Cataclysmus SNAPSHOT 5
What's new
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Update Status: Slightly Stable
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Progression Changes
- Replaced No Tree Punching with a simpler version of the mod (CrT Script):
- Sticks drop more often from leaves
- Flint now has a 25% drop chance from gravel
- Breaking flint, getting plant fiber, in-world plank crafting and other features from the original mod have been removed for the sake of simplicity
- Retextured the Wooden Axe to resemble a Flint Saw
- Wooden Axe now has a different recipe
- Retextured the Wooden Pickaxe to resemble Flint
- Wooden Pickaxe now has a different recipe
- Iron, Copper, Tin, and Manganese ores now have a 25% chance of dropping their dust counterpart (and a 50% chance to drop an extra piece of dust)
Player Changes
- Critical Strikes are now dodge dependent:
- Dealing Critical Strikes using jumps is now impossible, unless there’s a ceiling above that prevents the jump from being too high.
- Dodges are now the most reliable way of dealing Critical Strikes.
- Critical Strikes now have a combo mechanic that increases the multiplier of damage by 40% per consecutive hit (caps at 8 hits). Dealing a regular hit resets the combo, and the combo itself is individually calculated per-entity (basically, if you have a combo streak on an entity, the damage increase will only work on that entity and won’t be applied to other entities.)
- Reduced the base Critical Strike multiplier from 1.5 to 1.2
- The player will now regenerate health (every 5s) only if they are below 30%HP.
Balance Changes
- Eyes will now inflict Poison, Plague, Wither, Bleed, Fear, Insomnia, and Decay, when jumpscaring. The Decay and Insomnia effects will last longer than the other effects
- Some mobs will now inflict Insomnia
- Insomnia now won’t be curable with milk
- Moved Race Ring loot from End Lycanites Dungeons to Nether Lycanites Dungeons.
- The player now won’t be able to sleep on the first night
- Reduced damage of Battle Axes by 1.
- Reduced damage of Rapiers by 0.2
- Reduced damage multiplier of the Chest Damage Bonus ability from Spartan Weaponry
- Increased Dodge height to 0.25
- Decreased hunger-loss-rate (exhaustion) of Wall Jumps and Dodges (from 2.5 to 2)
- Assassins now get Stored Stealth immediately after hiding, instead of getting Invisibility and having to hit an enemy
- Reduced wait time for Stored Stealth to activate (from 7-8s to 2-3s)
Other Changes
- Optimized CrT script code
- Removed some mods that became irrelevant after these changes or after some other mod updates
- Replaced some mods with optimized/continued ones
This mod has no additional files

