanding.

World Generation

  • Changed the End dimension to be a solid block of End Stone 254 blocks tall, capped by bedrock at the top and bottom.

  • Changed the Overworld to be 384 blocks tall, filled with solid stone and capped by bedrock at the top and bottom.

  • Set players to spawn inside a custom starting room in the End instead of the Overworld when logging in for the first time.

Custom Teleporter Block

  • Registered a new custom block called the End Teleporter.

  • Modeled a translucent glass display-case block with an industrial pedestal frame and a floating miniature End Stone core inside using Blockbench.

  • Configured the block's render type to translucent in the startup script to ensure the interior renders correctly inside the game.

Teleportation & Performance Code

  • Programmed the teleporter to warp players to the End when they crouch-right-click it with an empty hand.

  • Fixed KubeJS code bugs, updating the hand check to use Java's native .name() method and moving event cancellation to the end of the script to prevent silent failures.

  • Added safety features to prevent players from suffocating or falling when loading in, including raising the spawn height to Y=60, carving out a temporary air pocket, and granting a short resistance buff.

  • Fixed a dark lighting issue by using a "double-tap" generation method that pastes the structure template twice, forcing the lighting engine to update and illuminate the room.

Entity Spawning & Bosses

  • Set up an In Control! rule to block all natural mob spawning in the End while allowing custom monster spawners to function normally.

  • Wrote a post-tick script that instantly deletes the Ender Dragon if it spawns to protect the factory build without triggering death animations.

  • Created a startup script that hooks into Forge events to prevent Shulkers in the End from teleporting when hurt, keeping their combat AI active.

Quest System

  • Created an invisible FTB Quest that triggers when entering the End, rewarding players with a Waystone Warp Stone.

Mod Additions

  • Added the Create: Connected mod to introduce self-contained fan catalyst blocks for safe, compact bulk processing.

  • Added the Extreme Sound Muffler mod to help players manage and quiet down noisy automated machines in their factories.

Custom Recipes

  • Created a custom 21-block Mechanical Crafter recipe for the End Teleporter block (kubejs:end_teleporter).

  • Configured the recipe pattern using a 5x5 grid with empty corners: Obsidian forms the outer ring, Ender Pearls form a centered cross shape, and an Eye of Ender sits in the absolute center.

Custom Boss Drops

  • Registered a new end-game boss drop item called the Void Core (kubejs:void_core).

  • Wrote a LootJS server script to modify the Wither's loot table globally. This script removes the standard Nether Star drop and replaces it with your new custom Void Core across all dimensions.

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