promotional bannermobile promotional banner

Cave Factory --Reimagined--

Survive and thrive underground in this 1.20.1 reimagining of Cave Factory. This pack features quest progression, intricate Create automation, and mystical magic integration.
Back to Files

Cave Factory --Reimagined--3.5.zip

File nameCave Factory --Reimagined--3.5.zip
Uploaded
Jul 5, 2026
Downloads
21
Size
11.0 MB
Mod Loaders
Forge
File ID
8377170
Type
R
Release
Supported game versions
  • 1.20.1

What's new

Cave Factory Reborn - Changelog Update

Quests & Progression

  • New Questline: Added the Factory branch to FTB Quests to guide players through pipe automation.

  • New Questline: Added the Tech branch to FTB Quests to introduce Mekanism progression.

  • Applied Energistics 2: Established an early-game pathway for AE2, including custom Deepslate-to-Sky-Stone transmutation and specific silicon acquisition methods.

  • Progression Tweak: Removed the crafting recipe for the extendedcrafting:handheld_table to enforce intended progression routes.

Mobs & Spawns

  • InControl Integration: Added InControl to completely overhaul global spawning rules.

  • Overworld Spawns: Adjusted Overworld generation to allow zombies, strictly block bats and other hostile monsters, and permit passive mobs to spawn on grass blocks inside caves.

  • Spawner Logic Fix: Fixed an issue where the Golden Carrot modifier would allow baby zombies to re-inject into an Apotheosis spawner's potential list after the first spawn cycle.

World & Balance Tweaks

  • Lost Trinkets: Added a custom mechanic where mining stone has a rare chance to drop a random Lost Trinket (includes a 2-minute cooldown timer to prevent inventory clutter).

  • Crop Growth: Increased the Snad growth multiplier to 4x for faster agricultural scaling.

  • Respawn Mechanics: Corrected the initial login script to properly check player NBT data, ensuring that standard bed respawns function correctly without teleporting the player back to the starting room.

  • World Generation: Adjusted the starting room generation logic to paste the template and teleport the player to a higher Y-level.

This mod has no additional files