Cave Factory --Reimagined--3.5.zip
What's new
Cave Factory Reborn - Changelog Update
Quests & Progression
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New Questline: Added the Factory branch to FTB Quests to guide players through pipe automation.
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New Questline: Added the Tech branch to FTB Quests to introduce Mekanism progression.
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Applied Energistics 2: Established an early-game pathway for AE2, including custom Deepslate-to-Sky-Stone transmutation and specific silicon acquisition methods.
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Progression Tweak: Removed the crafting recipe for the
extendedcrafting:handheld_tableto enforce intended progression routes.
Mobs & Spawns
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InControl Integration: Added InControl to completely overhaul global spawning rules.
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Overworld Spawns: Adjusted Overworld generation to allow zombies, strictly block bats and other hostile monsters, and permit passive mobs to spawn on grass blocks inside caves.
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Spawner Logic Fix: Fixed an issue where the Golden Carrot modifier would allow baby zombies to re-inject into an Apotheosis spawner's potential list after the first spawn cycle.
World & Balance Tweaks
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Lost Trinkets: Added a custom mechanic where mining stone has a rare chance to drop a random Lost Trinket (includes a 2-minute cooldown timer to prevent inventory clutter).
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Crop Growth: Increased the Snad growth multiplier to 4x for faster agricultural scaling.
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Respawn Mechanics: Corrected the initial login script to properly check player NBT data, ensuring that standard bed respawns function correctly without teleporting the player back to the starting room.
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World Generation: Adjusted the starting room generation logic to paste the template and teleport the player to a higher Y-level.
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